Use stunning live wallpapers on your desktop. Animate your own images to create new wallpapers or import videos/websites and share them on Steam Workshop!
Recent Reviews:
Overwhelmingly Positive (1,551) - 95% of the 1,551 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (48,505) - 96% of the 48,505 user reviews for this software are positive.
Release Date:
Oct 10, 2016
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow me to ensure stability and compatibility for a wider range of systems and focus on expanding features that users need the most. Since a multitude of wallpaper types are supported, I need to figure out which kind of wallpapers are most commonly used and then prioritize further developing those and making them as good as they can be.”

Approximately how long will this software be in Early Access?

“Until late 2018.”

How is the full version planned to differ from the Early Access version?

“The full version will include more wallpapers and features. There is no specific plan on how many wallpapers and which features will be added, as that will depend on the feedback gathered during early access.”

What is the current state of the Early Access version?

“The current version of Wallpaper Engine includes 13 wallpapers, Steam Workshop support, an editor to create wallpapers of any kind and a multitude of options to tweak and personalize the application. Everything required for a first release is available and the application should be working well.”

Will this software be priced differently during and after Early Access?

“Yes! The price during Early Access is a little bit lower than the final price to accommodate the additional content and improved overall experience that will be added during the Early Access period. If you purchase the application now, you will not have to pay anything extra after Early Access - you will get all new content and improvements as they are being added now.”

How are you planning on involving the Community in your development process?

“The community will help shaping Wallpaper Engine through the Steam Forums and built-in feedback methods in the application. The future of Wallpaper Engine will be based on which kind of wallpapers are received well and which additional new features Workshop creators could make use of.

Finally, in case you are experiencing any bugs or problems, I will assist you and work on resolving the issue as soon as possible.”
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Recent updates View all (35)

July 13

Patch Released - Application Rules, More Effects & Options, Fixes (Build 1.0.1369)

Solutions for common issues with Steam/Windows
Verification issue while updating
STEAM: Content file locked / Disk write error / Content encrypted

Hey all,

this patch makes it possible to create custom wallpaper playback rules per application and adds more effects to the editor.

Application Rules
You can now define custom playback behavior for any specific application in various situations. These take priority over the automatic maximized/fullscreen/audio rules.



For example, if you want to use 'Stop' for fullscreen games, but not for your browser, you may add a rule for your browser to make Wallpaper Engine keep playing the wallpapers while your browser is fullscreen, but otherwise stop them while playing:



You can also register screen recording programs to ignore them in Wallpaper Engine's audio detection. This allows you for example to keep Nvidia Instant Replay enabled on the desktop but also let Wallpaper Engine properly mute automatically while other applications are playing audio:



New Effects and Options
The 2D editor has a new multi gizmo that combines position, rotation and size of an object into one and it's now possible to edit particle control points directly on the wallpaper:



Four new effects have been added as well:



Lightning discharge example: https://streamable.com/ofhq2

There is also a new 'playback rate' option on the right for each particle. This allows you to slow down the rate at which the entire particle is simulated just like in the wallpaper browser:



Wallpaper Browser
Each wallpaper that has parallax allows enabling and disabling the mouse parallax effect now:



Next Patches
The next big content patch will bring a number of playlist features, you can check them out on the roadmap already. This should include time based playlists, probably one of the most requested features right now.

Full changelog

Additions
  • Added application rules.
  • Added particle emitter option to only emit one particle max per frame.
  • Made playlist automatically skip missing wallpapers instead of showing an empty screen.
  • Added option to choose whether wallpapers should unpause during Aero Peek/alt tab.
  • Added focus per monitor option as the new default pause for focus (to be consistent with everything else).
  • Added more preset effects.
  • Added playback rate particle instance option.
  • Added control point gizmo and option to particle instances.
  • Added a multi gizmo as a new default 2D gizmo.
  • Added mouse parallax option to browser for wallpapers with mouse parallax.

Fixes
  • Fixed web wallpaper pseudo random generator not being seeded.
  • Fixed sprite sheet frame multiplier not being normalized on dx9/ogl.
  • Fixed scene wallpapers jumping in time when unpausing.
  • Fixed property presets overwriting meta information of properties (i.e. breaks image loading).
  • Fixed CEF shutdown freeze when any blocking Windows function is used at a similar time (i.e. editor preview visibility changes).
  • Fixed pagination when text filter is used.
  • Fixed partial translations resetting selected language when loaded too early with a workaround.
  • Potentially fixed a wallpaper resize issue when size changes are triggered too quickly and Windows starts blocking.
  • Fixed filter warning not showing up for approved/audio responsive.
  • Fixed fade window not joining the desktop icons correctly on some multi monitor configurations.
  • Fixed unsub on Workshop tabs also deselecting the wallpaper.
  • Fixed sound with 'loop' option only playing one sound forever instead of all sounds that were added.

Misc
  • Trying to update Boost Filesystem again without wreaking Havoc through exceptions.
  • Changed tray icon to use the win7 icon on win10 because it is otherwise invisible in the task manager.
  • Changed both Discover and Workshop tabs to show a popover since both are important and new users should see them.
35 comments Read more

June 27

Patch Released - New Effects, Particle Trails, General Fixes (Build 1.0.1329)

Follow-up version 1.0.1334
I reverted the updates for the 'Boost' library since the new version was apparently causing the browser to crash. Make sure to restart Steam and run Wallpaper Engine over Steam once to get this fix if you were having this issue.



Hey all,

a new update for Wallpaper Engine has been released that adds new effect presets and a few new particle options and components. CEF received yet another update to work around some AMD and Intel driver issues and a few general fixes have been added as well.

New Effect Presets
A number of new effect presets and variations from this update can now be used right off the bat in the editor:



The dust motes and vapor effects have subtle mouse interaction as well: https://streamable.com/cktz1

Magic effects can be combined to build complex animations: https://streamable.com/m3clq

New Particle Components
There are also some new particle components that can be used by advanced users. These include two new particle renderers, rope and rope trail, and two new initializers, map sequence around control point and map sequence between control points. All particle renderers also have support for new 'fixed' and 'upright' orientations now.

Layer Locking
All layers in a wallpaper can now have their transforms locked and the first imported image (usually the background image) is locked by default. This mainly helps new users avoid moving the background image by accident, since that usually ruins the wallpaper - you will end up with an empty/grey border on some side. Particles also got a visibility property now.



There is also new content on scene optimization available on the wiki: https://wallpaper-engine.wikia.com/wiki/Tutorial_Scene_Optimization This info is quite advanced, so nobody is expected to take it into account. But for those who are interested, this might be useful when you are looking to further optimize your wallpaper.

Another CEF Update
CEF has been updated again, however, this update does not include any official Chromium or CEF changes from Google. Instead, I have made custom changes to Chromium to avoid various driver crashes from AMD and Intel, any crashes related to 'amdvlk32.dll' or 'igvk32.dll' should be gone now after this update. Make sure the update is actually applied by restarting Wallpaper Engine over Steam if you experienced those.

It seems both AMD and Intel have released some drivers in 2017 with Vulkan integration that crash merely by asking them whether Vulkan is supported. We have also informed Google about this and they already worked on improving their detection and avoidance of the affected broken driver versions in Chromium officially. Another fix would be to update the driver and get a working one (released in/after December 2017).

Full changelog

Additions
  • Added more particle presets.
  • Added rope particle renderers.
  • Added new particle orientation options.
  • Added wrappers for pen and touch input, they should be treated better now although nothing advanced like pressure is supported.
  • Added shift click selection to browser.
  • Added option for small wallpaper icons.
  • Added layer transform locking.
  • Added particle visibility property.
  • Added DXT3/1 compression.
  • Added project close button to editor file menu.

Fixes
  • Disabled Vulkan info collection in Chromium completely.
  • Fixed Chromium nullptr exception in browser process while handling mouse events when there is no render process running.
  • Fixed remote session state not being read when the program starts.
  • Fixed CTRL+A not selecting across pages.
  • Fixed editor shutdown crash when Steam queries were made from wallpaper browser process.
  • Fixed some alignment issues with SSE intrinsics.
  • Fixed texture previews not working when there are unicode characters in the path.
  • Fixed texture previews not working on compiled textures.
  • Fixed entire playlist getting deleted if the currently visible wallpaper on a monitor is unsubscribed/removed.

Misc
  • Updated Boost library. Reverted because it seemed to cause crashes.
51 comments Read more
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About This Software

Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of wallpaper are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on Steam Workshop!



  • Bring your desktop alive with realtime graphics, videos, applications or websites.
  • Personalize your wallpapers with your favorite colors.
  • Use interactive wallpapers that can be controlled with your mouse.
  • Support for many aspect ratios and native resolutions including 16:9, 21:9, 16:10, 4:3.
  • Support for multi monitor environments.
  • Wallpapers will pause while playing games.
  • Create your own wallpapers with the Wallpaper Editor.
  • Animate new live wallpapers from static images or import HTML or video files for the wallpaper.
  • Use the Steam Workshop to share your wallpapers.
  • Wallpaper Engine can be used in parallel to any other Steam game or application.
  • Supported video formats: mp4, WebM (Workshop); mp4, WebM, avi, m4v, mov, wmv (local files).

Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. To not distract or hinder you while playing a game or working, you can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode). Various options to tweak quality and performance exist to make Wallpaper Engine suit your needs. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required.

The Steam Workshop integration will allow you to share your own wallpapers with the Steam community. Using the Wallpaper Editor, you can create 3D and 2D wallpapers by importing pictures or 3D models and textures. Video, web and application wallpapers are created by simply importing your files into the editor and pushing them to Workshop as a wallpaper. All wallpapers on Workshop are ready-to-use and can either be distributed for free or a price of your choice.

System Requirements

    Minimum:
    • OS: Windows 7 (with Aero), 8.1, 10
    • Processor: 1.66 GHz Intel i5 or equivalent
    • Memory: 1024 MB RAM
    • Graphics: HD Graphics 4000 or above
    • DirectX: Version 10
    • Storage: 512 MB available space
    • Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video res. Windows 8, 10: 4K, Windows 7: 1080p
    Recommended:
    • OS: Windows 8.1, 10
    • Processor: 2.0 GHz Intel i7 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above
    • DirectX: Version 11
    • Storage: 1024 MB available space

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