Use stunning live wallpapers on your desktop. Animate your own images to create new wallpapers or import videos/websites and share them on Steam Workshop!
Recent Reviews:
Overwhelmingly Positive (1,588) - 96% of the 1,588 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (45,429) - 97% of the 45,429 user reviews for this software are positive.
Release Date:
Oct 10, 2016

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow me to ensure stability and compatibility for a wider range of systems and focus on expanding features that users need the most. Since a multitude of wallpaper types are supported, I need to figure out which kind of wallpapers are most commonly used and then prioritize further developing those and making them as good as they can be.”

Approximately how long will this software be in Early Access?

“Until late 2018.”

How is the full version planned to differ from the Early Access version?

“The full version will include more wallpapers and features. There is no specific plan on how many wallpapers and which features will be added, as that will depend on the feedback gathered during early access.”

What is the current state of the Early Access version?

“The current version of Wallpaper Engine includes 13 wallpapers, Steam Workshop support, an editor to create wallpapers of any kind and a multitude of options to tweak and personalize the application. Everything required for a first release is available and the application should be working well.”

Will this software be priced differently during and after Early Access?

“Yes! The price during Early Access is a little bit lower than the final price to accommodate the additional content and improved overall experience that will be added during the Early Access period. If you purchase the application now, you will not have to pay anything extra after Early Access - you will get all new content and improvements as they are being added now.”

How are you planning on involving the Community in your development process?

“The community will help shaping Wallpaper Engine through the Steam Forums and built-in feedback methods in the application. The future of Wallpaper Engine will be based on which kind of wallpapers are received well and which additional new features Workshop creators could make use of.

Finally, in case you are experiencing any bugs or problems, I will assist you and work on resolving the issue as soon as possible.”
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Recent updates View all (32)

June 13

Patch Released - Workshop Discovery, Editor Improvements, CEF Update (Build 1.0.1276)

Hey all,

A new patch for Wallpaper Engine has been released that makes discovering wallpapers in the Workshop easier and adds a few rudimentary features to the scene editor.

Wallpaper Discovery
The wallpaper browse window received a new tab, Discover, which allows browsing the Workshop based on genres, keywords and creators.

You receive a balanced mix of all genres from the Workshop, making it easier to get an idea about what kind of wallpapers are available and helping you to find new and popular ones.

Make sure to vote on lists you really like or dislike. By doing that, more similar lists will be shown to you that belong into the same genre. For example, if you vote for game related wallpapers, you will receive more game specific lists.

You can also favorite lists to find them again more easily:

Or create a custom list by searching for a keyword through Steam:

Wallpapers in all lists will now scale along with the window and screen size better and a new download icon on the Workshop tabs indicates which wallpapers you already downloaded. The new Discover view is still based on Steam's Workshop at its core meaning wrongly tagged submissions may show up in the lists. As before, the built-in report tool can be used to flag them so they can be sorted properly by us.

Editor Improvements
The scene editor will now show a selection box for the selected object, which is especially useful for translucent images and particles.

Three buttons have been added to the top as well to quickly toggle the visibility for the new selection box, the grid and performance stats.

There is also a new tutorial about scene performance optimization that describes how expensive effects (like Shine) can be limited effectively to a small portion of the wallpaper.

CEF Update
CEF has been updated to the version cef_binary_3.3396.1777.g636f29b (Chromium 67.0.3396.79). To reduce some persistent CEF/Chromium stability issues, I have also implemented some additional work arounds. The web wallpaper will now only close after the wallpaper file has either been loaded or timed out to prevent an issue on shutdown. Quickly switching between web wallpapers should now apply the properties better and keep the wallpaper working as expected. Finally, the UI will now ignore mouse/keyboard input until the page has been loaded to a degree which should avoid some start up crashes (safe for a very rare one coming from the Steam overlay).

Full changelog

  • Added new Workshop Discovery view.
  • Added responsive layout for wallpaper lists.
  • Added selection box in editor for images and particles.
  • Added tool bar buttons for grid/selection/stats.
  • Added proper default x ray sprite.
  • Added last file modified time to local files so they can be sorted.
  • Added downloaded icon to wallpapers in Workshop/Discovery browser.
  • Made all windows save and restore their position.
  • Added a small diagnostics tool (bin/diagnostics64.exe) to help detect other programs breaking Wallpaper Engine.

  • Changed editor to use safe LZ4 decompress to avoid crashes from corrupted texture files due to hard drive failures.
  • Fixed composition layer UV scaling.
  • Possibly fixed a crash on playlist advance with multiple playlists running at the same time.
  • Fixed adding multiple wallpapers to a playlist with the + button.
  • Fixed boost copy crash on file read/write error when setting up a web/app project.
  • Fixed custom URLs not being persisted in history.

  • Added more unsolicited hook DLLs to the crash detector.
  • Hid compose layer framebuffer texture sampler in editor.
  • Refactored genre tags to use new exclusion system.
  • Disabled monetization option unless a start parameter was specified.
  • Updated Steam SDK.
  • Changed web wallpapers to wait for loading to end before shutting down.
  • Updated FontAwesome to version 5.
  • Updated CEF to cef_binary_3.3396.1777.g636f29b.
28 comments Read more

May 14

Patch released - General Fixes, CEF Update, Shine Effect (Build 1.0.1211)

Solutions for common issues in Steam/Windows
DirectX/DXGI crash 8007000e - NVIDIA update driver
Malwarebytes 3.4.4 system crash
Verification issue while updating
STEAM: Content file locked / Disk write error / Content encrypted

Hey all,

a new patch for Wallpaper Engine has been released that fixes a few general things and improves some image effects.

The native video player has a fallback now that will attempt to load the video a second time without audio when necessary. This mainly helps with Geforce Experience's overlay, because when it enables itself, it will latently cause the audio device to error out in Windows for a moment. Now the video should just restart (though muted) when this happens instead of fully stopping and showing the Windows error 8889000f or C00D36FA. This is not the only cause for those error codes, but recently it has been reported the most.

The opacity mask for the shake (eye blink) effect has been improved and won't distort anymore and the god rays effect has a better noise option now with a smoother animation. A new 'shine' effect has been added as well that works similar to the god rays effect, it adds a glow shape to bright parts of the image instead of just adding a ray:

CEF has been updated as well to version 3.3359.1772, still using the major Chromium version 66 as before. Google has disabled all 'autoplay' elements, but I have added the respective command line to undo that.

Full changelog

  • Added soft audio device error behavior (restart video, but muted, avoids errors C00D36FA and 8889000f in most cases).
  • Added alpha write to blend effect.
  • Added new 'shine' effect.

  • Fixed a video loading crash if audio output was disabled and video file contains unreadable/corrupted streams.
  • Fixed web access filter not applying access rights anymore.
  • Fixed shake blink opacity mask getting distorted and not properly scaling.
  • Fixed browser settings not always saving when certain options are changed.

  • Updated CEF to version 3.3359.1772.
  • Changed NVAPI to only update application paths on launch, not always revert to Intel GPU on NV Optimus.
  • Removed crash handler from web wallpaper process when it starts shutting down.
  • Added MSI Gaming App DLL detection to crash handler (it can crash DirectX).
24 comments Read more
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About This Software

Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of wallpaper are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on Steam Workshop!

  • Bring your desktop alive with realtime graphics, videos, applications or websites.
  • Personalize your wallpapers with your favorite colors.
  • Use interactive wallpapers that can be controlled with your mouse.
  • Support for many aspect ratios and native resolutions including 16:9, 21:9, 16:10, 4:3.
  • Support for multi monitor environments.
  • Wallpapers will pause while playing games.
  • Create your own wallpapers with the Wallpaper Editor.
  • Animate new live wallpapers from static images or import HTML or video files for the wallpaper.
  • Use the Steam Workshop to share your wallpapers.
  • Wallpaper Engine can be used in parallel to any other Steam game or application.
  • Supported video formats: mp4, WebM (Workshop); mp4, WebM, avi, m4v, mov, wmv (local files).

Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. To not distract or hinder you while playing a game or working, you can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode). Various options to tweak quality and performance exist to make Wallpaper Engine suit your needs. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required.

The Steam Workshop integration will allow you to share your own wallpapers with the Steam community. Using the Wallpaper Editor, you can create 3D and 2D wallpapers by importing pictures or 3D models and textures. Video, web and application wallpapers are created by simply importing your files into the editor and pushing them to Workshop as a wallpaper. All wallpapers on Workshop are ready-to-use and can either be distributed for free or a price of your choice.

System Requirements

    • OS: Windows 7 (with Aero), 8.1, 10
    • Processor: 1.66 GHz Intel i5 or equivalent
    • Memory: 1024 MB RAM
    • Graphics: HD Graphics 4000 or above
    • DirectX: Version 10
    • Storage: 512 MB available space
    • Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video res. Windows 8, 10: 4K, Windows 7: 1080p
    • OS: Windows 8.1, 10
    • Processor: 2.0 GHz Intel i7 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above
    • DirectX: Version 11
    • Storage: 1024 MB available space
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