Use stunning live wallpapers on your desktop. Animate your own images to create new wallpapers or import videos/websites and share them on Steam Workshop!
Recent Reviews:
Overwhelmingly Positive (1,214) - 95% of the 1,214 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (51,927) - 96% of the 51,927 user reviews for this software are positive.
Release Date:
Oct 10, 2016
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow me to ensure stability and compatibility for a wider range of systems and focus on expanding features that users need the most. Since a multitude of wallpaper types are supported, I need to figure out which kind of wallpapers are most commonly used and then prioritize further developing those and making them as good as they can be.”

Approximately how long will this software be in Early Access?

“Until late 2018.”

How is the full version planned to differ from the Early Access version?

“The full version will include more wallpapers and features. There is no specific plan on how many wallpapers and which features will be added, as that will depend on the feedback gathered during early access.”

What is the current state of the Early Access version?

“The current version of Wallpaper Engine includes 13 wallpapers, Steam Workshop support, an editor to create wallpapers of any kind and a multitude of options to tweak and personalize the application. Everything required for a first release is available and the application should be working well.”

Will this software be priced differently during and after Early Access?

“Yes! The price during Early Access is a little bit lower than the final price to accommodate the additional content and improved overall experience that will be added during the Early Access period. If you purchase the application now, you will not have to pay anything extra after Early Access - you will get all new content and improvements as they are being added now.”

How are you planning on involving the Community in your development process?

“The community will help shaping Wallpaper Engine through the Steam Forums and built-in feedback methods in the application. The future of Wallpaper Engine will be based on which kind of wallpapers are received well and which additional new features Workshop creators could make use of.

Finally, in case you are experiencing any bugs or problems, I will assist you and work on resolving the issue as soon as possible.”
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Recent updates View all (41)

November 14

Patch Released - Translation Updates, Default Properties, Keyboard input for URLs, Fixes (Build 1.1.0)

Solutions for common issues caused by Steam/Windows
Steamworks unavailable
Verification issue while updating
Content file locked / Disk write error / Content encrypted

Hey all,

This patch brings a heap of translation updates and completes a lot of missing strings. We had some proofreading done and filled in the gaps for many languages (Chinese (Simplified and Traditional), Czech, French, German, Italian, Japanese, Korean, Polish, Portuguese-Brazilian, Portuguese-Portugal, Russian, Spanish, Thai, Turkish), more on that here. Once again my heartfelt thanks to everyone who has helped translating Wallpaper Engine since the beginning and helped bringing it to people all over the world!

Note that the latest brand new features won't be fully translated yet, this is the curse of the rapid development and releases I'm doing. I prefer this way of working, however, otherwise I would be many, many months behind the current feature set of Wallpaper Engine.

Global Properties
A few special properties can now be applied to all wallpapers and new wallpapers at once, those include alignment, position, volume, mouse parallax and playback rate. To do this, change them in your current wallpaper to your ideal settings and click on 'Apply to all wallpapers' at the bottom:



Here you can now choose which properties should be applied to all wallpapers and you can optionally restore their initial defaults too. Once you've set this up, all new wallpapers will use these properties as defaults as well and using their reset button will revert to your custom values until you restore the initial defaults again.

Opacity Slider
I've removed the social icons at the bottom and instead put the opacity slider there. Now it is easier accessible than through the context menu previously.



New Stock Wallpaper
A new stock wallpaper has been added 'Neon Sunset'. I've released this on Workshop a while ago and since it was well received I've further improved and tweaked it after getting some feedback on it and made it a stock wallpaper now.



Keyboard input for URLs
Local URLs now have keyboard input, you need to assign a hotkey to hide the desktop icons and hide them, then keyboard input will be send to the wallpaper:



This is very experimental and still a bit glitchy, but better than not having any keyboard input. If I can figure out ways to improve this then I will, but right now this the best that is possible. On Windows 7 this requires the 'block background' option in the settings.

Disabling the Store
I have decided to disable the item store integration in Wallpaper Engine. All in all it just caused confusion and I couldn't make this work to a level that creators, users and me could really be content with. It gave the false impression on the store that there are no free wallpapers available, the Workshop curated voting page confused countless people trying to download wallpapers because it is the first thing displayed there and people bought items without knowing that they need Wallpaper Engine to use them. Then there is also the issue that I cannot accept video formats due to codec license reasons and that I'm taking a risk with the application format that I can't sustain here either - how would I go about verifying them without having full access to their source code and any dependencies they have - the list goes on.

Many of these things come down to Steam not quite being user-friendly enough and I don't have access to change Steam's website. After putting a lot of thought into this, disabling the item store is the only way to solve these issues for me and finally I did not want Wallpaper Engine to continue to be an application which may incur further costs to its users after the initial purchase.

Past wallpapers that were purchased are - of course - unaffected, the only change is that the store and curation queue are now invisible.

Leaving Early Access
Wallpaper Engine is going to leave Early Access soon, this update is getting things ready for that. I've created a new trailer, updated the store page and also got store page translations and screenshot translations now along with a new homepage for Wallpaper Engine. All that will be set live at the same time the Early Access status is removed. This build has been bumped to version 1.1.0 already, I might release another update if issues pop up or more translation updates come in. Stay tuned!

Since many people have been asking about price changes, I've finally decided that the price won't be changed after leaving Early Access.

Update
Reverted update of FreeImage library because the new version can't save JPEGs to memory.

Full changelog

Additions
  • Added new stock wallpaper 'Neon Sunset'.
  • Added instructions to hotkey dialog.
  • Translation proofreading and UI fitting.
  • Added experimental keyboard input for URL wallpapers while icons are hidden via the hotkey.

Fixes
  • Changed hide icon hotkey to allow for input. You can use this to remove the blue selection box on interactive wallpapers!!!
  • Fixed a crash while applying properties to invalid monitor location.
  • Fixed OpenGL ddy being flipped.
  • Fixed cursor pos in scene wallpapers that render at half resolution.
  • Fixed 'next wallpaper' showing up on time of day playlists.
  • Fixed playlist hotkey action not being limited to selected monitor.
  • Fixed UI window becoming blank on multi-monitor multi-DPI systems due to Chromium bug.
  • Fixed static child particles not terminating emission when parent particle is stopped.

Misc
  • Sorted editor wallpapers by title.
  • Disallowed Shift + X hotkeys.
  • Allowed FX hotkeys without modifiers.
  • Registered a few more system keys for the hotkey system.
  • Updated FreeImage to 3180. Sadly still nothing new and exciting like APNG/WEBP possible.
14 comments Read more

November 8

CORSAIR Partnership Brings iCUE Software Integration to Wallpaper Engine (Build 1.0.1482)



Hey everyone,

We’ve teamed up with CORSAIR to bring wallpapers to life like never before - with CORSAIR iCUE software integration! We’ve created six brand-new CORSAIR wallpaper designs that work seamlessly with iCUE to bring you a whole new level of customizability! If you have any CORSAIR RGB enabled peripherals or PC components, select a CORSAIR wallpaper and watch as it synchronizes with your hardware’s lighting effects to turn your system itself into a living extension of your desktop background!

Sneak Peek


Features
  • Lighting support for all of CORSAIR’s latest RGB peripherals and components.
  • Six customizable wallpaper designs created by CORSAIR with lighting support.
  • Support for eight different lighting effects including Wave, Visor, Pulse, Spiral, and Audio Visualizer.
  • Control over those effects including color, speed, direction, and positioning.
  • All CORSAIR Wallpapers include options for use in Multi Monitor setups.

Additional Links:

Corsair iCUE FAQ
65 comments Read more
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About This Software

Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of wallpaper are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on Steam Workshop!



  • Bring your desktop alive with realtime graphics, videos, applications or websites.
  • Personalize your wallpapers with your favorite colors.
  • Use interactive wallpapers that can be controlled with your mouse.
  • Support for many aspect ratios and native resolutions including 16:9, 21:9, 16:10, 4:3.
  • Support for multi monitor environments.
  • Wallpapers will pause while playing games.
  • Create your own wallpapers with the Wallpaper Editor.
  • Animate new live wallpapers from static images or import HTML or video files for the wallpaper.
  • Use the Steam Workshop to share your wallpapers.
  • Wallpaper Engine can be used in parallel to any other Steam game or application.
  • Supported video formats: mp4, WebM (Workshop); mp4, WebM, avi, m4v, mov, wmv (local files).

Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. To not distract or hinder you while playing a game or working, you can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode). Various options to tweak quality and performance exist to make Wallpaper Engine suit your needs. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required.

The Steam Workshop integration will allow you to share your own wallpapers with the Steam community. Using the Wallpaper Editor, you can create 3D and 2D wallpapers by importing pictures or 3D models and textures. Video, web and application wallpapers are created by simply importing your files into the editor and pushing them to Workshop as a wallpaper. All wallpapers on Workshop are ready-to-use and can either be distributed for free or a price of your choice.

System Requirements

    Minimum:
    • OS: Windows 7 (with Aero), 8.1, 10
    • Processor: 1.66 GHz Intel i5 or equivalent
    • Memory: 1024 MB RAM
    • Graphics: HD Graphics 4000 or above
    • DirectX: Version 10
    • Storage: 512 MB available space
    • Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video res. Windows 8, 10: 4K, Windows 7: 1080p
    Recommended:
    • OS: Windows 8.1, 10
    • Processor: 2.0 GHz Intel i7 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above
    • DirectX: Version 11
    • Storage: 1024 MB available space

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