Use stunning live wallpapers on your desktop. Animate your own images to create new wallpapers or import videos/websites and share them on Steam Workshop!
Recent Reviews:
Overwhelmingly Positive (1,693) - 97% of the 1,693 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (42,828) - 96% of the 42,828 user reviews for this software are positive.
Release Date:
Oct 10, 2016

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow me to ensure stability and compatibility for a wider range of systems and focus on expanding features that users need the most. Since a multitude of wallpaper types are supported, I need to figure out which kind of wallpapers are most commonly used and then prioritize further developing those and making them as good as they can be.”

Approximately how long will this software be in Early Access?

“Until about early 2017.”

How is the full version planned to differ from the Early Access version?

“The full version will include more wallpapers and features. There is no specific plan on how many wallpapers and which features will be added, as that will depend on the feedback gathered during early access.”

What is the current state of the Early Access version?

“The current version of Wallpaper Engine includes 13 wallpapers, Steam Workshop support, an editor to create wallpapers of any kind and a multitude of options to tweak and personalize the application. Everything required for a first release is available and the application should be working well.”

Will this software be priced differently during and after Early Access?

“Yes! The price during Early Access is a little bit lower than the final price to accommodate the additional content and improved overall experience that will be added during the Early Access period. If you purchase the application now, you will not have to pay anything extra after Early Access - you will get all new content and improvements as they are being added now.”

How are you planning on involving the Community in your development process?

“The community will help shaping Wallpaper Engine through the Steam Forums and built-in feedback methods in the application. The future of Wallpaper Engine will be based on which kind of wallpapers are received well and which additional new features Workshop creators could make use of.

Finally, in case you are experiencing any bugs or problems, I will assist you and work on resolving the issue as soon as possible.”
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Recent updates View all (29)

April 8

Small Patch with Fixes released - Version 1.0.1133

Solutions for common issues in Steam/Windows
* Verification issue while updating
* STEAM: Content file locked / Disk write error / Content encrypted

Hello all,

this update fixes a few issues and makes some minor improvements to the recent features that were added, none of the big next tasks are included yet. If you have Windows 7, some of the fixes require the update KB2533623 from 2011 to be installed in order to really work - but you most likely have it installed already.


  • Fixed grey wallpapers due to external DLLs overwriting the DLL directory (requires the Windows 7 update mentioned before).
  • Fixed applied wallpaper not reloading if 'apply wallpaper' is continuously used in the editor.
  • Fixed model textures failing to be referenced by the model correctly if they contain three or more slashes.
  • Fixed new wallpaper drag & drop creation in editor failing when extension is written upper case.
  • Reduced updater restart issues by allowing more time for a gentle shutdown to complete.

  • Renamed 'video audio output' to 'audio output' and made it affect scene type wallpapers with audio too.
  • Disabled scene audio post processing for analog recording devices.
  • Tweaked scene audio post processing to be less erratic and separated frequencies more.
  • Made audio options for pulse effect easier to set up and added audio response to shake effect.
  • Added bounds and direction to shake effect, this may be useful to create some kind of eye blink animation now, if the source image allows for it this way.
31 comments Read more

March 30

Patch released - Scene Audio Features, CEF Update, Mute Button (Build 1.0.1113)

Solutions for common issues in Steam/Windows
* Verification issue while updating
* STEAM: Content file locked / Disk write error / Content encrypted
* NVIDIA stutter on video load (since 26.02.18)
* Malwarebytes system freeze/browser crash

Scene audio playback + responsive effects, easier wallpaper creation, mute button in tray menu, easier particle editing, CEF updated, new wallpapers in store, report options adjusted to be more efficient

Hey all,

a new patch for Wallpaper Engine has been released that adds a number of new features. Creating wallpapers has become easier now, scenes have support for audio playback + audio responsiveness and a mute button has been added to the tray menu among other things.

Scene Audio Playback/Response Support
Looping music and random sounds can now be added to scenes. There are buttons in the usual places to add sounds, but you can also drag a supported file (mp3, ogg, wav, flac) into the wallpaper.

I implemented SFML2 and mpg123 to accomplish this, it was possible thanks to the mp3 patents being revoked last year. And to accomodate for the license of mpg123, the code for this is open source and can be separately compiled:

Several particle behaviors now have options to react to audio. That means for example particles could emit according to the sound level or apply different forces.

Random particle video example:

The pulse image effect has also received an audio response option. This allows you to make the image pulse based on the same audio properties.

Easier Particle Editing
Particles have now received a second layer of controls that is easier to adjust, so there is now a way to change basic things without having to use the fullfledged particle editor.

CEF Update
The CEF version used by Wallpaper Engine has been updated to 3.3325.1750. I have tested dozens of web wallpapers and did not notice any errors myself, if you find anything, please let me know. It is inevitable that something might be affected, but Valve made it possible for me to fix existing uploads from other users now, that's a better option than ceasing to update the browser engine.

New Store Wallpapers
Two more wallpapers have been accepted to the store front:

There are tons of other great submissions, but so many of the uploads are copyright violations. I would like to accept more, specifically scene and web type wallpapers where I can see that no copyright is being violated or there is a way for me to ensure that.

Mute Button
The tray menu now has a mute button, which works for native videos and scene wallpapers. Sadly web and application wallpapers are not handled right now, much like the audio detector does not handle them yet.

New Favorite/Up Voted Queries
The Workshop page now has a 'my favorites' and 'voted up' query. This will allow you to remember/track wallpapers you like without actually subscribing to them all. So for example, if you are having trouble with Steam's downloading, you could track wallpapers here and only subscribe to the ones you are actually using at the time.

The filter menu has also been changed to allow for selection of multiple resolutions/types etc.

And finally, the 'installed' tab now has pagination with 500 wallpapers per page. So if you have thousands of wallpapers, the performance of the menu should be better now, since not all wallpapers will be listed at once anymore.

Report System
I have made adjustments to the report system based on what kind of reports I've been getting. The 'content rating' category has been renamed to 'nudity/violence' and the 'offensive' category has been removed. This was to accomodate for the following big issues:
  • Most reports in the default 'genre' category were random with comments like 'doesn't download'. I know, Steam's download system can be buggy, but this is only fixable by Valve, I cannot do anything with these kinds of reports and they were cluttering up the genre category.
  • Many reported nudity content as 'offensive'. If these reports are split between two different categories, it makes it more difficult to process for me. The 'offensive' category is just too generic, most of the reports in there didn't belong there at all. So now I made the nudity report category easier to find and actual offensive wallpapers should be reported through the 'other' category - they are usually very easy to discern from the preview or title.

Easier Wallpaper Creation
You can now create a new wallpaper by taking your base background file and Wallpaper Engine will figure out the rest. For 2D scenes, the image will also automatically be imported and a proper scheme color set. Web wallpapers now just have to select the base .html file, it can have any name, instead of a folder with an index.html. The wallpaper type selection was replaced with a single button, it's now automatic:

Leaving Early Access + Next Updates
It's about time I remove the Early Access flag and I think some time (weeks?) after the next big Windows 10 update would be convenient, to ensure everything still works well on there. What I still want to implement for this beforehand:
  • Mirror layout for multi-monitor (this is difficult to implement for all types of wallpapers and many have different expectations to how this works. I will have to experiment and release the best solution I can realize.)
  • Workshop 'explore' tab (maybe): I want to use my own server alongside Steam's systems to pick users and collections and show their wallpapers in a thematic fashion.

There is still no visible progress on better support for models. The current Adobe FBX SDK is incompatible with Wallpaper Engine and I can't uproot the entire program to accomodate for this. To my knowledge they are working on a compatible version (VS2017) but there is no ETA on it. If any of you have an idea or experience with a good model importer I should check out, please let me know. For now I won't give any ETAs on this anymore until I really know for sure that I've found a basic working importer.

Full changelog

  • Added new editor welcome dialog for easier wallpaper creation.
  • Added optional system wallpaper fade killer to remove fade when logging in or from the slideshow.
  • Added native image compression to reduce size on disk for large PNGs and JPEGs (does not affect memory use or performance since these compressions cannot be handled by graphics hardware anyway).
  • Added pagination to installed tab for 500 wallpapers per page.
  • Added sound playback to scenes with support for mp3, wav, ogg, flac.
  • Added DirectX support detection to installer and a warning if requirements aren't met. (NOT a new requirement!!!! It's only a message.)
  • Added scene particle instance controls for easier editing of basic properties.
  • Added 'my favorites' and 'upvoted' Workshop queries.
  • Added mute button to tray menu.
  • Added more 'filtered' labels to make it more obvious that filters are active and not all wallpapers are shown.
  • Added audio processing options to pulse image effect.
  • Added audio processing options to several particle elements (emitters, initializers, operators).
  • Added basic audio smoothing and normalization to scene audio processor.
  • Updated CEF to version cef_binary_3.3325.1750.gaabe4c4_windows32_minimal.

  • Fixed unreliable Media Foundation init/shutdown by only performing it on application shutdown now.
  • Fixed crash in audio detector when it is reset.
  • Fixed effect list overflowing visually.
  • Fixed service running without environment block, causing web links to fail.
  • Fixed maximized/fullscreen muting.
  • Fixed mip map generation pixel artifacts.
  • Fixed particle simulation crash due to missing alignment of a variable.
  • Fixed Workshop pagination breaking when Steam returns bad data.

  • Changed worker to clear desktop layer when 'stop' is used instead of leaving an undefined image behind (it was black or random for some).
  • Replaced filter drop downs with checkboxes, so now it can be filtered by combination of any options.
  • Made texture compiler apply color bleeding to deal with Photoshop's inconvenient png export of fully translucent pixels - reduced weird outlines in PNGs.
  • Made Steam ticket request a refresh from Valve's servers if it was invalid during reports.
  • Changed download icons to read 'Steam download', trying to make it even more obvious that Steam is responsible for how this works. Also added a question mark with a link to a guide on how to deal with Steam's download problems.
  • Replaced default report category to 'other' and removed 'offensive' to try reduce all of the wrong reports.
54 comments Read more
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About This Software

Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of wallpaper are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on Steam Workshop!

  • Bring your desktop alive with realtime graphics, videos, applications or websites.
  • Personalize your wallpapers with your favorite colors.
  • Use interactive wallpapers that can be controlled with your mouse.
  • Support for many aspect ratios and native resolutions including 16:9, 21:9, 16:10, 4:3.
  • Support for multi monitor environments.
  • Wallpapers will pause while playing games.
  • Create your own wallpapers with the Wallpaper Editor.
  • Animate new live wallpapers from static images or import HTML or video files for the wallpaper.
  • Use the Steam Workshop to share your wallpapers.
  • Wallpaper Engine can be used in parallel to any other Steam game or application.
  • Supported video formats: mp4, WebM (Workshop); mp4, WebM, avi, m4v, mov, wmv (local files).

Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. To not distract or hinder you while playing a game or working, you can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode). Various options to tweak quality and performance exist to make Wallpaper Engine suit your needs. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required.

The Steam Workshop integration will allow you to share your own wallpapers with the Steam community. Using the Wallpaper Editor, you can create 3D and 2D wallpapers by importing pictures or 3D models and textures. Video, web and application wallpapers are created by simply importing your files into the editor and pushing them to Workshop as a wallpaper. All wallpapers on Workshop are ready-to-use and can either be distributed for free or a price of your choice.

System Requirements

    • OS: Windows 7 (with Aero), 8.1, 10
    • Processor: 1.66 GHz Intel i5 or equivalent
    • Memory: 1024 MB RAM
    • Graphics: HD Graphics 4000 or above
    • DirectX: Version 10
    • Storage: 512 MB available space
    • Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video res. Windows 8, 10: 4K, Windows 7: 1080p
    • OS: Windows 8.1, 10
    • Processor: 2.0 GHz Intel i7 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above
    • DirectX: Version 11
    • Storage: 1024 MB available space
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