Use stunning live wallpapers on your desktop. Animate your own images to create new wallpapers or import videos/websites and share them on Steam Workshop!
Recent Reviews:
Overwhelmingly Positive (1,401) - 96% of the 1,401 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (43,995) - 96% of the 43,995 user reviews for this software are positive.
Release Date:
Oct 10, 2016

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow me to ensure stability and compatibility for a wider range of systems and focus on expanding features that users need the most. Since a multitude of wallpaper types are supported, I need to figure out which kind of wallpapers are most commonly used and then prioritize further developing those and making them as good as they can be.”

Approximately how long will this software be in Early Access?

“Until about early 2017.”

How is the full version planned to differ from the Early Access version?

“The full version will include more wallpapers and features. There is no specific plan on how many wallpapers and which features will be added, as that will depend on the feedback gathered during early access.”

What is the current state of the Early Access version?

“The current version of Wallpaper Engine includes 13 wallpapers, Steam Workshop support, an editor to create wallpapers of any kind and a multitude of options to tweak and personalize the application. Everything required for a first release is available and the application should be working well.”

Will this software be priced differently during and after Early Access?

“Yes! The price during Early Access is a little bit lower than the final price to accommodate the additional content and improved overall experience that will be added during the Early Access period. If you purchase the application now, you will not have to pay anything extra after Early Access - you will get all new content and improvements as they are being added now.”

How are you planning on involving the Community in your development process?

“The community will help shaping Wallpaper Engine through the Steam Forums and built-in feedback methods in the application. The future of Wallpaper Engine will be based on which kind of wallpapers are received well and which additional new features Workshop creators could make use of.

Finally, in case you are experiencing any bugs or problems, I will assist you and work on resolving the issue as soon as possible.”
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Recent updates View all (31)

May 14

Patch released - General Fixes, CEF Update, Shine Effect (Build 1.0.1211)

Solutions for common issues in Steam/Windows
DirectX/DXGI crash 8007000e - NVIDIA update driver
Malwarebytes 3.4.4 system crash
Verification issue while updating
STEAM: Content file locked / Disk write error / Content encrypted

Hey all,

a new patch for Wallpaper Engine has been released that fixes a few general things and improves some image effects.

The native video player has a fallback now that will attempt to load the video a second time without audio when necessary. This mainly helps with Geforce Experience's overlay, because when it enables itself, it will latently cause the audio device to error out in Windows for a moment. Now the video should just restart (though muted) when this happens instead of fully stopping and showing the Windows error 8889000f or C00D36FA. This is not the only cause for those error codes, but recently it has been reported the most.

The opacity mask for the shake (eye blink) effect has been improved and won't distort anymore and the god rays effect has a better noise option now with a smoother animation. A new 'shine' effect has been added as well that works similar to the god rays effect, it adds a glow shape to bright parts of the image instead of just adding a ray:

CEF has been updated as well to version 3.3359.1772, still using the major Chromium version 66 as before. Google has disabled all 'autoplay' elements, but I have added the respective command line to undo that.

Full changelog

  • Added soft audio device error behavior (restart video, but muted, avoids errors C00D36FA and 8889000f in most cases).
  • Added alpha write to blend effect.
  • Added new 'shine' effect.

  • Fixed a video loading crash if audio output was disabled and video file contains unreadable/corrupted streams.
  • Fixed web access filter not applying access rights anymore.
  • Fixed shake blink opacity mask getting distorted and not properly scaling.
  • Fixed browser settings not always saving when certain options are changed.

  • Updated CEF to version 3.3359.1772.
  • Changed NVAPI to only update application paths on launch, not always revert to Intel GPU on NV Optimus.
  • Removed crash handler from web wallpaper process when it starts shutting down.
  • Added MSI Gaming App DLL detection to crash handler (it can crash DirectX).
16 comments Read more

May 4

Patch released - Monitor Cloning, New Editing Features (Build 1.0.1182)

Solutions for common issues in Steam/Windows
DirectX/DXGI crash 8007000e - NVIDIA driver 397.31
Malwarebytes 3.4.4 system crash
Verification issue while updating
STEAM: Content file locked / Disk write error / Content encrypted

Hey all,

A new patch has been released that adds a 'clone' mode for multi-monitor systems, general convenience functions to the editor and fixes a few issues.

Wallpaper Multi-Monitor Cloning
You can now use the clone mode either by choosing the 'clone single wallpaper' layout to display a copy of the wallpaper on every monitor

or creating a custom clone group with specific monitors by right clicking a monitor.

A basic feature I have held off with for now because it's challenging to accomplish if all types of wallpapers should be supported. This solution uses Windows' thumbnail system, which is the same used by the Windows Explorer when you hover over icons on the task bar and a small preview pops up, showing the live contents of any particular window.

This means the Windows Explorer makes a fast and hardware accelerated copy of the final wallpaper image in real time. So the clones cost far less than running independent wallpapers on each screen, unless some basic conditions are not met by the computer (like not mixing unconnected graphics cards). The disadvantage is that I'm limited to what this system offers, for example, it does not allow mirroring cloned wallpapers.

New Editing Features
The editor got support for undo/redo across renderables, effects and materials. You can use the buttons in the editor menu or CTRL+Z/Y for this.

There are also a few more features now to make editing more conventient, you can hide single effects/renderables using the new 'eye' button:

A new context menu for renderables allows you to duplicate/center/manipulate them with some preset functions:

I have also added a new tutorial to accomplish a simple eye blinking effect in the editor without having to prepare anything complex through external tools here.

The configuration of Wallpaper Engine has a backup system now that should prevent it from getting lost due to the program or computer crashing just at the time it is writing to the configuration file (i.e. power outage or Steam updating issues).

Next Content Patch
Before leaving Early Access I will attempt to further improve the wallpaper browsing experience with some alternative solutions. There has been an 'approved' list all this time already, where you could find some correctly tagged and well made wallpapers more easily, but of course many nice ones just slip through since this list has to be updated by hand.

So I will try adding a categorical browser that also allows browsing specific authors, custom themes or Steam collections. While it would still be necessary to add authors and collections there, at least the wallpapers associated with either will automatically be added afterwards.

Full changelog

  • Added single clone mode across all monitors.
  • Added user clone groups over splits and monitors.
  • Added support for 64-bit apps as wallpapers.
  • Added opacity mask to shake effect for proper eye blinking (Tutorial).
  • Added effect naming.
  • Added renderable and effect visiblity button in tree view.
  • Added undo/redo system for renderables/effects/materials.
  • Added texture reset button to material texture options.
  • Added support for Microsoft's new OneDrive file system changes to fix external images from OneDrive not loading.
  • Added visibility system to hide (not delete - because that will confuse Steam's update system) stock wallpapers via 'remove' button.
  • Added enter as a hotkey to most modal dialogs.
  • Added various editing buttons to context menu for renderables.
  • Added 'backup' folder in wallpaper_engine/projects/backup that allows for easier Steam backups.
  • Added warning about uploading images without any animation because Wallpaper Engine is not meant for that and will render them poorly.
  • Added config backup system and removed support for deprecated config format from a year ago.

  • Fixed description being truncated by Steam query in editor.
  • Fixed editor gizmos 'snapping' a little while using them due to asynchronous change events.
  • Fixed large context menus (i.e. dozens of custom folders) going offscreen.
  • Fixed GDI bitmap leak in tray context menu.
  • Fixed browse window not timely closing due to folder clean up behavior when shut down from the outside.
  • Fixed sound library crashing if scene wallpapers with sounds are running on multiple monitors.

  • Added two step process to library loading to accommodate Windows 7 without updates.
  • Disabled safe start when updater has to terminate running processes.
  • Changed image layer effects to use point filter if base texture uses point filter too.
35 comments Read more
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About This Software

Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of wallpaper are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on Steam Workshop!

  • Bring your desktop alive with realtime graphics, videos, applications or websites.
  • Personalize your wallpapers with your favorite colors.
  • Use interactive wallpapers that can be controlled with your mouse.
  • Support for many aspect ratios and native resolutions including 16:9, 21:9, 16:10, 4:3.
  • Support for multi monitor environments.
  • Wallpapers will pause while playing games.
  • Create your own wallpapers with the Wallpaper Editor.
  • Animate new live wallpapers from static images or import HTML or video files for the wallpaper.
  • Use the Steam Workshop to share your wallpapers.
  • Wallpaper Engine can be used in parallel to any other Steam game or application.
  • Supported video formats: mp4, WebM (Workshop); mp4, WebM, avi, m4v, mov, wmv (local files).

Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. To not distract or hinder you while playing a game or working, you can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode). Various options to tweak quality and performance exist to make Wallpaper Engine suit your needs. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required.

The Steam Workshop integration will allow you to share your own wallpapers with the Steam community. Using the Wallpaper Editor, you can create 3D and 2D wallpapers by importing pictures or 3D models and textures. Video, web and application wallpapers are created by simply importing your files into the editor and pushing them to Workshop as a wallpaper. All wallpapers on Workshop are ready-to-use and can either be distributed for free or a price of your choice.

System Requirements

    • OS: Windows 7 (with Aero), 8.1, 10
    • Processor: 1.66 GHz Intel i5 or equivalent
    • Memory: 1024 MB RAM
    • Graphics: HD Graphics 4000 or above
    • DirectX: Version 10
    • Storage: 512 MB available space
    • Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video res. Windows 8, 10: 4K, Windows 7: 1080p
    • OS: Windows 8.1, 10
    • Processor: 2.0 GHz Intel i7 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above
    • DirectX: Version 11
    • Storage: 1024 MB available space
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