Use stunning live wallpapers on your desktop. Animate your own images to create new wallpapers or import videos/websites and share them on Steam Workshop!
Recent Reviews:
Overwhelmingly Positive (1,299) - 96% of the 1,299 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (51,030) - 96% of the 51,030 user reviews for this software are positive.
Release Date:
Oct 10, 2016

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow me to ensure stability and compatibility for a wider range of systems and focus on expanding features that users need the most. Since a multitude of wallpaper types are supported, I need to figure out which kind of wallpapers are most commonly used and then prioritize further developing those and making them as good as they can be.”

Approximately how long will this software be in Early Access?

“Until late 2018.”

How is the full version planned to differ from the Early Access version?

“The full version will include more wallpapers and features. There is no specific plan on how many wallpapers and which features will be added, as that will depend on the feedback gathered during early access.”

What is the current state of the Early Access version?

“The current version of Wallpaper Engine includes 13 wallpapers, Steam Workshop support, an editor to create wallpapers of any kind and a multitude of options to tweak and personalize the application. Everything required for a first release is available and the application should be working well.”

Will this software be priced differently during and after Early Access?

“Yes! The price during Early Access is a little bit lower than the final price to accommodate the additional content and improved overall experience that will be added during the Early Access period. If you purchase the application now, you will not have to pay anything extra after Early Access - you will get all new content and improvements as they are being added now.”

How are you planning on involving the Community in your development process?

“The community will help shaping Wallpaper Engine through the Steam Forums and built-in feedback methods in the application. The future of Wallpaper Engine will be based on which kind of wallpapers are received well and which additional new features Workshop creators could make use of.

Finally, in case you are experiencing any bugs or problems, I will assist you and work on resolving the issue as soon as possible.”
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Recent updates View all (37)

October 20

Patch Released - Presets for Workshop and in Playlists (Build 1.0.1454)

Solutions for common issues caused by Steam/Windows
Steamworks unavailable
Verification issue while updating
Content file locked / Disk write error / Content encrypted

Hey all,

This patch brings some improvements for advanced web wallpapers that have a lot of settings and allow importing custom images and videos. You can now share your own presets including all imported files on Workshop directly, which makes it really easy for everyone else to check out your setup.

Workshop Presets
Anyone who wishes to use a Workshop preset also needs to be subscribed to the dependent wallpaper - Wallpaper Engine will prompt you about this and subscribe the dependent wallpaper automatically:

When you unsubscribe the dependent wallpaper, Wallpaper Engine will also warn you that all Workshop presets will now be unsubscribed:

Publishing Wallpaper Presets
A preset can be published from the properties menu on the right. The property functions have been moved down to the bottom and web wallpapers now also have buttons to browse and publish presets:

The publish process is similar to publishing from the editor, the only difference is, that no project is created and saved this time. But you can still save and load presets locally on your PC right there in the browser like before.

Browsing Wallpaper Presets
You can browse all presets easily by either right clicking a web wallpaper and choosing 'browse presets' or using the button with the same label on the right next to the properties. The Workshop browser will now clearly show this and you can go back by clicking the 'X' next to the alert:

You can also use a new filter option to only browse presets for all web wallpapers:

Playlist Presets
Wallpapers in the playlist will now allow you to assign a preset to them by right clicking and then choosing a local preset you created from the list. Workshop presets are downloaded as genuine wallpapers so those will have a separate icon and you can add them to the playlist as well.

What's Next
I am currently waiting for missing translations for some languages to be fully completed and then I am looking to remove the Early Access flag at the soonest possible time. The next feature that will be added is most likely the ability to publish and share single assets for scenes on the Workshop for other scene creators to use in their wallpapers. Think custom particles or image layers that can be imported easily from the Workshop.

That may happen right after leaving Early Access since creating a new trailer and updating the store page will take a good chunk of time away from development on any new features.

Customizable Wallpapers
Here are some wallpapers that are very suitable for presets, check them out and share your own setup on Workshop!

Full changelog

  • Added Workshop support for presets.
  • Added preset overrides in playlist.
  • Added localization for Workshop publish steps.
  • Added nicer search text reset button.
  • Added preset Workshop browser options and tags.
  • Added new property controls to bottom of propery list.

  • Fixed random time seed for playlists.
  • Fixed no anim warning showing on templates.
  • Fixed particle system crash when child system uses box emitter and is requested to stop emitting.

  • Made Steam error show up when query is expected to return *something* yet Steam returns nothing at all and says everything is ok, while in reality Steam's servers are yet again in meltdown mode.
  • Reordered Workshop query lists based on Steam preference.
  • Made wallpapers unpause when user changes the wallpaper.
  • More obvious file missing error for users who move the files around after installation.
12 comments Read more

September 21

Patch Released - Hotkeys, Layout Profiles (Build 1.0.1424)

Solutions for common issues caused by Steam/Windows
Steamworks unavailable
Verification issue while updating
Content file locked / Disk write error / Content encrypted

Hey all,

This patch adds support for global hotkeys and basic wallpaper profiles.

You can assign hotkeys to a number of playback and general functions or to switch to specific wallpapers and playlists. Most hotkeys are configured in the settings window:

Every hotkey needs to use one or multile modifier keys (Ctrl, Alt, Shift) and a usual key in combination to work.

To assign hotkeys to specific wallpapers, playlists or profiles, you need to right click a wallpaper in the browser or save a playlist/profile with a hotkey:

Wallpaper Profiles
If you have multiple monitors, you can now save and load the entire wallpaper configuration to a 'profile' in the monitor menu:

Then they can be restored from there, via a hotkey or also via the tray menu:

You can now also choose to disable the application warning per downloaded wallpaper in the dialog that pops up every time an application wallpaper is chosen:

Full changelog

  • Added hotkey system.
  • Added hotkeys for existing playback/window/general features.
  • Added user hotkeys to select wallpapers/playlists/profiles.
  • Added icon hide/show via hotkey.
  • Added audio recordiing on/off via hotkey.
  • Added layout profiles save/load to monitor menu.
  • Added checkbox to disable application warning per wallpaper.

  • Improved crash message text if it's not possible to easily figure out which application caused the crash.
  • Fixed video framework not falling back to LAV if MF had an error twice.
  • Fixed crash when a corrupted material file could not be read from drive.

  • Changed playlist to advance even if the window is kept open except for the time of day mode, because that is impossible. Leaving the window open is still a bad idea because the window is more expensive to display than the wallpapers themselves. To make Steam track hours after launching, use the start parameter -steamtrackhours in Steam instead.
27 comments Read more
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About This Software

Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of wallpaper are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on Steam Workshop!

  • Bring your desktop alive with realtime graphics, videos, applications or websites.
  • Personalize your wallpapers with your favorite colors.
  • Use interactive wallpapers that can be controlled with your mouse.
  • Support for many aspect ratios and native resolutions including 16:9, 21:9, 16:10, 4:3.
  • Support for multi monitor environments.
  • Wallpapers will pause while playing games.
  • Create your own wallpapers with the Wallpaper Editor.
  • Animate new live wallpapers from static images or import HTML or video files for the wallpaper.
  • Use the Steam Workshop to share your wallpapers.
  • Wallpaper Engine can be used in parallel to any other Steam game or application.
  • Supported video formats: mp4, WebM (Workshop); mp4, WebM, avi, m4v, mov, wmv (local files).

Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. To not distract or hinder you while playing a game or working, you can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode). Various options to tweak quality and performance exist to make Wallpaper Engine suit your needs. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required.

The Steam Workshop integration will allow you to share your own wallpapers with the Steam community. Using the Wallpaper Editor, you can create 3D and 2D wallpapers by importing pictures or 3D models and textures. Video, web and application wallpapers are created by simply importing your files into the editor and pushing them to Workshop as a wallpaper. All wallpapers on Workshop are ready-to-use and can either be distributed for free or a price of your choice.

System Requirements

    • OS: Windows 7 (with Aero), 8.1, 10
    • Processor: 1.66 GHz Intel i5 or equivalent
    • Memory: 1024 MB RAM
    • Graphics: HD Graphics 4000 or above
    • DirectX: Version 10
    • Storage: 512 MB available space
    • Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video res. Windows 8, 10: 4K, Windows 7: 1080p
    • OS: Windows 8.1, 10
    • Processor: 2.0 GHz Intel i7 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above
    • DirectX: Version 11
    • Storage: 1024 MB available space

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