A handcrafted MMORPG developed by a solo creator, where exploration relies on real paper maps. Get lost, find your way, and set out to conquer a world that will never take you by the hand.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«The game is still in an early stage of development. The current version is a prototype, and many improvements to gameplay and overall user experience are planned.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Hard to say. Time is a blurry concept, especially in development.
However, we estimate that the Early Access period will last for about one year. The final version will likely be available in early 2027.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«“We want to accomplish a lot before releasing the final version. To begin with, we plan to improve character graphics, expand the world map, create a more polished and memorable introduction to the game, make the interfaces more practical and enjoyable, boost performance, and complete the improvements to the combat system. In short, there’s still plenty of work ahead — but every update brings us closer to the game we truly want to deliver to you.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current version lets you create your character and explore a 25 km² map… which is still a bit lacking in charm and content. You’ll have access to over a hundred quests, even though the connection to the main story isn’t implemented yet — let’s just say you’re thrown into the world with slightly abrupt enthusiasm.
The combat system still needs a lot of improvements, but it’s playable. Character progression and crafting are available up to level 40.
In short: it’s still a bit rough, sometimes a bit wild, but there’s enough content to keep you busy and have fun while waiting for the next updates.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«No! The game is, and will remain, free‑to‑play.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«The community is actively involved in the development. We gather feedback through Discord and Steam, and we adjust and balance the gameplay accordingly. Player suggestions are also welcome for proposing new ideas. Their feedback directly shapes our update priorities.
This game has always been designed as a community‑driven project. From the very beginning, we’ve involved players in development: the more theatrical among them lend their voices to certain characters, the best writers craft quests, and the artists in the group map the lands better than we ever could.
Everyone contributes their own stone — sometimes even a slightly crooked one — and that’s exactly what gives the world its personality.»
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Dette spillet er ikke tilgjengelig ennå

Planlagt utgivelsesdato: 3. feb. 2026

Dette spillet skal etter planen låses opp om ca. 4 dager

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Om spillet

NOT AVAILABLE IN ENGLISH YET! 

Please hang tight a little longer… :) 

FAEHNOR ONLINE IN A FEW WORDS

This game was born from an unreasonable idea: creating a homemade MMORPG, without a big studio or a real budget — just stubborn passion and the desire to offer an adventure that truly feels handcrafted.

In this open world, exploration isn’t guided by an omnipresent mini‑map or a magic navigation system. Study paper maps and learn to find your way like a real adventurer.

Getting lost is part of the journey — finding your way back always carries a small taste of victory.

⚔️ A WORLD SHAPED FOR REFLEXES

Here, monsters don’t drag their feet: they rush, bite, strike, and never wait for their turn.

Attacks are fast, direct, and without warning. Every encounter forces you to decide in a second — dodge, strike, flee.

“Hesitation is often the worst option.”

🧭 A WORLD THAT WILL NEVER HOLD YOUR HAND

Here, nothing blinks to tell you where to go!

No quest markers, no icons above NPCs, no arrow to put you back on the right path. If you get lost, no navigation system will bring you home.

This is a world that lets you search, observe, ask questions… and sometimes wander in circles. But that’s also what makes every discovery truly yours.

“Adventure begins where the arrows end.”

🌿 A WORLD WHERE YOU FIT INTO NO BOX

Here, your progression follows no prefabricated model. At each level, you alone choose which direction to take.

No imposed class, no predetermined path: only your choices define who you become.

And even if the result sometimes feels a little uneven, that’s exactly what makes you unique.

“Shape your strengths and embrace your weaknesses.”

Otherwise, you’ll find the familiar codes of MMORPGs: combat, quests, crafting, exploration, encounters… but with the singular touch of a world shaped by a single pair of hands.

🚧 3 UPCOMING STEPS

🎬Intro sequence and opening cinematic

So you no longer drop into the world like you’ve been thrown in at random — your arrival deserves at least a bit of flair.

⚔️Combat gameplay improvements – phase 2 (status effects / control / aggro / buffs)

Because it’s time for everyone to do something other than run in circles screaming. [currently testing]

🔧Switch to UE5

Because at some point, we have to accept it’s time to leave prehistory behind.

FAQ.

What about English?

The English translation is well underway but not fully completed yet. English voice‑over will only be available at a later stage.

How will the game be financed?

A premium item shop (non pay‑to‑win) will be available soon. You’ll find cosmetic options and other practical items there.

Tell us more about the team.

This MMORPG began in 2019, first developed by two people, before becoming a project fully carried by a single creator since late 2022. The world, the systems, the mechanics… everything has been built patiently, line by line, with occasional help from external artists for certain visual elements.

 

Do I need a third‑party account to play?

Yes. The game is not yet linked to Steam accounts. You’ll need to create a separate account on the game’s official website. Registration only requires minimal information and takes just a few seconds.

Do you use AI?

As of today, no content in the game has been generated using AI.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10/11 (64 bits only)
    • Prosessor: i3-10300
    • Minne: 8 GB RAM
    • Grafikk: NVIDIA GeForce 1060, 6GB
    • Lagring: 70 GB tilgjengelig plass
    • Tilleggsmerknader: An internet connection is required to play.
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10/11 (64 bits only)
    • Prosessor: i5-10500
    • Minne: 16 GB RAM
    • Grafikk: NVIDIA GeForce 1080, 8GB
    • Lagring: 70 GB tilgjengelig plass
    • Tilleggsmerknader: An internet connection is required to play.
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