A handcrafted MMORPG developed by a solo creator, where exploration relies on real paper maps. Get lost, find your way, and set out to conquer a world that will never take you by the hand.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The game is still in an early stage of development. The current version is a prototype, and many improvements to gameplay and overall user experience are planned.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Hard to say. Time is a blurry concept, especially in development.
However, we estimate that the Early Access period will last for about one year. The final version will likely be available in early 2027.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'“We want to accomplish a lot before releasing the final version. To begin with, we plan to improve character graphics, expand the world map, create a more polished and memorable introduction to the game, make the interfaces more practical and enjoyable, boost performance, and complete the improvements to the combat system. In short, there’s still plenty of work ahead — but every update brings us closer to the game we truly want to deliver to you.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current version lets you create your character and explore a 25 km² map… which is still a bit lacking in charm and content. You’ll have access to over a hundred quests, even though the connection to the main story isn’t implemented yet — let’s just say you’re thrown into the world with slightly abrupt enthusiasm.
The combat system still needs a lot of improvements, but it’s playable. Character progression and crafting are available up to level 40.
In short: it’s still a bit rough, sometimes a bit wild, but there’s enough content to keep you busy and have fun while waiting for the next updates.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No! The game is, and will remain, free‑to‑play.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'The community is actively involved in the development. We gather feedback through Discord and Steam, and we adjust and balance the gameplay accordingly. Player suggestions are also welcome for proposing new ideas. Their feedback directly shapes our update priorities.
This game has always been designed as a community‑driven project. From the very beginning, we’ve involved players in development: the more theatrical among them lend their voices to certain characters, the best writers craft quests, and the artists in the group map the lands better than we ever could.
Everyone contributes their own stone — sometimes even a slightly crooked one — and that’s exactly what gives the world its personality.'
Meer informatie
Nederlands wordt niet ondersteund

Dit product heeft geen ondersteuning voor je lokale taal. Bekijk de onderstaande lijst met ondersteunde talen voordat je het koopt.

Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: 3 feb 2026

Dit spel zal beschikbaar zijn over ongeveer 4 dagen

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Over dit spel

NOT AVAILABLE IN ENGLISH YET! 

Please hang tight a little longer… :) 

FAEHNOR ONLINE IN A FEW WORDS

This game was born from an unreasonable idea: creating a homemade MMORPG, without a big studio or a real budget — just stubborn passion and the desire to offer an adventure that truly feels handcrafted.

In this open world, exploration isn’t guided by an omnipresent mini‑map or a magic navigation system. Study paper maps and learn to find your way like a real adventurer.

Getting lost is part of the journey — finding your way back always carries a small taste of victory.

⚔️ A WORLD SHAPED FOR REFLEXES

Here, monsters don’t drag their feet: they rush, bite, strike, and never wait for their turn.

Attacks are fast, direct, and without warning. Every encounter forces you to decide in a second — dodge, strike, flee.

“Hesitation is often the worst option.”

🧭 A WORLD THAT WILL NEVER HOLD YOUR HAND

Here, nothing blinks to tell you where to go!

No quest markers, no icons above NPCs, no arrow to put you back on the right path. If you get lost, no navigation system will bring you home.

This is a world that lets you search, observe, ask questions… and sometimes wander in circles. But that’s also what makes every discovery truly yours.

“Adventure begins where the arrows end.”

🌿 A WORLD WHERE YOU FIT INTO NO BOX

Here, your progression follows no prefabricated model. At each level, you alone choose which direction to take.

No imposed class, no predetermined path: only your choices define who you become.

And even if the result sometimes feels a little uneven, that’s exactly what makes you unique.

“Shape your strengths and embrace your weaknesses.”

Otherwise, you’ll find the familiar codes of MMORPGs: combat, quests, crafting, exploration, encounters… but with the singular touch of a world shaped by a single pair of hands.

🚧 3 UPCOMING STEPS

🎬Intro sequence and opening cinematic

So you no longer drop into the world like you’ve been thrown in at random — your arrival deserves at least a bit of flair.

⚔️Combat gameplay improvements – phase 2 (status effects / control / aggro / buffs)

Because it’s time for everyone to do something other than run in circles screaming. [currently testing]

🔧Switch to UE5

Because at some point, we have to accept it’s time to leave prehistory behind.

FAQ.

What about English?

The English translation is well underway but not fully completed yet. English voice‑over will only be available at a later stage.

How will the game be financed?

A premium item shop (non pay‑to‑win) will be available soon. You’ll find cosmetic options and other practical items there.

Tell us more about the team.

This MMORPG began in 2019, first developed by two people, before becoming a project fully carried by a single creator since late 2022. The world, the systems, the mechanics… everything has been built patiently, line by line, with occasional help from external artists for certain visual elements.

 

Do I need a third‑party account to play?

Yes. The game is not yet linked to Steam accounts. You’ll need to create a separate account on the game’s official website. Registration only requires minimal information and takes just a few seconds.

Do you use AI?

As of today, no content in the game has been generated using AI.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10/11 (64 bits only)
    • Processor: i3-10300
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce 1060, 6GB
    • Opslagruimte: 70 GB beschikbare ruimte
    • Aanvullende opmerkingen: An internet connection is required to play.
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10/11 (64 bits only)
    • Processor: i5-10500
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce 1080, 8GB
    • Opslagruimte: 70 GB beschikbare ruimte
    • Aanvullende opmerkingen: An internet connection is required to play.
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