Welcome to A Spiritual Adventure! A free choice-driven text adventure where the experience revolves around what you want to do as opposed to a specific narrative, sort of. There are hundreds of choices to make, with many minigames and other cool bits to experience.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'It's rather rough around the edges, and due to my lack of marketing resources I hope to attract a small audience to give feedback and suggestions on the game to help iron that out.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Could be as little as a year, but it may be longer - until the game 'feels complete'.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Rough edges should be ironed out, regarding the story, and there's a lot of content on the to-do list, most of which I expect will eventually be implemented, including more story sections, minigames and music.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'It's certainly playable and has content. However you might find a few story leads which go nowhere or things abruptly not progressing as you might expect in some places. Refer to the "About This Game" section for information on the current features.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'It's possible that the game will eventually become paid but this is not currently planned. The current most likely outcome regarding pricing is at some point releasing a DLC for those who wish to support my work.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Collective creativity of many bests mine; I encourage feedback and suggestions and may actively use this to determine new content for the game. The store page has a link to my discord server, which is the best way to engage with me.'
Meer informatie
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Geplande uitgavedatum: Nog niet bekend

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Over dit spel

Welcome to A Spiritual Adventure, a choice-driven game presented to you primarily in text alongside a simple GUI, with hundreds of potential choices to make and many minigames. You will play as… yourself, kind of, and you will embark on a quest to do… well, something interesting hopefully, but that’s up to you! The one thing I will prompt you with is that you and your evil, fiendish and staggeringly dastardly enemy are locked in an eternal feud of sorts, and if you like you can try to kill them. Well, I think that you should, you get extra points. Why would you not..?

More detailed Info:

This is a bit different to how most choice-driven games go, as it focuses on a great breadth of outcomes to actions without a clear core storyline. Was this a good idea on my part? Maybe not. But, y'know, there's something to it. This makes it a roguelike in a sense - a 'run' can be very quick, but what you do in each may differ entirely, it's not as though it only properly branches out near the end. You can move around the world map, where you'll find different options at different times, based on the choices you've made before and the passage of time, until you die, or maybe you win, or maybe something else..?

It currently has more than 49,000 words (rounded down, excluding some sources of text in the game) of dialogue, so that's not bad, but it's certainly not a big project! It's my first game and intended to be quite manageable for one person to make. Still, you could spend a decent amount of time exploring what is there. There are currently 11 (or up to 13 depending on your definition) minigames, too, which offer different kinds of entertainment.

It's free, because I don't care to spend ages figuring out good enough marketing to warrant a price tag for a hard-to-advertise game by an unknown developer like myself. I made it for fun!

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that.

It also has the "ASA-Intelligence" text generation and modification system, which is technically and pragmatically incomparable to the function of a large language model, but is technically AI. It is not trained on text from anything but the game itself, and is ran entirely locally during certain parts of gameplay.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Pentinum 4415U @2.30GHz
    • Geheugen: 4 GB RAM
    • Grafische kaart: Intel HD Graphics 610
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: I don't know any reason why any sound card would not work.
    • Aanvullende opmerkingen: Above are the specs of my mum's old laptop and it ran fine, so you may be able to get away with worse.
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Ryzen 5 2700
    • Geheugen: 8 GB RAM
    • Grafische kaart: GTX 750
    • Opslagruimte: 1 GB beschikbare ruimte
    • Aanvullende opmerkingen: This is a bit arbitrary, selected on the basis of being a decent bit better than the minimum. I think your hardware matters little past that point, but the experience will be smoother for whatever it is worth.
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