A system‑heavy multiplayer progression sandbox blending deep itemization, skill grinding, idle automation, and player‑driven economy. Playable actively or passively across shared crossplay worlds.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“The game is in continual development, and not yet feature-complete. I am continually refining systems, adding new features, and improving based on community feedback.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“The game will remain in Early Access until approximately late 2026.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We plan for the full version to overall have a more polished and balanced economy, have more minigames, player combat systems, PvP minigames, more complete social elements, more items, and more interactions.”

Hur är det nuvarande läget i versionen med Early Access?

“The game is in active Early Access development. Currently features that are implemented include but not limited to skills, shared dynamic world objects that fatigue/transform over time, 2D grid inventories, item and skill tree affixes, unidentified/tradeable gear, automated + direct trading, permanent crafting stations, three minigames, monster-attack-only combat, planned task systems, multiple comprehensive crafting systems, and leaderboards.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“No, the game will always remain free to play.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“You can provide feedback and bug reports on the community discord, or other related places. Player concerns are taken in consideration and influence future updates.”
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Om detta spel

Play how you want.

Idle‑friendly. Point‑and‑click. System‑heavy. Multiplayer.

Build your character through layered progression systems, risk your gear in dangerous worlds, and discover scaling rewards driven by how you choose to play.

Find and craft powerful gear, optimize branching skill trees, and push your character through increasingly dangerous activities where preparation matters more than reflexes.

Twelve long‑term progression skills, each expandable through large branching skill trees that let you specialize into idle efficiency, active grinding, economy manipulation, or high‑risk exploration.

Whether you’re pathing optimal routes, scaling reward multipliers, or trading on the exchange, every decision compounds your growth.

Every tile counts.

The world runs on a tile‑based simulation.

Movement, interaction, and danger are resolved on a grid, creating a slower, strategic pacing where positioning and planning define survival.

High‑Risk, System‑Driven Minigames.

Fallout Zone

A talisman‑modified procedural world where every step advances time. Monsters roam, resources scale with distance, and escape is never guaranteed.

Fallout Tunnel

A narrow, difficulty‑scaled survival path. Push deeper for higher rewards or lose everything trying.

Artifact Worlds

Procedural skilling zones generated from artifact modifiers. Control node density, idle duration, and multiplayer accessibility.

Wave Machine

A high‑intensity survival arena. Dodge ground effects and stacking debuffs as difficulty escalates.

Coming Soon - Mercenaries

Deploy hired units on autonomous expeditions. Equip them, specialize them, and scale their reward output over time.

Itemization Depth.

Discover a massive pool of gear driven by layered affix systems and crafting mechanics.

  • 650+ Unique Items

  • 300+ Affixes (Tier 8 → Tier 1 scaling)

  • 45+ Affix Modifying Item Crafts

  • 5 Unique Crafting Mechanics

  • Targeted Loot Tables

  • Progressive Drop Scaling

Player Economy

Trade freely in a fully player‑driven market.

  • Direct player trading

  • Async buy/sell offers

  • Exchange auto‑matching

  • Market arbitrage opportunities

Two economic rule sets:

Standard - Stable progression economy
Accelerated - 3× rewards, exponential item inflation, and economy‑breaking strategies

Choose your chaos level.

Social & Multiplayer Systems

A shared world with layered interaction systems:

  • Global, Local, and Private Chat

  • Friends System

  • Gear & Build Inspection

  • Public Minigame Worlds

  • Shared Resource States

Leaderboards & Competitive Progression

Track progression across multiple ranking categories:

  • All 12 Skills

  • Total Experience

  • Total Level

  • Prophecies Completed

  • Prophetic Points Gained

  • Fallout Tunnel Difficulty

  • Wave Machine Difficulty

  • Item Discovery

Optimize your build to climb the ladder.

World & Interaction Depth

The environment is a system — not just scenery.

  • 175+ Interactable World Objects

  • 500+ Object Interactions

  • 800+ Item → Item Interactions

  • Item → World Interaction Systems

Experimentation unlocks hidden efficiencies.

Optimize your build. Break the economy. Risk your gear. Shape the world.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently thoroughly refined by hand before being included in the game.

Systemkrav

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Ryzen 3 1200 / Intel i5-4570, or equivalent
    • Minne: 8 GB RAM
    • Grafik: Nvidia GTX 960, AMD R9 280, or equivalent
    • DirectX: Version 12
    Rekommenderade:
    • OS: Windows 10/11 64-bit
    • Processor: Ryzen 5 3600 / i5-9600K, or equivalent
    • Minne: 16 GB RAM
    • Grafik: Nvidia GTX 1070, or equivalent
    • DirectX: Version 12
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