Progression sandbox with deep itemization. System mastery, long-term progression grinds, inventory management, economy and trading simulation, collection and completionism, AFK, and incremental progress loops.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«The game is in continual development, and not yet feature-complete. I am continually refining systems, adding new features, and improving based on community feedback.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The game will remain in Early Access until approximately late 2026.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We plan for the full version to overall have a more polished and balanced economy, have more minigames, player combat systems, PvP minigames, more complete social elements, more items, and more interactions.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The game is in active Early Access development. Currently features that are implemented include but not limited to skills, shared dynamic world objects that fatigue/transform over time, 2D grid inventories, item and skill tree affixes, unidentified/tradeable gear, automated + direct trading, permanent crafting stations, three minigames, monster-attack-only combat, planned task systems, multiple comprehensive crafting systems, and leaderboards.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«No, the game will always remain free to play.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«You can provide feedback and bug reports on the community discord, or other related places. Player concerns are taken in consideration and influence future updates.»
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Om spillet

Play how you want.

Idle‑friendly. System‑heavy. Multiplayer.

Build your character through layered progression systems, risk your gear in dangerous worlds, and discover scaling rewards by how you choose to play.

Find and craft powerful gear, optimize branching skill trees, and push your character through increasingly dangerous activities where preparation matters more than reflexes.

Twelve long‑term progression skills, each expandable through large branching skill trees that let you specialize into idle efficiency, active grinding, economy manipulation, or high‑risk exploration.

Every decision compounds your growth.

Every tile counts.

The world runs on a tile‑based simulation.

Movement, interaction, and danger are resolved on a grid, creating a slower, strategic pacing where positioning and planning define survival.

High‑Risk, System‑Driven Minigames.

Fallout Zone

A talisman‑modified procedural world where every step advances time. Monsters roam, resources scale with distance, and escape is never guaranteed.

Fallout Tunnel

A narrow, difficulty‑scaled survival path. Push deeper for higher rewards or lose everything trying.

Artifact Worlds

Procedural skilling zones generated from artifact modifiers. Control node density, idle duration, and multiplayer accessibility.

Wave Machine

A high‑intensity survival arena. Dodge ground effects and stacking debuffs as difficulty escalates.

Mercenaries

Deploy hired units on autonomous expeditions. Equip them, specialize them, and scale their reward output over time.

Itemization Depth.

Discover a massive pool of gear driven by layered affix systems and crafting mechanics.

  • 650+ Unique Items

  • 300+ Affixes (Tier 8 → Tier 1 scaling)

  • 45+ Affix Modifying Item Crafts

  • 5 Unique Crafting Mechanics

  • Targeted Loot Tables

  • Progressive Drop Scaling

Player Economy

Trade freely in a fully player‑driven market.

  • Direct player trading

  • Async buy/sell offers

  • Exchange auto‑matching

  • Market arbitrage opportunities

Two economic rule sets:

Standard - Stable progression economy
Accelerated - 3× rewards, exponential item inflation, and economy‑breaking strategies

Choose your chaos level.

Social & Multiplayer Systems

A shared world with layered interaction systems:

  • Global, Local, and Private Chat

  • Friends System

  • Gear & Build Inspection

  • Public Minigame Worlds

  • Shared Resource States

Leaderboards & Competitive Progression

Track progression across multiple ranking categories:

  • All 12 Skills

  • Total Experience

  • Total Level

  • Prophecies Completed

  • Prophetic Points Gained

  • Fallout Tunnel Difficulty

  • Wave Machine Difficulty

  • Item Discovery

Optimize your build to climb the ladder.

World & Interaction Depth

The environment is a system, not just scenery.

  • 175+ Interactable World Objects

  • 500+ Object Interactions

  • 800+ Item → Item Interactions

  • Item → World Interaction Systems

Experimentation unlocks hidden efficiencies.

Optimize your build. Break the economy. Risk your gear. Shape the world.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently thoroughly refined by hand before being included in the game.

Systemkrav

    Minimum:
    • OS: Windows 10 64-bit
    • Prosessor: Ryzen 3 1200 / Intel i5-4570, or equivalent
    • Minne: 8 GB RAM
    • Grafikk: Nvidia GTX 960, AMD R9 280, or equivalent
    • DirectX: Versjon 12
    Anbefalt:
    • OS: Windows 10/11 64-bit
    • Prosessor: Ryzen 5 3600 / i5-9600K, or equivalent
    • Minne: 16 GB RAM
    • Grafikk: Nvidia GTX 1070, or equivalent
    • DirectX: Versjon 12
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