服從女主人⋯⋯抑或背叛她?在這款暗黑情色點擊式奇幻遊戲中,你將侍奉強大的吸血鬼女王——以及她留下的殘酷掌權之女。探索詛咒城堡,誘惑禁忌女子,揭開不該被發掘的秘密。你的報酬?取決於效忠的對象⋯⋯

此遊戲被標記為「僅限成人」。您會看到此遊戲是因為您的偏好設定允許此類內容。

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預計發行日期: 待公告

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成人內容說明

開發者表示產品內容如下:

The game contains explicit adult content including nudity, NSFW content and graphic depictions of sex acts. All characters in the game are adults. All sex in the game is consensual.

關於此遊戲

歡迎來到黑王座要塞。
血色、美貌與背叛交織的堡壘。

在《吸血鬼女主人》中,你將扮演一名捲入不朽吸血鬼女王秘密情事的無名僕從。當女王為神秘任務消失後,她那嬌縱毒辣的女兒接管了城堡。被迫服從卻能自由行動的你,就此展開尋找女王神秘遺物的征途。

你所揭露的真相,或將顛覆權力平衡⋯⋯亦或為你贏得永駐女王寢榻的殊榮。

遊戲特色:

  • 六位絕色危險女性任你追求、腐化或臣服——各具獨特性格、秘密與情慾回報。

    • 霸道的吸血鬼女王——你的情人,你的主人。

    • 殘酷任性的公主——此刻掌控你命運之人。

    • 高貴的騎士隊長,在職責與慾望間掙扎

    • 溫柔的精靈侍女,背負血腥過往

    • 令人不安的森林女巫,魅惑而詭譎

    • 調皮的狐妖,嬉戲間透著神性氣息

  • 城堡、森林與村莊的非線性探索——尋獲禁忌之物,揭開秘辛,或深陷墮落的支線故事。

  • 對話選項將塑造人際關係、揭露秘密,並決定最終獎勵。

  • 每條路線皆蘊含情色張力——從挑逗調情到激情高潮。選擇臣服、誘惑或支配。

  • 多重結局——你將效忠女王、投靠公主…抑或將所有情婦據為己有?

特色

  • 完全無修剪的情色內容

  • 驚豔的角色美術與CG場景

  • 簡易俯視角輕量級RPG機制——無戰鬥,純粹抉擇

  • 深度角色故事:包含特殊癖好主題劇情線與情感收束

  • 氛圍感十足的配樂與場景設計

  • 重玩性設計:探索分支場景、隱藏要素與多重結局

* * * * *

From the Black Codex of the Night Abbey, copied in a trembling hand and bound in cracked leather:

In the darkness before the last moon waned, the house of ash and broken stone stood above the island marsh, where vampire lords made secret pacts and succubus envoys whispered of pleasure, lust, and evil beneath a scarlet sky.

The elves of the frostwood, pale as cloud and sharp as demon steel, kept bedtime stories of a maiden whose love curdled into agony, her battle against the night ending in a silent prison of thorns and bone.

In the old city, breeders of cursed blood and harem-keeping princes drank deep at the brothel-fires, trading treasure and material oaths while heroes fell, one by one, to temptation and seduction that promised second life but delivered beyond-death.

The monks record that she who bore the mark of nadia walked the beach at dusk, a virtual shadow with a lover long lost, her memoirs etched in salt as waves crush the shore and bites of cold gnaw the soul.

When the crusade came from the east, led by half-mad knights and a giantess banner, the elven academy burned, its lessons scattered like bounce of sparks, and the dreamers learned that hope was only another story told to soften the blade.
Cells beneath the Spire held the cold long after nightfall. Supernatural pressure lingered in the stone, the origin of it buried beneath ash and rusted steel. Papers bound in black recorded no names, only outcomes, scratched in cramped lines that assumed the reader already understood the cost. The quality of the ink mattered more than the truth it carried. High above, the dungeon gates waited, final and unmoving.

A witch entered the lower halls. She carried no title that mattered. Protagonist, prisoner, heir — these were roles already consumed. Her character had been shaped by long nights and deliberate restraint, a stylized endurance mistaken for faith. Destiny followed not as promise, but as pressure, tightening with every step. The gothic aesthetic of the place offered beauty without mercy. Control was learned here. Euphoria was advertised. The effect was temporary.

Among them waited the one who divided the paths. Rival, lover, partner — names shifted, but the role remained unchanged. His presence sharpened judgment. Multiple passages opened toward the abyss, each bound to a different legacy. One path was marked by a ring, warm with memory and obligation. Another bore a single word carved deep into stone: Blade. Beneath it, smaller, final, impossible to misunderstand — Fatal.

That choice did not ask for morality. It asked for direction. Blade promised agency and blood, painted red and immediate. Fatal promised certainty and erasure. Redemption was implied by both, and delivered by neither. Every descent that followed curved away from one and toward the other.

Dogs guarded the lower lanes, bred through altered bloodlines and trained to watch hesitation more than motion. Slay was permitted. Mercy was permitted. Neither was free. Male and female, woman and girl, monster and princess blurred as sensual temptation became a tool rather than an indulgence. Taboo here was not pleasure, but delay. The Omega chamber existed only to punish indecision. Some cried out when they understood this; others did not cry until much later.

A maid of the Order carried Azur-blue fire, not for comfort, but for alignment. She recited myth until it collapsed into fable, stripping it of excuses. The labyrinth narrowed. Elder voices promised revelation, but only after compliance. Days folded into nightmare. Life thinned to function. A princess was named only so she could be unmade, her fantasy of rescue carefully dismantled.

The Spire was not only stone. Beneath ritual and prayer ran an older structure: code written before language. Fate operated as a simulation of judgment. Paths branched. Outcomes could be customized. Souls left idle were recycled. The system favored precision over mercy; its quality was absolute. When the name Catherine was spoken aloud, the structure responded, and corruption followed refusal as predictably as gravity.

Ascension demanded loss.

Death did not end the descent. Dead matter moved again, animated by purpose rather than mercy. Idols shaped to be attractive, busty, seductive — designed to provoke obedience through desire — cracked under ritual strain, their erotic intent revealed as control. When they shattered, the motion caused a brief, obscene jiggle of false flesh, exposing the lie beneath. Art slid into occult symbol. Elden rites gathered cult and Order beneath the same black banners. Madness spread not as chaos, but as system overload.

Partnered souls fractured. Memory failed. Amnesia ate chronology. Love remained anyway, unresolved and therefore dangerous. Horror grew grand and emotional, a saga consuming itself because it could not conclude. Somewhere in the depths, a devil observed without intervening, satisfied with progress.

Lust offered shortcuts through the dungeon. Physics bent to accommodate it. Salvation was proposed as a reward, then redefined as payment. Bloodlines were invoked. Rituals demanded bodies. Women and monsters became indistinct as trails vanished into the void. A second resurrection was offered — not as mercy, but as transaction —sealed by demon witness and sealed again by silence. More than one voice broke into sobbing before the terms were complete.

The descent ended at eclipse. Steel rang once. Fallen legends split into endings that could no longer agree. Awakening cut through darkness without cleansing it. Requiem followed genesis, not as closure, but as continuation. A goddess observed the scattered party from beyond judgment, her presence vast, almost stellar, indifferent to survival. Rebirth was granted. It was not gentle.

Crimson magic lingered in the aftermath, threading through stone like a living vein. Sanity thinned but held. What had been chronicle hardened into story. What had been world folded into tale. Space itself seemed to wait. The fantasy of escape dissolved; only consequence remained.

Please was spoken — not as hope, but as acceptance. It may have been prayer. It may have been habit.

Mass answered. Intimacy curved fate into its final shape. Paths locked. The mount trembled. Seductive silence filled the scarlet gate.

It stood open.

Snowbreak sealed the archive.

Sin endured.

Thus ends the edition of this scroll: heed the warnings, for in this realm pleasure and punish walk hand in hand, and every secret path leads, sooner or later, to the same dark gate.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

AI tools are used for visual content in this game. Creative direction and all final content decisions are made by Mika at Velvet Labyrinth.

系統需求

    最低配備:
    • 作業系統: Requires a 64-bit processor and operating system
    • 處理器: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz
    • 記憶體: 12 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 1660 Ti
    • 儲存空間: 2 GB 可用空間
    建議配備:
    • 作業系統: Requires a 64-bit processor and operating system
    • 處理器: Intel Core i7-10750H @ 2.60GHz
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 2060 Ti
    • 儲存空間: 2 GB 可用空間
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