服从女主人……还是背叛她?在这款暗黑情色点击式冒险游戏中,你将侍奉一位强大的吸血鬼女王——以及她留下的残忍掌权者女儿。探索诅咒古堡,诱惑禁忌女子,揭开不该被揭开的秘密。你的报酬?取决于你效忠的对象……

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此游戏尚未在 Steam 上推出

计划发行日期: 即将宣布

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成人内容描述

开发者对内容描述如下:

The game contains explicit adult content including nudity, NSFW content and graphic depictions of sex acts. All characters in the game are adults. All sex in the game is consensual.

关于此游戏

本作是一款以暗黑幻想与成人剧情为核心的单人游戏,包含吸血鬼、女王支配、主仆关系、禁忌恋爱、心理操控与堕落路线等主题。

游戏为剧情驱动体验,通过分支选择推动故事发展,影响角色关系与多重结局。无战斗设计,偏向文字冒险与轻度RPG结构,适合喜欢黑暗、情色、关系张力强烈内容的玩家。

欢迎来到黑王座要塞。
血色、美貌与背叛交织的堡垒

在《吸血鬼女主人》中,你扮演一名卷入不朽女王秘密情事的无名仆从。当女王为神秘任务消失后,她那娇纵毒辣的女儿接管了城堡。被迫服从却能自由行动的你,将踏上寻找女王神秘圣物的征程。

你挖掘出的真相可能颠覆权力平衡……亦或让你永远占据女王的床榻。

游戏亮点:

  • 六位绝色危险女性任你追求、腐化或臣服——各具独特性格、秘密与情欲回报。

    • 霸道的吸血鬼女王——你的情人,你的主宰。

    • 残忍任性的公主——此刻掌控你命运之人。

    • 高贵的骑士队长,在职责与欲望间挣扎

    • 温柔的精灵少女,背负血腥过往

    • 诡谲的森林女巫,魅惑而神秘

    • 调皮的狐妖,顽皮……或许还带着神性

  • 城堡、森林与村庄的非线性探索——寻获禁忌之物,揭开秘闻,或深陷堕落支线剧情。

  • 对话选项塑造人际关系,揭露秘密,决定最终奖赏。

  • 每条路线皆充满情色张力——从挑逗戏谑到激情高潮。选择臣服、诱惑或掌控。

  • 多重结局——你将效忠女王、投靠公主……还是将所有情妇据为己有?

特色

  • 完全无删减的情色内容

  • 惊艳的角色插画与CG场景

  • 简易俯视角轻量级RPG机制——无战斗,唯抉择

  • 深度角色故事线,包含特殊癖好主题剧情与情感回报

  • 氛围感十足的配乐与场景设计

  • 专为多次游玩设计——探索分支剧情、隐藏要素与多重结局

* * * * *

本作包含多种角色类型与关系设定,涉及女性角色、男性角色、女王、公主、女仆、女神、主角等身份形象。角色外观与表现涵盖不同服装、造型、内衣与身体特征,整体风格偏向哥特、暗黑与幻想美学。

主题内容围绕欲望、亲密、伴侣关系、情人互动展开,结合支配、服从、诱惑与堕落等关系结构。故事背景涉及仪式、恶魔、超自然力量、血之契约、邪教与禁忌秩序,整体氛围充满黑暗、深渊、虚空、猩红与命运感,适合偏好成人题材与强烈视觉主题的玩家。

* * * * *

From the Black Codex of the Night Abbey, copied in a trembling hand and bound in cracked leather:

In the darkness before the last moon waned, the house of ash and broken stone stood above the island marsh, where vampire lords made secret pacts and succubus envoys whispered of pleasure, lust, and evil beneath a scarlet sky.

The elves of the frostwood, pale as cloud and sharp as demon steel, kept bedtime stories of a maiden whose love curdled into agony, her battle against the night ending in a silent prison of thorns and bone.

In the old city, breeders of cursed blood and harem-keeping princes drank deep at the brothel-fires, trading treasure and material oaths while heroes fell, one by one, to temptation and seduction that promised second life but delivered beyond-death.

The monks record that she who bore the mark of nadia walked the beach at dusk, a virtual shadow with a lover long lost, her memoirs etched in salt as waves crush the shore and bites of cold gnaw the soul.

When the crusade came from the east, led by half-mad knights and a giantess banner, the elven academy burned, its lessons scattered like bounce of sparks, and the dreamers learned that hope was only another story told to soften the blade.
Cells beneath the Spire held the cold long after nightfall. Supernatural pressure lingered in the stone, the origin of it buried beneath ash and rusted steel. Papers bound in black recorded no names, only outcomes, scratched in cramped lines that assumed the reader already understood the cost. The quality of the ink mattered more than the truth it carried. High above, the dungeon gates waited, final and unmoving.

A witch entered the lower halls. She carried no title that mattered. Protagonist, prisoner, heir — these were roles already consumed. Her character had been shaped by long nights and deliberate restraint, a stylized endurance mistaken for faith. Destiny followed not as promise, but as pressure, tightening with every step. The gothic aesthetic of the place offered beauty without mercy. Control was learned here. Euphoria was advertised. The effect was temporary.

Among them waited the one who divided the paths. Rival, lover, partner — names shifted, but the role remained unchanged. His presence sharpened judgment. Multiple passages opened toward the abyss, each bound to a different legacy. One path was marked by a ring, warm with memory and obligation. Another bore a single word carved deep into stone: Blade. Beneath it, smaller, final, impossible to misunderstand — Fatal.

That choice did not ask for morality. It asked for direction. Blade promised agency and blood, painted red and immediate. Fatal promised certainty and erasure. Redemption was implied by both, and delivered by neither. Every descent that followed curved away from one and toward the other.

Dogs guarded the lower lanes, bred through altered bloodlines and trained to watch hesitation more than motion. Slay was permitted. Mercy was permitted. Neither was free. Male and female, woman and girl, monster and princess blurred as sensual temptation became a tool rather than an indulgence. Taboo here was not pleasure, but delay. The Omega chamber existed only to punish indecision. Some cried out when they understood this; others did not cry until much later.

A maid of the Order carried Azur-blue fire, not for comfort, but for alignment. She recited myth until it collapsed into fable, stripping it of excuses. The labyrinth narrowed. Elder voices promised revelation, but only after compliance. Days folded into nightmare. Life thinned to function. A princess was named only so she could be unmade, her fantasy of rescue carefully dismantled.

The Spire was not only stone. Beneath ritual and prayer ran an older structure: code written before language. Fate operated as a simulation of judgment. Paths branched. Outcomes could be customized. Souls left idle were recycled. The system favored precision over mercy; its quality was absolute. When the name Catherine was spoken aloud, the structure responded, and corruption followed refusal as predictably as gravity.

Ascension demanded loss.

Death did not end the descent. Dead matter moved again, animated by purpose rather than mercy. Idols shaped to be attractive, busty, seductive — designed to provoke obedience through desire — cracked under ritual strain, their erotic intent revealed as control. When they shattered, the motion caused a brief, obscene jiggle of false flesh, exposing the lie beneath. Art slid into occult symbol. Elden rites gathered cult and Order beneath the same black banners. Madness spread not as chaos, but as system overload.

Partnered souls fractured. Memory failed. Amnesia ate chronology. Love remained anyway, unresolved and therefore dangerous. Horror grew grand and emotional, a saga consuming itself because it could not conclude. Somewhere in the depths, a devil observed without intervening, satisfied with progress.

Lust offered shortcuts through the dungeon. Physics bent to accommodate it. Salvation was proposed as a reward, then redefined as payment. Bloodlines were invoked. Rituals demanded bodies. Women and monsters became indistinct as trails vanished into the void. A second resurrection was offered — not as mercy, but as transaction —sealed by demon witness and sealed again by silence. More than one voice broke into sobbing before the terms were complete.

The descent ended at eclipse. Steel rang once. Fallen legends split into endings that could no longer agree. Awakening cut through darkness without cleansing it. Requiem followed genesis, not as closure, but as continuation. A goddess observed the scattered party from beyond judgment, her presence vast, almost stellar, indifferent to survival. Rebirth was granted. It was not gentle.

Crimson magic lingered in the aftermath, threading through stone like a living vein. Sanity thinned but held. What had been chronicle hardened into story. What had been world folded into tale. Space itself seemed to wait. The fantasy of escape dissolved; only consequence remained.

Please was spoken — not as hope, but as acceptance. It may have been prayer. It may have been habit.

Mass answered. Intimacy curved fate into its final shape. Paths locked. The mount trembled. Seductive silence filled the scarlet gate.

It stood open.

Snowbreak sealed the archive.

Sin endured.

Thus ends the edition of this scroll: heed the warnings, for in this realm pleasure and punish walk hand in hand, and every secret path leads, sooner or later, to the same dark gate.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

AI tools are used for visual content in this game. Creative direction and all final content decisions are made by Mika at Velvet Labyrinth.

系统需求

    最低配置:
    • 操作系统: Requires a 64-bit processor and operating system
    • 处理器: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz
    • 内存: 12 GB RAM
    • 显卡: NVIDIA GeForce GTX 1660 Ti
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 操作系统: Requires a 64-bit processor and operating system
    • 处理器: Intel Core i7-10750H @ 2.60GHz
    • 内存: 16 GB RAM
    • 显卡: NVIDIA GeForce GTX 2060 Ti
    • 存储空间: 需要 2 GB 可用空间
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