Apple man Sam versus moustached vegetables. A top-down survivors-like roguelite where you pick a loadout, level up, upgrade your weapons, and loot items to blast through escalating hordes and bosses. Multiple loadouts, endless mode, and leaderboards. Complete quests to unlock items and cosmetics!

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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“Apple Man Sam is a solo project, and early access is the right way to build it at that scale.
Two reasons for going EA. First, it lets me match scope to interest — if there's appetite for more, I'll keep building (more modes, content, better art, whatever the game needs most). If the audience is smaller, I can still deliver a tight, polished game without overpromising.
Second, a game like this needs more than one pair of eyes on balance and feel. I can only test so much on my own, and EA is how I get it in front of enough players to actually sharpen it up.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“A range of 6 to 12 months post early access launch would be the duration of the Early access period.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“The core gameplay loop will be the same — what changes in 1.0 is scale and polish. Expect more maps, more loadouts, more items, quests, and achievements, plus a full pass on visual and audio assets to bring everything up to final quality.”

앞서 해보기 버전은 현재 어떤 상태인가요?

“The core gameplay loop, progression systems, and visual direction are all in place. At EA launch you can play: 3 loadouts, 1 map, 75 items, plus endless mode and leaderboards. Core balance is solid but will keep getting tuned from feedback. What's still coming during EA is more of everything — additional loadouts, maps, items, quests and achievements, upgraded art and audio, and anything worth adding that surfaces from playtesting.”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“No pricing difference will take place after early access has ended.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“A Discord server with dedicated channels for bug reports, balance feedback, and feature ideas — I'll be active in there myself, along with the Steam forums. Regular devlog updates will keep everyone across what's being worked on and what's landing next.”
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Apple Man Sam Demo 다운로드

이 게임은 아직 Steam에 출시되지 않았습니다

출시 예정일: 발표 예정

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게임 정보

About this Game

FIGHT THROUGH WAVES OF VEGGIES

Apple Man Sam is a top-down survivors-like roguelite — where you fire the weapons and use your abilities to destroy an osbcene amount of enemies.

Play as Sam, an Apple who absolutely hates vegetables. Fight through waves of enemies, level up, unlock items, and grow absurdly strong.

Complete quests to unlock new loadouts. Push your run into endless mode and chase the leaderboard. Die horribly. Try again. This is a bullet heaven for people who want to actually pull the trigger.

WHAT YOU GET IN EARLY ACCESS:

• 3 stages, each with 4 waves — full run clocks in at ~20 minutes

• A proper final boss fight to close out the run

• Endless "rising tide" mode — the countdown extends as you earn it

• 3 unlockable loadouts, each changing how you play

• 100+ quests with varied objectives • Dozens of unlockable items and cosmetics

• Global leaderboards

• A macro-currency meta-progression that rewards every run

WHAT'S COMING IN THE FULL RELEASE:

• 4 total maps, each with a unique end boss

• 10 total loadouts • More items, more quests, more absurdly strong apple builds

AI 생성 콘텐츠 사용 공개

개발사는 게임에서 AI 생성 콘텐츠를 사용하는 방법을 다음과 같이 설명합니다.

This game uses generative AI in several components. As a solo/small developer, the project wouldn't be feasible without it, but my goal is to fund human-created replacements through the game's revenue after early acces release.

Artwork-
AI generates the base/reference character sprites, which I then paint over and animate by hand.
Item and tileset sprites follow the same treatment, some items may remain unedited in early access to be reviewed later.

Music - AI generated music with rights held by Bonehead Labs.

Capsule art - combination of AI generation and hand-work.

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 10 64-bit
    • 프로세서: Intel Core i5-6400 / AMD Ryzen 3 1200
    • 메모리: 8 GB RAM
    • 그래픽: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560 (Vulkan 1.0 or DirectX 12 FL 12_0 capable)
    • DirectX: 버전 12
    • 네트워크: 초고속 인터넷 연결
    • 저장 공간: 2 GB 사용 가능 공간
    • 사운드카드: DirectX-compatible sound card
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 11 64-bit
    • 프로세서: Intel Core i5-9600K / AMD Ryzen 5 3600
    • 메모리: 16 GB RAM
    • 그래픽: NVIDIA GeForce GTX 1660 / AMD Radeon RX 6600 (Vulkan 1.2 or DirectX 12 FL 12_0 capable)
    • DirectX: 버전 12
    • 저장 공간: 4 GB 사용 가능 공간
    • 사운드카드: DirectX-compatible sound card
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