Run a weapon shop in a war-torn 1920s city. Clean, repair, and sell guns to competing factions in this gritty management sim where every deal matters. Your sales determine the outcome of the war and your daughter's survival. Will you fuel the rebellion or support the army?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Shaking Hands is a dynamic simulation where player choices directly impact the course of the war and the game world. We need real player data and feedback to perfectly balance the economy, weapon repair mechanics, and the political consequences of sales. We want to shape the game together with the community.”

Approximately how long will this game be in Early Access?

“We plan to keep the game in Early Access for approximately 6 to 12 months. This timeline may change based on player feedback and the scope of new features.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to feature more weapon types, additional customer variations, expanded war scenarios, and deeper storyline branches. We also aim to refine the visual polish and UI based on community input.”

What is the current state of the Early Access version?

“The core gameplay loop is fully playable. You can buy, clean, repair, and sell weapons. The dynamic war system is active, meaning your sales affect the factions and newspaper headlines. The shop management and economy systems are functional.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We will be active on our official Discord server and the Steam Community Hub. We plan to share development roadmaps, ask for feedback on specific mechanics, and involve players in decision-making processes regarding new features.”
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About This Game

[h1]War is your business. Every deal starts with Shaking Hands.[/h1]

In a city crumbling under the weight of an endless war, you are not a soldier. You are a father. And you are a gunsmith.

[b]Shaking Hands[/b] is a gritty, story-driven management simulation where the lines between morality and survival are blurred. As the owner of a small weapon shop in the 1920s, your daily routine involves cleaning rust off old rifles, repairing broken mechanisms, and negotiating with desperate customers.

But every bullet you sell changes the world outside your window.

[h2]Key Features[/h2]

[list]

[*] [b]The Art of the Deal:[/b] Buy low, fix, and sell high. Inspect weapons, clean the rust, repair the jams, and price them right. Your hands are your tools.

[*] [b]Feed the War or the Rebellion:[/b] Your customers range from desperate civilians to army officers and rebel leaders. Who you choose to arm will determine who wins the battles—and what the newspapers will say the next morning.

[*] [b]Zara Depends on You:[/b] Your daughter, Zara, is waiting at home. She needs food, medicine, and warmth. Every decision you make in the shop impacts her survival. Can you look her in the eye after what you've done to put bread on the table?

[*] [b]A Dystopian Atmosphere:[/b] Immerse yourself in a beautifully stylized 2D world inspired by the darkness of the 1920s post-war era.

[*] [b]Multiple Endings:[/b] The war will end, but how? And will you be alive to see it? Your sales shape the history.

[/list]

[i]"It's just business," you tell yourself. But in this city, business is never just business.[/i]

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 or AMD Radeon R9 280
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
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