You shake a hand, the city burns. In the noir 1920s, every weapon you sell changes the headlines, the war, and your daughter's fate. In this management sim, you manage not just a shop, but your conscience. Who will pay the price?

Logg inn for å legge til på ønskelisten, følge eller ignorere

Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Shaking Hands is a dynamic simulation where player choices directly impact the course of the war and the game world. We need real player data and feedback to perfectly balance the economy, weapon repair mechanics, and the political consequences of sales. We want to shape the game together with the community.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We plan to keep the game in Early Access for approximately 6 to 12 months. This timeline may change based on player feedback and the scope of new features.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full version is planned to feature more weapon types, additional customer variations, expanded war scenarios, and deeper storyline branches. We also aim to refine the visual polish and UI based on community input.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The core gameplay loop is fully playable. You can buy, clean, repair, and sell weapons. The dynamic war system is active, meaning your sales affect the factions and newspaper headlines. The shop management and economy systems are functional.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We plan to gradually raise the price as we ship new content and features.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We will be active on our official Discord server and the Steam Community Hub. We plan to share development roadmaps, ask for feedback on specific mechanics, and involve players in decision-making processes regarding new features.»
Les mer
Dette spillet er ikke tilgjengelig ennå

Kommer snart

Interessert?
Legg til produktet på ønskelisten og få et varsel når det blir tilgjengelig.
 
Vis alle diskusjoner

Rapporter feil og legg igjen tilbakemeldinger for dette spillet på diskusjonssiden

Om spillet

You Shake a Hand. The Rest is a Chain Reaction.

Shaking Hands is a decision-driven shop management game set in a crumbling city of the 1920s.

In this city, you are not a soldier; you are an arms dealer. Who you sell to changes not just your cash register, but the city's balance, the newspaper headlines, and the mood of your daughter waiting at home.

Here, no sale is ever just "business."

Your Choices Change the City

The trade you conduct within these walls echoes beyond them.
  • You Write the Headlines: The weapons you sell become tomorrow's news.
  • The Public Reacts: Newspapers shape the public's anger or hope.
  • The Streets Erupt: The public's reaction changes the streets, and the streets change your shop.
A sale to revolutionaries today might set the streets on fire tomorrow. Playing into the State's hands reduces inspections but makes the people hate you. The wrong balance means a month where rent goes unpaid.

The Shop is Not a Sanctuary, It is Pressure

  • Negotiate: Every customer is different. Who is scared? Who is lying? Who will point that gun at whom? You must be a judge of character.
  • Take Risks: Illegal sales mean more money, but higher chances of inspections, raids, and robberies.
  • Survive: Rent, taxes, debt... Money isn't just profit; it's a burden on your back.

There is Another War at Home

Your daughter is affected by your choices. As the city darkens, so does she. Some nights she goes silent; other nights she loses control.

Making money doesn't always mean being a "good father."

Key Features

  • A sales-based decision system that alters the narrative.
  • Dynamic newspaper and city states shaped by your trade.
  • A delicate balance between factions: State, Resistance, Crime Network, The People.
  • Dark, Noir atmosphere and management tension.
You sell weapons. But everyone pays the price.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style.

Systemkrav

    Minimum:
    • OS: Windows 10 (64-bit)
    • Prosessor: Intel Core i3 or AMD equivalent
    • Minne: 4 GB RAM
    • Grafikk: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
    • DirectX: Versjon 10
    • Lagring: 2 GB tilgjengelig plass
    • Lydkort: DirectX compatible
    Anbefalt:
    • OS: Windows 10 / 11 (64-bit)
    • Prosessor: Intel Core i5 or AMD equivalent
    • Minne: 8 GB RAM
    • Grafikk: NVIDIA GeForce GTX 960 or AMD Radeon R9 280
    • Lagring: 2 GB tilgjengelig plass
    • Lydkort: DirectX compatible
Det finnes ingen anmeldelser av dette produktet

Du kan skrive en egen anmeldelse for å dele erfaringen din med samfunnet. Bruk området over kjøpeknappene på denne siden for å skrive en anmeldelse.