You shake a hand, the city burns. In the noir 1920s, every weapon you sell changes the headlines, the war, and your daughter's fate. In this management sim, you manage not just a shop, but your conscience. Who will pay the price?

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Shaking Hands is a dynamic simulation where player choices directly impact the course of the war and the game world. We need real player data and feedback to perfectly balance the economy, weapon repair mechanics, and the political consequences of sales. We want to shape the game together with the community.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We plan to keep the game in Early Access for approximately 6 to 12 months. This timeline may change based on player feedback and the scope of new features.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version is planned to feature more weapon types, additional customer variations, expanded war scenarios, and deeper storyline branches. We also aim to refine the visual polish and UI based on community input.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The core gameplay loop is fully playable. You can buy, clean, repair, and sell weapons. The dynamic war system is active, meaning your sales affect the factions and newspaper headlines. The shop management and economy systems are functional.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We plan to gradually raise the price as we ship new content and features.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We will be active on our official Discord server and the Steam Community Hub. We plan to share development roadmaps, ask for feedback on specific mechanics, and involve players in decision-making processes regarding new features.'
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Over dit spel

You Shake a Hand. The Rest is a Chain Reaction.

Shaking Hands is a decision-driven shop management game set in a crumbling city of the 1920s.

In this city, you are not a soldier; you are an arms dealer. Who you sell to changes not just your cash register, but the city's balance, the newspaper headlines, and the mood of your daughter waiting at home.

Here, no sale is ever just "business."

Your Choices Change the City

The trade you conduct within these walls echoes beyond them.
  • You Write the Headlines: The weapons you sell become tomorrow's news.
  • The Public Reacts: Newspapers shape the public's anger or hope.
  • The Streets Erupt: The public's reaction changes the streets, and the streets change your shop.
A sale to revolutionaries today might set the streets on fire tomorrow. Playing into the State's hands reduces inspections but makes the people hate you. The wrong balance means a month where rent goes unpaid.

The Shop is Not a Sanctuary, It is Pressure

  • Negotiate: Every customer is different. Who is scared? Who is lying? Who will point that gun at whom? You must be a judge of character.
  • Take Risks: Illegal sales mean more money, but higher chances of inspections, raids, and robberies.
  • Survive: Rent, taxes, debt... Money isn't just profit; it's a burden on your back.

There is Another War at Home

Your daughter is affected by your choices. As the city darkens, so does she. Some nights she goes silent; other nights she loses control.

Making money doesn't always mean being a "good father."

Key Features

  • A sales-based decision system that alters the narrative.
  • Dynamic newspaper and city states shaped by your trade.
  • A delicate balance between factions: State, Resistance, Crime Network, The People.
  • Dark, Noir atmosphere and management tension.
You sell weapons. But everyone pays the price.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10 (64-bit)
    • Processor: Intel Core i3 or AMD equivalent
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
    • DirectX: Versie 10
    • Opslagruimte: 2 GB beschikbare ruimte
    • Geluidskaart: DirectX compatible
    Aanbevolen:
    • Besturingssysteem: Windows 10 / 11 (64-bit)
    • Processor: Intel Core i5 or AMD equivalent
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 960 or AMD Radeon R9 280
    • Opslagruimte: 2 GB beschikbare ruimte
    • Geluidskaart: DirectX compatible
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