Cambell’s Oddity Box is a collection of fun little experiences. Games, experimental input methods, menu designs, and more. Think of it as an interactive, digital sketchbook.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«The game isn’t quite finished yet, and that’s sort of the point. There are plans for plenty of updates ahead, some big and some small on irregular release schedules, as development continues. The core of the game will likely stay the same, but I have plans for a lot more content to be added over time.

The goal is for this to act a digital sketchbook, or a demo disk of sorts. It's a place for me to try out ideas and offer demonstrations of concepts. I currently plan that if any of the Oddities and up being very popular I may look into expanding on it as a separate release.

This is a long-term project. It's currently planned to expand over years, becoming more complex and feature rich.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«I currently plan on six months or so. Though that is very flexible. Updates will likely continue indefinitely, but within that time frame the game should have enough content and polish to feel like a complete product. At that point, it would be something I’d be genuinely happy to put on a disc and sell as a physical release.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«As mentioned above, the overall structure of the game will likely stay the same. I plan that the time it’s finished, it will simply have a massive amount of content. I also plan to add more inter-connectivity between the games, with Easter eggs, unlocks, and a few extra features, including a planned free and optional companion app that can be used to control parts of the experience.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The game already works well and is in a very playable state. Right now, it mainly just needs more content, with additional games planned for the future. Play-testers have shared that some of the games included are genuinely a lot of fun.

Currently this features:
Several playable games and prototypes
A player save system with multiple games saving persistent data like high scores and best times or unlocked items.
A credits screen
Fully functional pause/resume function (Triggered by; ESC/Controller Start button, window focus loss, opening Steam overlay through the controller Home button, controller disconnection)
Original soundtrack»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«There are no plans to ever change the price under any circumstances except for potential limited time discounts.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«The community is always welcome to suggest ideas for new games, and I’ll seriously consider them. Feedback on any part of the experience is encouraged as well, and where it makes sense, it will be taken on board and implemented.

Suggestion, feedback, and comments can be submitted through the support email. Community posts are greatly appreciated.»
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Delta i Cambell’s Oddity Box Playtest

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Om spillet

Remember back in the 90s and 00s when you’d get demo discs? Maybe they came free with your favourite gaming magazine, or were hidden inside a box of cereal. They were great. This is the modern version of that idea.

Cambell’s Oddity Box is a collection of fun, self-contained experiences. Games, experimental input methods, unusual menu designs, and other strange little ideas all live together in one place. The collection will be continually updated, with new Oddities added as they are ready.

Keep an eye out for Easter eggs and collectables. Discover something interesting in one game and it might unlock something new in another. Find a gold block in one Oddity and you could unlock an alternate skin somewhere else.

Each experience, referred to as an Oddity, is accessed through the main menu. The main menu can always be reached by pressing the Start button or the ESC key. Beyond that, all bets are off. Every Oddity has its own design language, art style, rules, and game play mechanics.

Most games support controller or mouse and keyboard input. Some may even allow interaction through the Cambell’s Oddity Box companion app. (To be released at a later date)

Warning: Many of these games will be severely broken, unfinished, hardly even games.

Some of the Oddities currently included in the Oddity Box:

Cavernkind
A 2D sandbox cave exploration game featuring flowing water and a tile-based, procedurally generated world.

Thumperman
Take to the skies, blast evil robots with laser rays, and save the city.

Button Villain
A beat-map driven rhythm game that plays along with songs unlocked throughout the rest of the Oddity Box.

Punt A Puck
An air hockey-style game where you bounce a puck between two players, featuring smart enemy AI. Also a local 2 player mode.

MERIDIAN
Zoom through an infinite city as the villainous Meridian, run up walls and straight through innocent civilians.

Prime Duel
A deck-builder card game featuring original monster designs, with over 150 characters to battle.

Western Wanderer 
Wander around an infinite desert and make cute zombies go BOOM!

And many more Oddities are planned to be added over time.


PLEASE NOTE: Purchasing the base game does not unlock any real playable content. That is delivered by downloading the free DLCs that release over time. This is done so you can arrange your own box of oddities. If you like one game but not another there's no point in having them all cluttering the menu and taking up storage space. Try all of the DLC and uninstall any that aren't to your taste.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI with additional human editing. This normally varies by game where one will have lots of AI and one will be completely handmade.

Art assets refer to images and music.

No AI ever runs during runtime.

Systemkrav

    Minimum:
    • OS: Win 10
    • Prosessor: Unknown
    • Grafikk: Unknown
    • Lydkort: Unknown
    • VR-støtte: Nonw
    Anbefalt:
    • OS: Win 10
    • Prosessor: Unknown
    • Grafikk: Unknown
    • Lydkort: Unknown
    • VR-støtte: None
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