Cambell’s Oddity Box is a collection of fun little experiences. Games, experimental input methods, menu designs, and more. Think of it as an interactive, digital sketchbook.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「The game isn’t quite finished yet, and that’s sort of the point. There are plans for plenty of updates ahead, some big and some small on irregular release schedules, as development continues. The core of the game will likely stay the same, but I have plans for a lot more content to be added over time.

The goal is for this to act a digital sketchbook, or a demo disk of sorts. It's a place for me to try out ideas and offer demonstrations of concepts. I currently plan that if any of the Oddities and up being very popular I may look into expanding on it as a separate release.

This is a long-term project. It's currently planned to expand over years, becoming more complex and feature rich.」

這款遊戲的搶先體驗時間大約會持續多久?

「I currently plan on six months or so. Though that is very flexible. Updates will likely continue indefinitely, but within that time frame the game should have enough content and polish to feel like a complete product. At that point, it would be something I’d be genuinely happy to put on a disc and sell as a physical release.」

正式版預計會與搶先體驗版有何不同?

「As mentioned above, the overall structure of the game will likely stay the same. I plan that the time it’s finished, it will simply have a massive amount of content. I also plan to add more inter-connectivity between the games, with Easter eggs, unlocks, and a few extra features, including a planned free and optional companion app that can be used to control parts of the experience.」

搶先體驗版目前的開發進度如何?

「The game already works well and is in a very playable state. Right now, it mainly just needs more content, with additional games planned for the future. Play-testers have shared that some of the games included are genuinely a lot of fun.

Currently this features:
Several playable games and prototypes
A player save system with multiple games saving persistent data like high scores and best times or unlocked items.
A credits screen
Fully functional pause/resume function (Triggered by; ESC/Controller Start button, window focus loss, opening Steam overlay through the controller Home button, controller disconnection)
Original soundtrack」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「There are no plans to ever change the price under any circumstances except for potential limited time discounts.」

在開發過程中,您打算如何與社群互動?

「The community is always welcome to suggest ideas for new games, and I’ll seriously consider them. Feedback on any part of the experience is encouraged as well, and where it makes sense, it will be taken on board and implemented.

Suggestion, feedback, and comments can be submitted through the support email. Community posts are greatly appreciated.」
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Remember back in the 90s and 00s when you’d get demo discs? Maybe they came free with your favourite gaming magazine, or were hidden inside a box of cereal. They were great. This is the modern version of that idea.

Cambell’s Oddity Box is a collection of fun, self-contained experiences. Games, experimental input methods, unusual menu designs, and other strange little ideas all live together in one place. The collection will be continually updated, with new Oddities added as they are ready.

Keep an eye out for Easter eggs and collectables. Discover something interesting in one game and it might unlock something new in another. Find a gold block in one Oddity and you could unlock an alternate skin somewhere else.

Each experience, referred to as an Oddity, is accessed through the main menu. The main menu can always be reached by pressing the Start button or the ESC key. Beyond that, all bets are off. Every Oddity has its own design language, art style, rules, and game play mechanics.

Most games support controller or mouse and keyboard input. Some may even allow interaction through the Cambell’s Oddity Box companion app. (To be released at a later date)

Warning: Many of these games will be severely broken, unfinished, hardly even games.

Some of the Oddities currently included in the Oddity Box:

Cavernkind
A 2D sandbox cave exploration game featuring flowing water and a tile-based, procedurally generated world.

Thumperman
Take to the skies, blast evil robots with laser rays, and save the city.

Button Villain
A beat-map driven rhythm game that plays along with songs unlocked throughout the rest of the Oddity Box.

Punt A Puck
An air hockey-style game where you bounce a puck between two players, featuring smart enemy AI. Also a local 2 player mode.

MERIDIAN
Zoom through an infinite city as the villainous Meridian, run up walls and straight through innocent civilians.

Prime Duel
A deck-builder card game featuring original monster designs, with over 150 characters to battle.

Western Wanderer 
Wander around an infinite desert and make cute zombies go BOOM!

And many more Oddities are planned to be added over time.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI with additional human editing. This normally varies by game where one will have lots of AI and one will be completely handmade.

Art assets refer to images and music.

No AI ever runs during runtime.

系統需求

    最低配備:
    • 作業系統: Win 10
    • 處理器: Unknown
    • 顯示卡: Unknown
    • 音效卡: Unknown
    • VR 支援: Nonw
    建議配備:
    • 作業系統: Win 10
    • 處理器: Unknown
    • 顯示卡: Unknown
    • 音效卡: Unknown
    • VR 支援: None
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