Explore your surroundings as the protagonist of your own horror story as you immerse yourself in this tense VR thriller set in America’s Deep South. Navigate your way through your memories, piecing together the clues and puzzles, to solve the mystery of how you have awoken in the sinister Greenwater Institute, known only as Patient No.
All Reviews:
Very Positive (499) - 88% of the 499 user reviews for this game are positive.
Release Date:
Apr 5, 2016

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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (19)

October 16

Remaster coming for Halloween

We’ve been busy on The Exorcist: Legion VR but we have been listening and we thought it was about time to give “Chair” a real update. Here’s a run down of what is to come:
  • Completely reworked physics and interactions
  • Added free move to the locomotion options along with crouch and free rotation to accompany teleport and the original ‘flexible room scale’ locomotion option
  • Flexible room scale is now available on Oculus so if you have 3 cameras and 2.5m x 2.5m area you can play the whole game at 1:1 scale without additional locomotion required
  • Improved artwork, updated textures and added post processing
  • Remastered soundtrack
  • Improved SFX and a new audio engine
  • Additional cues and clues to help with guide through the puzzles and story
  • Huge optimisations for smoother gameplay and faster loading
  • Added achievements
  • Cloud saves
  • Bug fixes and planned post launch support

The biggest update is that we have implemented our ‘Burrito’ interaction system which we built just before starting The Exorcist: Legion VR and implemented into the same game. This means that we now have excellent physics handling and objects interact with each other in a more natural way. It is something that people commented on at the time of creating A Chair in a Room but W&W was just me at that point, the headset was still a prototype and things like VRTK just didn’t exist so I had to workout how I thought vr interactions would work, so it feels good to revisit with the benefit of hindsight and make it much better.

We’ve made a huge amount of optimisations which have allowed us to add in new post effects and some higher poly art where we thought it would benefit the scene, for example we completely rebuilt the lodge in chapter 2 to make it just that bit creepier.

The music and audio was a passion project for us, adding live instruments into the mix has brought out a visceral edge to some of the pieces, making the whole scene feel a little more on edge.

We’ve made numerous subtle changes but that’s what Chair is all about, it is the overall feeling that we’ve tried to enhance and I think that’s why we’ve worked on so many aspects of the game, VR immerses all of your senses so we’ve put extra work into how it looks, feels and sounds to make a better experience.

The remastered version will be out very soon and will be given as a free update to people who already it on Steam.

Thanks for the support and patience, Ryan
6 comments Read more


“A Chair in A Room: Greenwater is shaping up to be another rock solid launch title for the HTC Vive. More importantly, though, it promises to be a fascinating peek into the future of Room Scale horror”
Preview – VR Focus

“Never before have I found myself playing a game that was chilling me to the bone in such a robust way that I found it physically difficult to continue progressing.”
8/10 – Upload VR

About This Game

A Chair in a Room: Greenwater is a tense Virtual Reality horror game set in America’s Deep South. Drawing on elements of Southern Gothic and using settings of derelict towns, run-down motels and murky, decaying swamps, A Chair in a Room will take you through an investigation of institutional corruption, religious immorality and murder, which can only be unlocked by searching deep within your own psyche.

A calibration room will allow you get comfortable in VR but once you call the elevator, you begin your story as patient no. 6079 in The Greenwater Institute, with no recollection of who you are or what you did to be here. Dark visions bring your lucidity into question and only the doctor’s supply of medication can suppress those who wish to haunt you.

Gameplay is a seamless weave of interaction and narrative that wraps exploration and tense horror in rich environmental storytelling to create something that is unique to VR.

The story is broken down into six chapters of around 20 to 30 minutes in length to allow for intervals in play while enjoying the story.

Mature Content Description

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

    • OS: Windows 7 SP1 64 bit or newer
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD R9 290 equivalent or greater
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Additional Notes: Compatible HDMI 1.3 video output

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