A realistic orienteering simulator. With a real map and a compass, find the fastest route between controls in an endless, procedurally generated world. Race the community in daily, weekly, monthly and yearly challenges, or race your friends live, online or on your network.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make the ultimate Orienteering and Hiking simulator. We believe previous attempts at this genre struggled because they relied on hand-made maps—everyone wants to run on a cool map, but few have the time to make them. By using procedural generation, we can offer infinite terrain.

As sesoned software developers, we are leveraging modern LLM workflows to build this rapidly, but we need to know if there is an audience sharing our vision before committing to the full scope. We believe the core game is already fun and captures the feeling of the sport, so we are releasing it now to gather feedback while we continue development.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for 6 to 12 months. While the initial development has been rapid thanks to modern tools, the roadmap for advanced simulation features (hydrology, infrastructure, weather, multiplayer) is significant.”

How is the full version planned to differ from the Early Access version?

“We plan to keep expanding the simulation depth and visual fidelity. Much of the original roadmap is now in the game: lakes and rivers, a road network with bridges, paths and trails, cabins, fences, walls, gates and powerlines, a world without map borders, Steam leaderboards with daily to yearly challenges, and live races online and on your local network.

Still on the roadmap:

- Atmosphere: Time of day, dynamic weather, and improved sound design.
- Infrastructure: Villages and more man-made objects.
- Technical: Local split-screen.
- Headtracking: We aim for a feature enabling you to move your head to look through a "virtual window", as if you were seeing through the screen, making the experience more immersive.
”

What is the current state of the Early Access version?

“The game is fully playable and gets regular updates. Every seed generates a new landscape with an orienteering map drawn to the IOF's ISOM standard: contours, vegetation, rock, water, roads and paths, fences, walls and point features. Race Sprint, Middle or Long courses in Standard or Score-O, by day, at night or in fog.

Multiplayer is the default: New Game opens on the Challenge Hub, with daily, weekly, monthly and yearly challenges on Steam leaderboards, and you can race up to three friends live, online or on your local network. Replays in 2D and 3D, route analysis and Rob, the route bot, help you learn from every run.

We've improved the graphics over several updates, and expect the graphical fidelity to improve even more over time.
”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. We believe the current price reflects the game's state today, offering infinite replayability at an entry-level cost.”

How are you planning on involving the Community in your development process?

“We encourage players to share feedback, map seeds, and bug reports in the Steam Community Hub. We are also in our Discord (https://discord.gg/tkqf6QV3pa), We will be active there to discuss which features on the roadmap should be prioritized next. In the Discord you can also share your runs with each other to compete with the community.

Hope to hear from you!

/Acoped”
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About This Game

The wilderness is waiting. The map is your only guide.

Infinite Orienteering: The Hiker's Path is a realistic orienteering simulator. You start in an endless, procedurally generated landscape with a real orienteering map and a compass, and race to find the controls in order, as fast as you can. Every ridge, marsh and thicket is a route choice: over the hill or around it, straight through the thick forest or the long way along the path?

Race the world, every day

Multiplayer is the default. New Game opens on the Challenge Hub: fresh courses that rotate every day, week, month and year, in Sprint, Middle and Long, on Steam leaderboards everyone shares.

  • One attempt counts, like a real start. Run the course again as practice whenever you like.
  • Wildcards keep the distance but add a twist or two: no sprinting, rough ground, a fall penalty, and maybe Score-O, night or fog.
  • Once you have run a course, watch everyone's replays on the map and see where they won or lost time.
  • Rate each course as you cross the finish, and spot the developers on the boards.

Race your friends live

Host a race for your Steam friends, for anyone, for invited players only, or on your local network, and start the same course together from a mass start. Up to four runners, no ports or addresses to set up, and afterwards the whole field watches the replay together.

An infinite world

Every seed builds a new landscape: forests and open land, cliffs, knolls and marshes, lakes and rivers, roads and bridges, paths and animal trails, and farms with fences, gates and grazing herds, under a sky that reaches out to the horizon. The same seed builds the same map every time, so share a Map ID and everyone races exactly the same course.

A real orienteering map

The map in your hand is drawn the way a real orienteering map is, with the International Orienteering Federation's ISOM symbols: contours, vegetation, rock, water, roads, paths, walls, fences and point features. Controls stand on real features, described in IOF symbols on a sheet beside the map, and Focus Next Leg turns the map so the leg you are running points up the paper.

Key features

  • Real navigation: read the map, take a bearing, choose your route. The skills carry over to the real sport.
  • Sprint, Middle and Long courses, Standard or Score-O, night runs by head torch, and fog.
  • Replays and route analysis: your route in 2D or 3D after every run, split by split, and Rob, the route bot, running the course the way someone who knows the ground would.
  • Rules that travel with the map: sprinting on or off, terrain slowdown, a fall penalty, uncrossable water and more, shared with the Map ID.
  • Full controller support, Steam Deck controls, and re-bindable keys and buttons.
  • Handbook and Glossary to learn orienteering technique and terms.

For hikers, runners and navigators

Whether you are an orienteer training your map reading in the off-season, or a hiker who loves the peace of the outdoors, Infinite Orienteering is a pure simulation of moving through nature with a map and a compass.

Lace up your boots. The clock is ticking.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI has been used to enable the small team of developers to generate code faster and speed up development significantly. It has also been used to generate some art assets. We aim to use AI in a way to enhance the speed and quality of our output, while being mindful of not using it in a way that hurts the artistical integrity of the game.

System Requirements

    Minimum:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 4GB / AMD Radeon R9 280X 3GB
    • Storage: 8 GB available space
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i7-7700 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
    • Storage: 8 GB available space
    • Additional Notes: Faster CPU, more RAM significantly reduce map generation times, and faster GPU enables better framerate once the map is built.