The wilderness awaits. The map is your only guide. A realistic navigation simulator that captures the essence of the sport of orienteering. Dropped into a procedurally generated forest with only a compass and a topographic map, your goal is simple: find the fastest route between control points.

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Jeu en accès anticipé

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Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« We want to make the ultimate Orienteering and Hiking simulator. We believe previous attempts at this genre struggled because they relied on hand-made maps—everyone wants to run on a cool map, but few have the time to make them. By using procedural generation, we can offer infinite terrain.

As sesoned software developers, we are leveraging modern LLM workflows to build this rapidly, but we need to know if there is an audience sharing our vision before committing to the full scope. We believe the core game is already fun and captures the feeling of the sport, so we are releasing it now to gather feedback while we continue development. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We expect to be in Early Access for 3 to 6 months. While the initial development has been rapid thanks to modern tools, the roadmap for advanced simulation features (hydrology, infrastructure, weather, multiplayer) is significant. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We plan to expand the simulation depth and visual fidelity significantly. Key features on the roadmap include:

- Advanced Terrain: Hydrology (rivers/lakes), roads, paths, cliffs, and boulders.
- Infrastructure: Buildings, fences, powerlines, and man-made objects.
- Atmosphere: Time of day, dynamic weather, and improved sound design.
- Social Features: Integrated map sharing, leaderboards (First Run vs Best Run), and ghost replays of other players.
- Technical: Controller support, local split-screen, and larger seamless map borders.
- Headtracking: We aim for a feature enabling you to move your head to look through a "virtual window", as if you were seeing through the screen, making the experience more immersive. »

Quel est l'état actuel de la version en accès anticipé ?

« The core loop is fully functional. You can generate billions of unique maps with IOF-standard contours, area features, line features, and point features. You can race Sprint, Middle, or Long distance courses, or create custom challenges. The Replay System is also fully implemented, allowing you to analyze your route choice after every run.

Visually, the game uses simplistic assets and is functional but basic. Expect the graphical fidelity to improve over time. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We plan to gradually raise the price as we ship new content and features. We believe the current price reflects the game's state today, offering infinite replayability at an entry-level cost. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We encourage players to share feedback, map seeds, and bug reports in the Steam Community Hub. We will be active there to discuss which features on the roadmap should be prioritized next.

Hope to hear from you!

/Acoped »
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À propos de ce jeu

The wilderness is waiting. The map is your only guide.

Infinite Orienteering: The Hiker's Path is a realistic navigation simulator that captures the essence of the sport. Dropped into a procedurally generated forest with nothing but a compass and a topographic map, your goal is simple: find the fastest route between control points.

There are no trails to follow. Every ridge, every marsh, and every thicket is a choice. Do you climb over the hill to save distance, or is it faster to run around it? Do you bushwhack through the dense green forest, or take the longer route through the open pine woods?

Endless Exploration

Powered by procedural generation, no two races are ever the same. The game creates unique terrain, vegetation, and water features on the fly, ensuring that you can never memorize the map. Every race is a fresh test of your navigation skills.

Key Features

  • Realistic Navigation: Use your compass to take bearings and your map-reading skills to interpret the terrain, transferable to the real-life skill of navigating with map and compass only.

  • Infinite Maps: Generate billions of unique, open-world environments and courses. Share map seeds with the community if you find a map you like.

  • Standard Mapping: Navigate using authentic topographic maps featuring accurate contours (5m intervals), vegetation density layers, and magnetic north lines, just like a real orienteering event. In the long run we're looking to include most map elements of the International Orienteering Federation's Mapping standard and follow their guidlines closely.

  • Race Your Way: Choose from Sprint, Middle, or Long distance courses, or customize the difficulty to match your skill level. Beat the clock, or go for a nice stroll, your choice.

  • Night Mode: For a challenge, run at night! With only a forehead flashlight to illuminate your way.

  • Replay Analysis: Watch your route after every race. Analyze where you lost time, where you nailed a shortcut, and how you can improve for the next run.

  • 3D Replay: Optionally view the map replay in 3D for better terrain readability.

  • Handbook: Become a master orienteer by studying the handbook to improve your technique.

For Hikers, Runners, and Navigators

Whether you are a veteran orienteer looking to train your map memory in the off-season, or a hiker who loves the peace of the virtual outdoors, Infinite Orienteering offers a pure, uncompromised simulation of movement through nature.

Lace up your boots. The clock is ticking.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

AI has been used to enable the small team of developers to generate code faster and speed up development significantly. It has also been used to generate some art assets. We aim to use AI in a way to enhance the speed and quality of our output, while being mindful of not using it in a way that hurts the artistical integrity of the game.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10/11 (64-bit)
    • Processeur : Intel Core i5-4460 / AMD FX-6300
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 960 4GB / AMD Radeon R9 280X 3GB
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 10/11 (64-bit)
    • Processeur : Intel Core i7-7700 / AMD Ryzen 5 2600
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
    • Espace disque : 2 GB d'espace disque disponible
    • Notes supplémentaires : Faster CPU, more RAM significantly reduce map generation times, and faster GPU enables better framerate once the map is built.

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