Your heroes are people. They form bonds, take grudges, fall in love, and die permanently. Run a guild of brilliant, emotionally unstable adventurers — and watch their story write itself.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ Hero's Guild has a complete core gameplay loop with deep systems for hero management, relationships, dungeon crawling, and guild building. However, we believe in developing alongside our community.

Early Access allows us to:
- Gather player feedback on balance and progression
- Identify quality-of-life improvements players actually want
- Add content based on what the community finds most engaging
- Polish and expand systems with real player data”

Approximately how long will this game be in Early Access?

“Roughly 12 months, , possibly longer, depending on feedback and development progress. As a solo developer, I'll remain in Early Access as long as needed to deliver the best possible experience. Development updates will be regular, and I'll communicate openly about progress and priorities.”

How is the full version planned to differ from the Early Access version?

“We plan to prioritize additions based on player feedback and our development roadmap. As with any Early Access title, plans may evolve as development progresses.
Key aspects we are focusing:
- Balance and progression refinements — tuning based on player feedback collected
during Early Access
- Quality of life improvements — UI polish, onboarding improvements, and
accessibility options

We intend to keep Early Access players updated on progress via patch notes.”

What is the current state of the Early Access version?

“ The current Early Access build includes:
- Full guild management with 13 facilities
- 6 hero classes with complete progression systems
- 151-node passive skill tree
- Relationship system with 9 tiers and 23 bond types
- 7 dungeon environments with fog of war exploration
- 157 crafting recipes including prosthetics
- Complete combat system with boss fights
- 82 Steam achievements”

Will the game be priced differently during and after Early Access?

“ We plan to keep the price the same throughout Early Access. We are currently leaning toward a modest price increase when the game leaves Early Access to reflect the additional content added during development.
Early supporters who purchase during Early Access will receive all updates at no additional cost. ”

How are you planning on involving the Community in your development process?

“ Hero's Guild is developed by a solo developer - your feedback directly shapes the game's direction.

Join our community to help shape Hero's Guild:
- Steam discussions for bug reports and suggestions
- Regular development updates on what's coming next

I actively respond to player feedback and prioritize changes based on community input.”
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About This Game

Your heroes are not expendable. They have names. Friends. Lovers. Opinions about their equipment. And when
they die — permanently — your guild will never quite be the same.


You run an adventurer's guild. They run their own lives. Recruit them, train them, dispatch them on dungeons
that are actively trying to kill them, and watch as their stories become a chronicle you didn't write and
can't fully control.

HEROES WITH PERSONALITIES (FOR BETTER AND WORSE)



Every hero arrives with a real disposition. They make friends, start fights, fall in love with the worst
possible candidate, hold grudges for forty days, and explode at the worst possible moment.

Relationships develop across ten tiers — from outright hostility to devotion that produces legendary teamwork
or catastrophic grief. Push their mood too far and heroes desert, go berserk, or take a personal day during
your most important mission.

PERMADEATH THAT MEANS SOMETHING



Death is permanent. But it isn't random. Devoted lovers will sacrifice themselves to save a partner without
being asked. Close friends step between a companion and a killing blow. The relationships you build are the
difference between a hero coming home and a hero becoming a memorial plaque.

When a hero falls, their friends grieve. The guild carries on, slightly emptier.

A GAME THAT WRITES ITSELF



"I had to send Aldric and Theron together even though they hate each other — Elena refused to go back
to the Crypt (her brother died there), Marcus was hungover, and Sofia took a personal day. It was a disaster.
They fought the whole time. They made it back, barely. Now Theron has 'grudging respect.' Aldric still hates
him. I love this game."


"My best ranger lost her arm to a troll. Took three weeks to craft a prosthetic, but now she's got an
enchanted arm that's actually BETTER than the original. She's still bitter about the troll though."

DEEP BUILDS, NOT JUST DEEP STATS



Six classes connected by one enormous hexagonal passive tree. Cross-class bridges let your Warrior
pick up spell damage, your Cleric grab Evasion. Respec is free; experimentation is encouraged.

Fourteen ascendancy paths. At level 25 each hero faces a solo trial — survive, and they choose a
permanent specialization that reshapes their role in combat.

The body remembers. Heroes have eyes, arms, legs, organs — each one can be damaged, destroyed, and
replaced with prosthetics that range from a peg leg to enchanted gear that exceeds the original.

DUNGEONS WITH DECISIONS, NOT JUST DICE



Seven environments. Branching room layouts. Moral events that change with which hero is present — a
wounded traveler will get different responses from your Cleric than from your Necromancer. Environmental
hazards
that demand the right party composition. Command points for tactical interventions during
live runs, or auto-resolve presets for when you're managing five expeditions at once.

ENDGAME THAT KEEPS GOING



Heroic Dungeons — three weekly rotating challenges with brutal modifiers.
The Abyssal Spire — endless tower where enemies start at level 100 and climb. Leaderboards.
Quest Chains — story arcs with named legendary rewards and, occasionally, a hero who simply joins your
guild — pre-equipped and opinionated.
World Bosses — multi-party raids that demand coordinated rosters.

THE GUILD HAS A SOUL



Your guild develops a moral identity across three axes — Valor, Wealth, and Order. Every decision nudges
them. A guild that hoards gold attracts merchants and their temptations. A guild fixated on order eventually
meets problems that order alone cannot solve.

Heroes build attachment to their gear, from Comfortable to Soulbound. Famous forges have brand
loyalists and boycotters — and when a forge scandal breaks, your loyal customers suffer for it. The economy
has feelings. The feelings have consequences.

CHRONICLES — EVERY HERO WRITES THEIR OWN STORY


Each hero maintains an autobiography assembled from their achievements, relationships, dungeons survived,
friends lost, and questionable tavern decisions. It writes itself. It reads like a life.

INSPIRED BY



Darkest Dungeon (the psychological toll of war) · RimWorld (emergent stories from systems) ·
Path of Exile (deep build-crafting) · Guild of Dungeoneering (light strategic management).

Hero's Guild combines them into something that frequently surprises the person running it.

Active development. Frequent updates. Detailed changelog. The Guild Clerk keeps records.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

- Art assets
- Store description - We wrote it together (with AI assistance)
- Marketing materials

Mature Content Description

The developers describe the content like this:

Hero's Guild contains fantasy violence (combat with monsters), permanent character death, and mature themes including grief and loss when heroes die. The tavern features alcohol consumption and gambling activities. Heroes can suffer mental breaks from stress. All content is presented in a non-graphic, stylized manner appropriate for teen audiences.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i3 / AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics
    • DirectX: Version 11
    • Storage: 600 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11
    • Processor: Intel Core i5 / AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Dedicated graphics
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • Requires an Apple processor
    • OS: macOS 10.12 (Sierra) or later
    • Processor: Intel Core i3 / Apple M1
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics
    • Storage: 600 MB available space
    Recommended:
    • Requires an Apple processor
    • OS: macOS 12 (Monterey) or later
    • Processor: Intel Core i5 / Apple M1
    • Memory: 8 GB RAM
    • Graphics: Dedicated graphics
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 18.04 or equivalent
    • Processor: Intel Core i3 / AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics
    • Storage: 600 MB available space
    Recommended:
    • OS: Ubuntu 20.04 or equivalent
    • Processor: Intel Core i5 / AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Dedicated graphics
    • Storage: 1 GB available space
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