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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: 2027

What the developers have to say:

Why Early Access?

“Substrate: Emergence is built on a complex simulation where unexpected interactions are part of the fun. Early Access lets me improve balance, usability, and progression with real player feedback while I keep expanding the game. As a solo developer, I want to build it in the open, alongside the community.”

Approximately how long will this game be in Early Access?

“About a year. That's an estimate, not a fixed date. It depends on development progress, player feedback, and getting the game to where I want it to be.”

How is the full version planned to differ from the Early Access version?

“The full version will be more complete and easier to get into. Current plans include:

- A longer story-driven tutorial, better UI, and clearer guidance
- More Bionet maps, genes, biological features, and chemistry
- Deeper viral mechanics, immune responses, multicellularity, and augmentations
- Better data visualization and tools for tracking lineages
- Expanded progression and economy, tougher rival AI, and mod support

These are goals, not promises. Priorities may shift as development continues and the community weighs in.”

What is the current state of the Early Access version?

“The core simulation and main gameplay loop are in place. You can breed cell lineages, guide their evolution, experiment with chemistry and resources, and compete with rival labs. The story and tutorial are still short, and I'm continuing to improve the UI, progression, balance, and guidance. Expect some bugs, occasional crashes, and performance issues on certain hardware. I read bug reports and fix critical issues first.”

Will the game be priced differently during and after Early Access?

“I plan to raise the price as the game grows. It will stay a one-time purchase with no microtransactions.”

How are you planning on involving the Community in your development process?

“Player feedback shapes what I build next. I talk with players regularly, share plans openly, and use feedback to find problems and set priorities. Mod support is a major goal, with tools planned to make community content easy to create.”
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About This Game

In Substrate: Emergence, every cell is fully simulated. Watch them grow, and decide which ones survive. Experimentation is your advantage.

Pick out your most promising cells and shape how they evolve. Guide mutations, set off chemical reactions, or take direct control of a single cell when you need to step in.



Rival labs are growing their own cultures. Spread across the Bionet, claim zones to starve them of resources, and use chemistry as a weapon.

Every cell has its own genome, which decides how it looks, works, and behaves. Nothing is scripted. Each cell runs on a small neural network shaped by evolution, so its behavior can surprise you.

Every cell has its own genome, which decides how it looks, works, and behaves. Nothing is scripted. Each cell runs on a small neural network shaped by evolution, so its behavior can surprise you.

Catalogue your strains, trace their family trees across generations, and refine your best cells into super strains.

Every cell has a unique look that reflects its genes, so you can watch mutations spread through a colony as it grows.

Substrate: Emergence is in Early Access. The core simulation is playable now, and progression, balancing, tutorials, and new features will keep improving with community feedback.

About the Developer

Substrate: Emergence is a solo project shaped by my background in cellular neuroscience and my work as a musician and abstract painter. I design the game systems, simulation, procedural visuals, and sound, and maintain the codebase myself. The soundtrack was made with help from a few friends.

Logo and cover art by Daniel Nartov.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Cell and rival-lab behavior is controlled by small neural networks and neurosymbolic systems running in the game. They control behavior only and do not generate art, text, audio, or other content.

AI coding tools help write and maintain code during development, including procedural shaders, features, and bug fixes. All work follows human designs and is reviewed by a human.

Game design, artwork, music, and original English text are human-made. Some minor interface text, such as tooltips, may be drafted with AI from human-written references, then reviewed and edited.

The game's translations were made with machine translation. Human review is planned, and players are encouraged to report translation issues.

No AI-generated art or text is produced at runtime.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: 64-bit quad-core CPU (Intel Core i5 / AMD Ryzen 3 or better)
    • Memory: 8 GB RAM
    • Graphics: DirectX 12 GPU with compute shader support and 2 GB VRAM (AMD Radeon 780M, Intel Iris Xe, NVIDIA GeForce GTX 1050 or better)
    • DirectX: Version 12
    • Storage: 1 GB available space
    • Additional Notes: The simulation runs on GPU compute shaders. Integrated graphics run at the Low quality preset.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: 64-bit six-core CPU (Intel Core i5-12400 / AMD Ryzen 5 5600 or better)
    • Memory: 16 GB RAM
    • Graphics: Dedicated DirectX 12 GPU with 6 GB VRAM (NVIDIA GeForce RTX 2060 / AMD Radeon RX 5600 XT or better)
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Additional Notes: A dedicated GPU allows larger cultures at the High and Ultra quality presets.
    Minimum:
    • OS: SteamOS 3 / Ubuntu 22.04 64-bit or newer
    • Processor: 64-bit quad-core CPU (Intel Core i5 / AMD Ryzen 3 or better)
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.1 GPU with compute shader support and 2 GB VRAM (Steam Deck, AMD Radeon 780M or better)
    • Storage: 1 GB available space
    • Additional Notes: Vulkan is required. OpenGL cannot load the simulation shaders.
    Recommended:
    • OS: SteamOS 3 / Ubuntu 24.04 64-bit or newer
    • Processor: 64-bit six-core CPU (Intel Core i5-12400 / AMD Ryzen 5 5600 or better)
    • Memory: 16 GB RAM
    • Graphics: Dedicated Vulkan GPU with 6 GB VRAM (NVIDIA GeForce RTX 2060 / AMD Radeon RX 5600 XT or better)
    • Storage: 2 GB available space
    • Additional Notes: Vulkan is required. OpenGL cannot load the simulation shaders.