War of Rights is a first person multiplayer game with a focus on historical authenticity set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“War of Rights is an entirely crowdfunded game which has been tested by our crowdfunding backers in both its technical alpha and alpha for the better part of two years. We're currently in the "Skirmishes Phase I" alpha stage and will be looking to enter Phase II before launching on Early Access. The Launch on Early Access will allow for a much greater audience to help us test the game and expand its features before the official release of the game.”

Approximately how long will this game be in Early Access?

“With more than 6 years in development (and having had crowdfunding backers help us test the game and develop its mechanics in the some 120 alpha updates released over the past two years) we have chosen a slow, but methodical release schedule. We are dedicated to bringing as many details and features into this game as possible as long as we have the support to do so. There is no end goal for us and thus no set target for how long we plan the game to be in Early Access.

It is entirely possible that we someday realize our vision has actually been fulfilled and we therefore have a set release target - but until then we will keep on expanding the scope of the game (and thus the time in Early Access).

We hope you will be part of that journey with us.”

How is the full version planned to differ from the Early Access version?

“The Civil War supplies us with a nearly unlimited amount of possible content for our game. It is very likely a rather big amount of new content will be created and added to the game (different campaigns, units, army branches, etc.) while it is in Early Access.”

What is the current state of the Early Access version?

“It is our target to launch on Early Access sometime this year.”

Will the game be priced differently during and after Early Access?

“Prices will most likely change a bit when we leave Early Access.”

How are you planning on involving the Community in your development process?

“We're already involving the community in the form of our crowdfunding backers in the alpha version. We have a dedicated Alpha sub-forum where we take feedback as well as allow for bug reports to be posted. We plan on quite a bit of community involvement throughout the lifespan of the game.”
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Recent updates View all (95)

November 11

November 11th - Update 126 Released!



- Added binoculars. Use the mouse wheel to adjust the focus distance. They are only available to officers. They can be selected by cycling through the weapons by pressing 1 a couple of times. We'll be adding the various items to specific keys soon (1 = Sword, 2 = Revolver, 3 = Binoculars).

- Added m1841 6lb bronze and iron cannons to the various batteries on Antietam and Harpers Ferry.



- Added Hampton Legion as a playable unit on the evening East Woods and Miller's Cornfield skirmish areas.



- Fog volume updates to Antietam.

- Minor graphical updates, Antietam.

- Fixed a number of regimental descriptions with the help of the community.

- Updates to how your position in the flag bearer spawn queue is showcased.

- Updates to Character lod meshes.

- Added a max corpse setting in the graphic options menu.

- Possibly fixed a server crash.

- Possibly fixed an issue where the flag spawn was selectable, but if the player attempted to spawn on it, the player would never spawn.

- If a player is muted in the tab menu. Their text messages will then also no longer show up in the chat.

- Added the available weapons for the selected class, for the selected regiment in the spawn UI. Cycling through the weapons doesnt actually make you spawn with that weapon, its only purpose is just to show which weapons that regiment may randomly spawn with.

- The server browser now lists what skirmish area the skirmish servers are currently running.
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November 3

November 3rd - Update 125 Released!



- Increased the overall sharpness of the game.

- Updated R. Miller Stables model.

- Reworked some officers for the 6th LA.

- Fixed an issue where the client thought some base spawnpoints were active, when they were actually disabled on the server. This resulted in the timer on the spawn UI not updating, and the player not spawning.

- Fixed a rare crash with the formation system when joining a server.

- Made the shadows from the clouds darken the fog, resulting in more visible sunshafts.

- Slightly optimized the code for the corpses.

- Made the server use a much simpler definition of player characters, possibly resulting in improved server performance.

- Made the weather change state more frequently.

- Updated the 9th NY flag texture.

- Character detail optimization pass.

- Fixed duplicate character files.

- Fixed various errors for the characters.

- Updated character head proportions.

- Adjusted the hair and facial hair to better fit the new head proportions.

- Tweaked morning fog on the skirmish areas to work better with the updated time of day.

- Tweaked weapon smoke density due to updates to the time of day.

- Added an Out of Line timer and message to the flag bearer of 60 seconds.

- Fixed rotating hands when changing directions while walking at the ready.
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About This Game

War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE.

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- Massive battles: Take part in engagements consisting of 150 players.

- Tailored for line formation teamplay: Custom formation buff mechanic system rewards sticking together by lessening the suppression effects, the morale cost for the team when dying and the flag bearer respawn rate.

- Historical accuracy: Period correct uniforms, weapons, manual of arms animations, battlefields, objectives & drill camps.

- Regimental pride: More than 60 researched and recreated regiments all supporting uniforms for all ranks (Private to Colonel) and player classes.

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- Immersive communication: In-game 3D voice system.

- Recreated battlefields: More than 25 historically accurate skirmish areas of the Battle of Antietam & Siege of Harper's Ferry to play on as well as two drill camps to perfect your formation forming abilities or simply exchange battle stories at the campfire.

- Player classes: Private, NCO, Flag Bearer & Officer playable from every regiment featured and covering all ranks from Private to Colonel.

- Community focus: A strong company (player organized clans) focus with a dedicated company tool and forum sections devoted to in-game event creation.

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- Powerful game engine: Powered by CRYENGINE V, War of Rights is capable of providing visuals unmatched by any other Civil War game.

- More than a game: War of Rights is a vision that keeps expanding its scale. The project is entirely crowdfunded and has been developed on for the past 6 years. We consider it more of an ever evolving artistic piece rather than a final product with a targeted release deadline with set features.



Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.

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Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equipped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.

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Each map contains a period reconstruction of the buildings, farms, forests, roads, and rocks as they were in 1862 so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the cornfields and Bloody Lanes of Antietam. Players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!

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Will you heed the Union call against the traitors? Or will you fight to defend your family and livelihood with the Confederacy? You decide!

Mature Content Description

The developers describe the content like this:

War of Rights aims to portray Civil War period fighting. This includes portraying artillery shell hit effects on corpses, head wounds, bayonet stabbing, bloody characters and large amounts of bodies on the field of battle.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 Service Pack 1
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space

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