War of Rights is a first person multiplayer game with a focus on historical authenticity set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“War of Rights is a 100% crowdfunded game. We're currently in the 2nd phase of our Technical Alpha which is being tested by some of our backers. Once we've passed the combat focused Alpha phases (skirmishes) and the closed beta we'll be wanting to take War of Rights to early access on Steam. This will allow for a much greater audience to help us test the game and the servers before the official release of the game.”

Approximately how long will this game be in Early Access?

“That depends entirely upon the earlier phases of testing.”

How is the full version planned to differ from the Early Access version?

“The Civil War supplies us with a nearly unlimited amount of possible content for our game. It is very likely a rather big amount of new content will be created and added to the game (different campaigns, units, army branches, etc.) while it is in early access.”

What is the current state of the Early Access version?

“We're currently testing our earliest Alpha versions.”

Will the game be priced differently during and after Early Access?

“Prices will most likely change a bit when we leave Early Access.”

How are you planning on involving the Community in your development process?

“We're already involving the community in the form of our crowdfunding backers in the alpha version. We have a dedicated Alpha sub-forum where we take feedback as well as allow for bug reports to be posted. We plan on quite a bit of community involvement throughout the lifespan of the game.”
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Recent updates View all (88)

August 10

August 10th - Update 118 Released!



- Released a drill camp variation for the Union: Bolivar Heights Union Camp at Harpers Ferry. Consisting of some 1700 tents housing the more than 15.000 Union soldiers during the Siege of Harpers Ferry, the camp is indeed an impressive sight sitting on the slope of Bolivar Heights on the outskirts of Harpers Ferry. It is safeguarded by a fortification consisting of an embankment, abatis and an artillery redoubt to fend off any rebels looking to capture the town of Harpers Ferry.









- Added an experimental auto balance system. When you die, if you are on the team that outnumbers the other team by more than 3 players, you will be brought back to the faction selection screen where you will only be able to select the other team, unless other players joins the outnumbered team before you, at which point you will be able to select the same team as the one you were just on.

- Temporarily removed the Pry House skirmish area at Antietam to possibly fix players sometimes spawning in the air. Please let us know if you experience spawning in the air and dying after this update.

- Added water splash particles in the rivers of Harpers Ferry.

- Fixed nametags on players being offset while playing at certain resolutions.
18 comments Read more

August 5

August 5th - Update 117 Released!



- Released the 18th skirmish area on Antietam: Pry House: In this alternative scenario pockets of Confederate forces have managed to sneak by the Union line and are attacking Pry House, headquarter of commanding Union General George B. McClellan.







- Added 9 inch Dahlgren cannons to the naval battery at Maryland Heights, Harpers Ferry.





- Updated the spawn areas to support more players spawning at once in order to avoid players spawning inside each other.

- Added several updated barns to Antietam and the Drill Camp maps.

- Fixed a weapon reload bug if the player player started reloading while holding the aim button and then released the aim button.

- Enabled character shadows on High at half the distance of of character shadows on Very High.

- Made the multi-part melee system work.

- Added melee attack animation variations depending on the distance to the person or object being attacked. If the attack doesnt connect, a miss animation will be played instead.

- Improved the sprinting animation in first person with a rifle.

- Reduced the amount the camera moves up and down while idle and while the player is suppressed.

- Made the weapon shake slightly when the player is aiming while suppressed.

- Increased the suppression effect while being Out of Line when bullets fly over your head, weapons are fired close to you, players die close to you.

- Made the player recover from suppression more slowly when out of line.

- Made the suppression screen effects fluctuate in and out to better simulate stress and confusion.

- Possibly fixed a UI nametag crash.
13 comments Read more
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About This Game

War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE.

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- Massive battles: Take part in engagements consisting of 150 players.

- Tailored for line formation teamplay: Custom formation buff mechanic system rewards sticking together by lessening the suppression effects, the morale cost for the team when dying and the flag bearer respawn rate.

- Historical accuracy: Period correct uniforms, weapons, manual of arms animations, battlefields, objectives & drill camps.

- Regimental pride: More than 60 researched and recreated regiments all supporting uniforms for all ranks (Private to Colonel) and player classes.

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- Immersive communication: In-game 3D voice system.

- Recreated battlefields: More than 20 historically accurate skirmish areas of the Battle of Antietam & Siege of Harper's Ferry to play on as well as two drill camps to perfect your formation forming abilities or simply exchange battle stories at the campfire.

- Player classes: Private, NCO, Flag Bearer & Officer playable from every regiment featured and covering all ranks from Private to Colonel.

- Community focus: A strong company (player organized clans) focus with a dedicated company tool and forum sections devoted to in-game event creation.

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- Powerful game engine: Powered by CRYENGINE V, War of Rights is capable of providing visuals unmatched by any other Civil War game.

- More than a game: War of Rights is a vision that keeps expanding its scale. The project is entirely crowdfunded and has been developed on for the past 6 years. We consider it more of an ever evolving artistic piece rather than a final product with a targeted release deadline with set features.



Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.

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Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equipped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.

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Each map contains a period reconstruction of the buildings, farms, forests, roads, and rocks as they were in 1862 so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the cornfields and Bloody Lanes of Antietam. Players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!

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Will you heed the Union call against the traitors? Or will you fight to defend your family and livelihood with the Confederacy? You decide!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 Service Pack 1
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space

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