Dulmyr is a roguelite RPG where players explore an endless tower, battle procedurally generated enemies, craft gear, and develop skills. Each run is unique, deaths are permanent, and progression shapes the world. Early Access - features may evolve.

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Permainan Akses Awal

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Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“I'm choosing Early Access because Dulmyr is a systems-driven game that benefits greatly from real player feedback. Iterating with the community will allow us to refine the core mechanics, improve balance, and adjust the overall experience based on real usage rather than assumptions. Early Access gives us the opportunity to expand the game steadily and transparently while ensuring that each step forward is shaped by community expectations.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“I expect Dulmyr to remain in Early Access for roughly 12–18 months. This timeframe is an estimate and may change depending on development progress and community feedback.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“For the full version, I plan to expand the content and depth of Dulmyr based on development priorities and player feedback. This may include additional biomes, enemies, spells, progression systems, and improvements to the overall world structure. My plans may evolve over time as I refine the game and learn from the community.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The current Early Access version includes the core gameplay loop, foundational systems, initial biomes, enemies, abilities, and exploration features. While functional and playable, Dulmyr is still in active development and will continue to evolve with new content, refinements, performance improvements, and additional mechanics.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“I have not made a final decision yet. It is possible that the price may change once the game leaves Early Access, depending on the scope of the additions and improvements made during development.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Community involvement is central to our development approach. Players will be able to share feedback through the Steam Community Hub, as well as through my Discord server once it becomes available. I plan to consider player suggestions when adjusting balance, expanding gameplay systems, and prioritizing new features.”
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Tentang Permainan Ini

DULMYR is an isometric roguelite action-RPG focused on fast-paced combat, permanent progression, and repeated dungeon runs.

Players control a single character viewed from an isometric perspective and explore procedurally generated floors filled with enemies, traps, and combat encounters. Each run starts from the beginning, and death permanently ends the run.

Combat is real-time and action-oriented, relying on positioning, timing, and skill usage rather than turn-based mechanics. During a run, players collect gear, upgrades, and resources that influence their build and playstyle.

The game features:

  • Infinite dungeon progression with increasing difficulty

  • Permanent death per run (roguelite structure)

  • Character growth through upgrades

  • Procedurally generated environments and encounters

  • A long-term progression system that persists across runs

There is no final floor or ending — progression continues as long as the player survives.

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We plan to progressively localize the store page and the game content in supported languages. Localization work will continue throughout Early Access.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Some promotional images on the Steam store page were created with the assistance of generative AI tools during early visual concept work and were subsequently manually refined.

The game itself does not use generative artificial intelligence.

Keperluan Sistem

    Minimum:
    • OS: Windows 10
    • Pemproses: Quad-core 2.0 GHz
    • Memori: 8 GB RAM
    • Grafik: Dedicated GPU with 2 GB VRAM (NVIDIA GTX 960 / AMD Radeon R9 280 or equivalent)
    • DirectX: Versi 11
    • Storan: 300 MB ruang tersedia
    Dicadangkan:
    • OS: Windows 10/11
    • Pemproses: Quad-core 3.0 GHz
    • Memori: 16 GB RAM
    • Grafik: Dedicated GPU with 4 GB VRAM (NVIDIA GTX 1060 / AMD RX 580 or equivalent)
    • DirectX: Versi 11
    • Storan: 1 GB ruang tersedia
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