Dulmyr is a roguelite RPG where players explore an endless tower, battle procedurally generated enemies, craft gear, and develop skills. Each run is unique, deaths are permanent, and progression shapes the world. Early Access - features may evolve.

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搶先體驗遊戲

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開發者的話:

為何採用搶先體驗模式?

「I'm choosing Early Access because Dulmyr is a systems-driven game that benefits greatly from real player feedback. Iterating with the community will allow us to refine the core mechanics, improve balance, and adjust the overall experience based on real usage rather than assumptions. Early Access gives us the opportunity to expand the game steadily and transparently while ensuring that each step forward is shaped by community expectations.」

這款遊戲的搶先體驗時間大約會持續多久?

「I expect Dulmyr to remain in Early Access for roughly 12–18 months. This timeframe is an estimate and may change depending on development progress and community feedback.」

正式版預計會與搶先體驗版有何不同?

「For the full version, I plan to expand the content and depth of Dulmyr based on development priorities and player feedback. This may include additional biomes, enemies, spells, progression systems, and improvements to the overall world structure. My plans may evolve over time as I refine the game and learn from the community.」

搶先體驗版目前的開發進度如何?

「The current Early Access version includes the core gameplay loop, foundational systems, initial biomes, enemies, abilities, and exploration features. While functional and playable, Dulmyr is still in active development and will continue to evolve with new content, refinements, performance improvements, and additional mechanics.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「I have not made a final decision yet. It is possible that the price may change once the game leaves Early Access, depending on the scope of the additions and improvements made during development.」

在開發過程中,您打算如何與社群互動?

「Community involvement is central to our development approach. Players will be able to share feedback through the Steam Community Hub, as well as through my Discord server once it becomes available. I plan to consider player suggestions when adjusting balance, expanding gameplay systems, and prioritizing new features.」
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關於此遊戲

DULMYR is an isometric roguelite action-RPG focused on fast-paced combat, permanent progression, and repeated dungeon runs.

Players control a single character viewed from an isometric perspective and explore procedurally generated floors filled with enemies, traps, and combat encounters. Each run starts from the beginning, and death permanently ends the run.

Combat is real-time and action-oriented, relying on positioning, timing, and skill usage rather than turn-based mechanics. During a run, players collect gear, upgrades, and resources that influence their build and playstyle.

The game features:

  • Infinite dungeon progression with increasing difficulty

  • Permanent death per run (roguelite structure)

  • Character growth through upgrades

  • Procedurally generated environments and encounters

  • A long-term progression system that persists across runs

There is no final floor or ending — progression continues as long as the player survives.

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We plan to progressively localize the store page and the game content in supported languages. Localization work will continue throughout Early Access.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Some promotional images on the Steam store page were created with the assistance of generative AI tools during early visual concept work and were subsequently manually refined.

The game itself does not use generative artificial intelligence.

系統需求

    最低配備:
    • 作業系統: Windows 10
    • 處理器: Quad-core 2.0 GHz
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Dedicated GPU with 2 GB VRAM (NVIDIA GTX 960 / AMD Radeon R9 280 or equivalent)
    • DirectX: 版本:11
    • 儲存空間: 300 MB 可用空間
    建議配備:
    • 作業系統: Windows 10/11
    • 處理器: Quad-core 3.0 GHz
    • 記憶體: 16 GB 記憶體
    • 顯示卡: Dedicated GPU with 4 GB VRAM (NVIDIA GTX 1060 / AMD RX 580 or equivalent)
    • DirectX: 版本:11
    • 儲存空間: 1 GB 可用空間
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