Dulmyr is a roguelite RPG where players explore an endless tower, battle procedurally generated enemies, craft gear, and develop skills. Each run is unique, deaths are permanent, and progression shapes the world. Early Access - features may evolve.

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抢先体验游戏

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开发者的话:

为何要采用抢先体验这种模式?

“I'm choosing Early Access because Dulmyr is a systems-driven game that benefits greatly from real player feedback. Iterating with the community will allow us to refine the core mechanics, improve balance, and adjust the overall experience based on real usage rather than assumptions. Early Access gives us the opportunity to expand the game steadily and transparently while ensuring that each step forward is shaped by community expectations.”

这款游戏的抢先体验状态大约持续多久?

“I expect Dulmyr to remain in Early Access for roughly 12–18 months. This timeframe is an estimate and may change depending on development progress and community feedback.”

计划中的完整版本和抢先体验版本到底有多少不同?

“For the full version, I plan to expand the content and depth of Dulmyr based on development priorities and player feedback. This may include additional biomes, enemies, spells, progression systems, and improvements to the overall world structure. My plans may evolve over time as I refine the game and learn from the community.”

抢先体验版本的现状如何?

“The current Early Access version includes the core gameplay loop, foundational systems, initial biomes, enemies, abilities, and exploration features. While functional and playable, Dulmyr is still in active development and will continue to evolve with new content, refinements, performance improvements, and additional mechanics.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“I have not made a final decision yet. It is possible that the price may change once the game leaves Early Access, depending on the scope of the additions and improvements made during development.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community involvement is central to our development approach. Players will be able to share feedback through the Steam Community Hub, as well as through my Discord server once it becomes available. I plan to consider player suggestions when adjusting balance, expanding gameplay systems, and prioritizing new features.”
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$12.99
$7.79
 
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关于此游戏

DULMYR is an isometric roguelite action-RPG focused on fast-paced combat, permanent progression, and repeated dungeon runs.

Players control a single character viewed from an isometric perspective and explore procedurally generated floors filled with enemies, traps, and combat encounters. Each run starts from the beginning, and death permanently ends the run.

Combat is real-time and action-oriented, relying on positioning, timing, and skill usage rather than turn-based mechanics. During a run, players collect gear, upgrades, and resources that influence their build and playstyle.

The game features:

  • Infinite dungeon progression with increasing difficulty

  • Permanent death per run (roguelite structure)

  • Character growth through upgrades

  • Procedurally generated environments and encounters

  • A long-term progression system that persists across runs

There is no final floor or ending — progression continues as long as the player survives.

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We plan to progressively localize the store page and the game content in supported languages. Localization work will continue throughout Early Access.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

Some promotional images on the Steam store page were created with the assistance of generative AI tools during early visual concept work and were subsequently manually refined.

The game itself does not use generative artificial intelligence.

系统需求

    最低配置:
    • 操作系统: Windows 10
    • 处理器: Quad-core 2.0 GHz
    • 内存: 8 GB RAM
    • 显卡: Dedicated GPU with 2 GB VRAM (NVIDIA GTX 960 / AMD Radeon R9 280 or equivalent)
    • DirectX 版本: 11
    • 存储空间: 需要 300 MB 可用空间
    推荐配置:
    • 操作系统: Windows 10/11
    • 处理器: Quad-core 3.0 GHz
    • 内存: 16 GB RAM
    • 显卡: Dedicated GPU with 4 GB VRAM (NVIDIA GTX 1060 / AMD RX 580 or equivalent)
    • DirectX 版本: 11
    • 存储空间: 需要 1 GB 可用空间
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