The fastest physics based racing game on Steam? Yep. The most complex strategy racing game on Steam? Yep. Easy to just 'pick-up-and-play'? - Nope. Not really. If you want an *easy* challenge - Then this isn't for you. Thanks

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Note: The last update made by the developers was over 6 years ago. The information and timeline described by the developers here may no longer be up to date.
What the developers have to say:

Why Early Access?

“With our focus on community - playing competitively and building creatively - releasing as early-access is the perfect choice for 22 Racing Series.

GOATi are also fully independent, self-funded and self-published, so the chance to involve players and modders early to help develop the game and engine features in-line with community needs will help to continue and guide development.”

Approximately how long will this game be in Early Access?

“22 Racing Series will be in early-access for between 12-24 months.”

How is the full version planned to differ from the Early Access version?

“For the full release of the game we plan to include features and content including:
  • New vehicle designs.
  • New tracks and environments.
  • New multiplayer game modes.
  • Enhanced user content creation tools.
  • UI updates and polish.
  • Graphics and shader updates and polish.

What is the current state of the Early Access version?

“The 22 Racing Series early-access build is core feature complete and fully playable.

During early-access we plan on developing additional local content, additional multiplayer features, additional UGC features and graphics updates and polish.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We’re building a game with unique features and a focus on community content and multiplayer, and so community feedback is key.

We welcome community feedback in everything from core gameplay features, UGC tools, online multiplayer and anything in-between.”
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VR Supported

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About This Game

Vehicles are built using fully simulated physics, with future technologies fitted; Micro-Fusion reaction, Power Cells, ERS.

Ultra fast 1,000 Mph / 1,600 Kph speeds are achieved using live fly-by-wire & adaptive vehicle set-up - The vehicle progressively changes spoilers, downforce, spring length, compression, etc based on speed and track position - combined with future power technologies.

**You don't like our fly-by-wire tuning?
Cool. You can tune the vehicle at all speeds to make it do whatever you want.

Not just a fast physics game - We've added new strategy racing mechanics never seen in racing games:

  • Track capture: Four sectors per lap. Fastest sector times can affect resources or abilities for you, and/or your opponents.

  • Resource collection: Electricity and plasma are collected mid race, and are spent to upgrade your vehicle live, or given to team members, or spent to upgrade track sectors, or spent on 'track abilities' to assist you, or your team, or to stop your opponents.

  • Mid-race vehicle upgrades: Engine power, Booster output and burn-rate, ERS efficiency, and Capacitor storage. Upgrades done in race time, to achieve the highest speeds.

  • Track abilities: Track 'area based' effects that can give speed ups or energy to you and your team, or slow and steal energy from opponents.

**You don't like our strategy/resource design?
Cool. You can use our integrated in-game 'Race Builder' to create any kind of racing strategy and design that you like.

Our adaptive vehicle set up made it possible for the vehicle to drive upside down, by using downforce to stick the vehicle to the track - If your vehicle is going fast enough.

And so we built Future-Racer-like 360 degree tracks to make the most of it - But don't be fooled by the visuals. This is far from an arcade physics on-rails racer. Very far from it.

**You don't like our tracks? Cool.

You can use our in-game track builder to make whatever track you like, and instantly share it with every player - Available right in the main menu - No addon, download, patch, or whatever, necessary.

How is this technically possible?

It wasn't. So we built an engine to do it.

Extremely high frame rates and super high physics sample rates = a silky smooth physics handling experience at insanely high speeds.

*We used our engine to build a physics based driver training program called 'My Drive School' that's won simulation education awards and is used in schools.

'22 Racing Series' is currently available as an early-access game.

We're an independent team, without any investor or publisher backing.

If you like getting into new games early and like to give feedback on the direction of a game's development, then cool.

If you prefer final feature complete release games, then this isn't currently for you.

VR Support:
As backers of Oculus' Kickstarter campaign in 2013, and receiving their first ever DK1 dev kit, we've had a long history with VR support ...

That said. VR was never our primary focus. We just had fun playing with new tech - But a lot of feedback online and in person at game shows has praised the VR experience in 22RS.
But we haven't played enough other games in VR to say ourselves for sure.

So yeah. If you're into VR and racing, then you might like to give this a try - And if you do, then you can perhaps let us know for yourselves whether it's any good in VR, or not.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 or later
    • Processor: Dual core 2.6GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce GTX 1650 4GB, or AMD Radeon RX 480 4GB, or ARC A380 4GB
    • DirectX: Version 10
    • Storage: 10 GB available space
    • VR Support: SteamVR or Oculus PC
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Quad core 3.6GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 1060 6GB, or AMD Radeon RX 590 8GB, or ARC A7508GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • VR Support: SteamVR or Oculus devices (Windows MR via the SteamVR plugin)
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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Mixed (12 reviews)






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