The fastest physics based racing game on Steam? Yep. The most complex strategy racing game on Steam? Yep. Easy to just 'pick-up-and-play'? - Nope. Not really. If you want an *easy* challenge - Then this isn't for you. Thanks

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Spill med tidlig tilgang

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Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Merk: Den siste oppdateringen utgitt av utviklerne var over 6 år siden. Informasjonen og tidslinjen beskrevet av utviklerne her er muligens ikke lenger oppdatert.
Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«With our focus on community - playing competitively and building creatively - releasing as early-access is the perfect choice for 22 Racing Series.

GOATi are also fully independent, self-funded and self-published, so the chance to involve players and modders early to help develop the game and engine features in-line with community needs will help to continue and guide development.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«22 Racing Series will be in early-access for between 12-24 months.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«For the full release of the game we plan to include features and content including:
  • New vehicle designs.
  • New tracks and environments.
  • New multiplayer game modes.
  • Enhanced user content creation tools.
  • UI updates and polish.
  • Graphics and shader updates and polish.
»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The 22 Racing Series early-access build is core feature complete and fully playable.

During early-access we plan on developing additional local content, additional multiplayer features, additional UGC features and graphics updates and polish.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We plan to gradually raise the price as we ship new content and features.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We’re building a game with unique features and a focus on community content and multiplayer, and so community feedback is key.

We welcome community feedback in everything from core gameplay features, UGC tools, online multiplayer and anything in-between.»
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Om spillet

Vehicles are built using fully simulated physics, with future technologies fitted; Micro-Fusion reaction, Power Cells, ERS.

Ultra fast 1,000 Mph / 1,600 Kph speeds are achieved using live fly-by-wire & adaptive vehicle set-up - The vehicle progressively changes spoilers, downforce, spring length, compression, etc based on speed and track position - combined with future power technologies.

**You don't like our fly-by-wire tuning?
Cool. You can tune the vehicle at all speeds to make it do whatever you want.

Not just a fast physics game - We've added new strategy racing mechanics never seen in racing games:

  • Track capture: Four sectors per lap. Fastest sector times can affect resources or abilities for you, and/or your opponents.

  • Resource collection: Electricity and plasma are collected mid race, and are spent to upgrade your vehicle live, or given to team members, or spent to upgrade track sectors, or spent on 'track abilities' to assist you, or your team, or to stop your opponents.

  • Mid-race vehicle upgrades: Engine power, Booster output and burn-rate, ERS efficiency, and Capacitor storage. Upgrades done in race time, to achieve the highest speeds.

  • Track abilities: Track 'area based' effects that can give speed ups or energy to you and your team, or slow and steal energy from opponents.

**You don't like our strategy/resource design?
Cool. You can use our integrated in-game 'Race Builder' to create any kind of racing strategy and design that you like.

Our adaptive vehicle set up made it possible for the vehicle to drive upside down, by using downforce to stick the vehicle to the track - If your vehicle is going fast enough.

And so we built Future-Racer-like 360 degree tracks to make the most of it - But don't be fooled by the visuals. This is far from an arcade physics on-rails racer. Very far from it.

**You don't like our tracks? Cool.

You can use our in-game track builder to make whatever track you like, and instantly share it with every player - Available right in the main menu - No addon, download, patch, or whatever, necessary.

How is this technically possible?

It wasn't. So we built an engine to do it.

Extremely high frame rates and super high physics sample rates = a silky smooth physics handling experience at insanely high speeds.

*We used our engine to build a physics based driver training program called 'My Drive School' that's won simulation education awards and is used in schools.

'22 Racing Series' is currently available as an early-access game.

We're an independent team, without any investor or publisher backing.

If you like getting into new games early and like to give feedback on the direction of a game's development, then cool.

If you prefer final feature complete release games, then this isn't currently for you.

VR Support:
As backers of Oculus' Kickstarter campaign in 2013, and receiving their first ever DK1 dev kit, we've had a long history with VR support ...

That said. VR was never our primary focus. We just had fun playing with new tech - But a lot of feedback online and in person at game shows has praised the VR experience in 22RS.
But we haven't played enough other games in VR to say ourselves for sure.

So yeah. If you're into VR and racing, then you might like to give this a try - And if you do, then you can perhaps let us know for yourselves whether it's any good in VR, or not.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7 or later
    • Prosessor: Dual core 2.6GHz
    • Minne: 2 GB RAM
    • Grafikk: Nvidia Geforce GTX 1650 4GB, or AMD Radeon RX 480 4GB, or ARC A380 4GB
    • DirectX: Versjon 10
    • Lagring: 10 GB tilgjengelig plass
    • VR-støtte: SteamVR or Oculus PC
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    • Prosessor: Quad core 3.6GHz
    • Minne: 4 GB RAM
    • Grafikk: Nvidia Geforce GTX 1060 6GB, or AMD Radeon RX 590 8GB, or ARC A7508GB
    • DirectX: Versjon 11
    • Nettverk: Bredbåndstilkobling
    • Lagring: 10 GB tilgjengelig plass
    • VR-støtte: SteamVR or Oculus devices (Windows MR via the SteamVR plugin)
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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