Grow a druid village, one fruit at a time. Plant, press magic juices, extend your village until the map is full. When night falls, shield your walls and send the wolves and golems home: nobody dies. COSY is here today; RED MOON, the full mode, comes next.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because a village should grow with the people who live in it.

Gardens of Lutonia comes in two modes. COSY is here today: a calm, complete 2D game you can play in a few minutes, from 5 to 90. RED MOON comes next: the full mode, deeper and darker, built in the open on the same world.

What we need you for:
- The rhythm between the day that grows and the night that gnaws.
- The pace of the village: how fast it should grow, how far it should reach.
- What RED MOON should bring first.

A personal note: I am 46, and this game is my synthesis of three decades of strategy and sandbox games, in a world I have been writing for years in books and comics. Book One of the saga is called Red Moon. I want to build the rest of it with you.”

Approximately how long will this game be in Early Access?

“About a year. COSY grows with each update; RED MOON arrives in steps, then grows too. The full game comes when both modes hold together from the first dawn to the last, and when players tell us so.”

How is the full version planned to differ from the Early Access version?

“The full version keeps COSY as it is, and adds RED MOON, the full mode:

- FULL MOON DRUIDIC FARMING: garden with the phases of the moon, and the runes.
- CARDS: the full fauna and flora card system of Lutonia.
- POTIONS: real potion crafting, beyond today's juices.
- COMBAT: a combat system, for the nights that bite back.
- BUILDING: more terraforming and more to build.
- LORE: more of the world of the books, its characters and its story.
- SEASONS AND WEATHER that change how you grow and how you defend.

This is the plan, not a contract: what players ask for can change the order, and sometimes the plan.”

What is the current state of the Early Access version?

“Playable, complete in its mode, and honest about what it is. Today, in COSY, you can:

- Grow apples, bananas and watermelons in the gardens of your village.
- Press them into juices at the cauldron, and pour a juice on a fruit to make it hit harder.
- Extend your village, home by home, until the map is full: that is how you win.
- Hold the night: wolves and golems come only after your village grows. Pour juices on the wall to shield it, throw fruit to send them home. Nobody dies, and you never lose: at worst, a home un-grows.
- Ride the leys across the village, watch the rabbits, the dogs and the owls, and the crows that announce the wave.
- Play with a keyboard and mouse, or fully with a gamepad.

Windows only, English only. Expect rough edges: this is an early version, and balance has barely begun.”

Will the game be priced differently during and after Early Access?

“Yes. The price will rise step by step as RED MOON arrives. The Early Access price is the lowest the game will ever be outside seasonal sales, and everyone who buys it now receives every update up to the full release, COSY and RED MOON alike.”

How are you planning on involving the Community in your development process?

“By listening and by showing the work. Steam discussions are read. Every update says what changed and why. Tell us what feels off, in the design, the art or the bugs: every suggestion is read, and RED MOON will be shaped by what you ask for. I play every build myself before it ships.”
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About This Game

GROW A DRUID VILLAGE.

Plant. Wait. Harvest. Give thanks.

You are Luto, a young druid of Lutonia. Your village starts with a well, a few huts and a garden. Make it grow until it fills the map. No rush and no game over: this is COSY, the calm mode of Gardens of Lutonia.

PLANT

Every green garden is yours to sow.

Apples, bananas, watermelons. Face a tile, press a key: the earth is tilled and the seed goes in. Pick what is ripe. Your fields grow with your village.

PRESS

At the cauldron, fruit becomes magic.

Press a fruit into juice. Pour a juice on a fruit and it turns to gold: it hits twice as hard.

YOUR HAND

Six cards, and every new one is a find.

Your three fruits and their three juices, always at hand. The first time you grow or press one, its card turns over.

EXTEND YOUR VILLAGE

Home by home, the map fills.

Spend your fruit to grow a new home. Drag a place, and the streets, gardens and walls follow. Fill the map by dawn, and you win.

HOLD THE NIGHT

Nobody comes until you grow.

In the afternoon the crows warn you: a wave is coming, from the side where your village grew. Pour juices on your wall and a shield of light rises. Throw apples at the wolves and watermelons at the golems of earth, mud and fire, and they go home. Nobody dies. At worst, a home un-grows, and the village is still yours.

WANDER

Beyond your walls, the fog of the old marsh. Ride the leys across your village in a flash. Rabbits, dogs and owls live with you. At night, the moon lights your way.

FOR EVERYONE

Quick to play, from 5 to 90. Keyboard and mouse, or a gamepad from start to end. One sentence at the bottom of the screen always tells you what to do next.

COMING NEXT: RED MOON

Rome sat down at the table uninvited.

The full mode of Gardens of Lutonia, built in the open: foil the plans of Caesar, explore the old marsh beyond the fog, raise and dig the land, garden with the phases of the full moon, collect the fauna and flora cards of Lutonia, craft potions, and fight.

THE SAGA OF LUTONIA

This world lives in novels and comics too. Book One: Red Moon.

EARLY ACCESS

Windows only, English only. Today: COSY, the 2D mode. Grow fruit, press juices, shield your wall, extend your village until the map is full. Quick to play, for everyone, from 5 to 90. Full gamepad support.

Coming next: RED MOON, the full mode. Full moon druidic farming, the full fauna and flora card system, potion crafting, a combat system, more terraforming and building, more of the lore of Lutonia. Tell us what feels off, in the design, the art or the bugs.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI was used to translate the game into several languages and generate some background images for the menus; the rest was done by hand.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: compatible OpenGL 3.3 / Vulkan
    • Storage: 320 MB available space
    • Sound Card: Compatible Windows
    Recommended:
    • Requires a 64-bit processor and operating system