A 2D descent through ten ruined stages. Read the tell, guard at the last moment, riposte. Spend your souls before something takes them. Only a vigil saves your journey — and raises everything you have killed. One hundred floors, ten guardians, no hand-holding.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Using Early Access allows us to directly work with fans on embedding requested features, and tweaks before committing the to the final product.”

Approximately how long will this game be in Early Access?

“We estimate roughly 3 months, the game is feature complete, Early Access is just for tweaking and feature development based on community feedback.”

How is the full version planned to differ from the Early Access version?

“We plan to use this window to tweak the game based on community feedback.

What is the current state of the Early Access version?

“Early Access is the full version 1 of the game, you get to decide where Demonfall goes”

Will the game be priced differently during and after Early Access?

“The pricing will be cheaper during the initial Early access.”

How are you planning on involving the Community in your development process?

“The players will be working alongside us, feedbacking what they enjoy, what they want to change, to refine levels and gameplay loops, engaging with the fans on the community forums of our Steam page to develop the game YOU want to play. You will help shape the future of Demonfalls gameplay mechanics, level structure, and content delivery.”
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About This Game

The bells have fallen silent. The descent has just begun.

A mortal blade, an empty heaven, and a hundred floors of a parish that stopped praying. Demonfall is a side-on souls-like about patience: every swing commits you, every blow costs stamina, and the way down only opens for people who learn what the dark is about to do.

Combat that punishes hurry — Light blows chain, heavy blows are charged and break a guard, and a roll carries invincibility for a handful of frames, all of it spent from one stamina bar. Raise your guard a moment before a strike and it becomes a perfect guard: the attacker is thrown open, and the blade goes in. Overdraw your stamina and you will stand there with nothing left, watching the arm come down.

Ten stages that do not repeat — From the Ashen Parish to the Empty Throne, by way of the Mourning Fields, the Drowned Catacombs and the Furnace of Names. Each stage branches after its second floor — an upper way or a lower way — and they meet again before the guardian's fog gate.

The vigil is the only mercy — There is no autosave. A vigil restores you and records your journey, and raises every foe you killed to do it again. Vigils burn on three floors of a stage and nowhere else, so every step past one is a wager. Die and your souls stay where you fell; your last seconds replay as a red phantom over the bloodstain.

Build the knight you can survive with — Twenty-four skills across three constellations: Iron endures, Veil moves between the blows, Ember carries a forbidden light. Temper your blade, kindle your flask, and carry what you find — a key that opens a vault two floors back, a lantern that shows a wall that was never a wall.

Descend. Fall. Rise again.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: AMD Ryzen 5 3600 3.6 GHz 6-Core
    • Memory: 3 GB RAM
    • Graphics: Intel HM670 chipset
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: AMD Ryzen 5 3600 3.6 GHz 6-Core
    • Memory: 6 GB RAM
    • Graphics: GTX 1060ti
    • DirectX: Version 11
    • Storage: 5 GB available space
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