Blackwake is a multiplayer naval FPS focused on teamwork and cooperation. Fire the cannons, sink enemy ships or board them with firearms and steel.
Recent Reviews:
Mostly Positive (84) - 70% of the 84 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (9,722) - 86% of the 9,722 user reviews for this game are positive.
Release Date:
Feb 24, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a development team of two, Blackwake is our first game that originated as a small hobby project in mid 2013. After a long journey the game received funding via Kickstarter and went into Early Access in February 2017. We believe through iteration and feedback we can make Blackwake the best it can be. Early access will allow us to improve the game with testing new features, optimization and gameplay.”

Approximately how long will this game be in Early Access?

“We expect the game to feel like a complete experience by February 2018. We will continue to update the game after full release. (UPDATE: Around the middle of 2017 we began to plan an overhaul to the game and changed course, you can read more about this here:

Our current plan is to release at patch 4.0, but it is unknown at this time when that may be. We estimate late summer 2018.”

How is the full version planned to differ from the Early Access version?

“Our wishlist for full release:

  • Interesting and varied game modes
  • More cosmetic items
  • New weapons
  • New ship types
  • More voice acting
  • Improved performance
  • Improved stability

What is the current state of the Early Access version?

“As of patch 3.0 the game has been overhauled, we would strongly suggest seeing the 3.0 launch trailer. The overall game-play loop is there and near solid as we continue to refine. Once the core gamemode introduced with 3.0 is balanced and stable we will begin adding both new and old modes back to the game (the gamemode system was rewritten with 3.0 making the old modes incompatible). Along with more ships and many more outfits and hats to unlock through the game. There will be no microtransactions, we are gamers too and hate it.

The game as a whole has yet to go through extensive polishing, but any gamebreaking bug takes immediate priority.”

Will the game be priced differently during and after Early Access?

“We may keep the price the same or raise it slightly as the game will be a more complete experience.”

How are you planning on involving the Community in your development process?

“We actively look at and implement feedback as we have done since our Kickstarter testing. Reddit and Discord have helped tremendously in our alpha testing process and we will continue to work with them.”
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Recent updates View all (67)

July 5

State of bots & Siege

Quick clearing up:
- Bots are not intended to replace players, but help maintain the ship while a server seeds
- The initial bot patch was just a starting point, not final at all
- We were aware they were OP and got in the way, leaving little for anyone to do
- Bots will be able to be fully disabled once they are balanced. Currently they can be disabled with useBots=0 and having a password set.

June 30th
- Hotfix to bot LOD/animation syncing

July 2
- Bots now have random skill that affects responsiveness and cannon ability
- Bots no longer move at incorrect speeds on large ships
- Bots can now die to swivels

July 5
- Bots now count towards ticket loss
- Bot cannon shots do less damage to players
- Bots now have a 25% chance to miss (should not affect ranges < 300m as with normal unaimed shots)
- You can now shove bots off cannons using E, they will not touch the cannon again for 30 seconds. Shove has a cooldown of 15 seconds.
- Bots now take different amounts of time to load cannons based on their randomized skill level
- Overall bots have been drastically nerfed in speed towards every task
- Tweaks made to LOD to try and solve some animation T pose issues

After bots are balanced in their "autopilot" mode we will begin making them follow actual orders.

Following this, we will be bringing the new siege fort into the game that will not suffer from the same verticality combat issues as the current one.

24 comments Read more

June 29

3.87 - Crew Bots

3.87 - Bots

Bots fighting eachother

In an effort to resolve the frustration and boredom brought on by attempting to crew a nearly empty ship (often causing servers to die), we have added bots. This will help ensure there is an adequate amount of action taking place in Blackwake at any time.

Here is what bots currently do:
- Load cannons
- Fire cannons
- Use the pump
- Repair holes when the ship reaches a certain level of damage
- Die/respawn

They are meant to supplement playercounts while a server grows, not replace players.

Bots currently do not:
- Captain
- Participate in boarding
- Consume ship resources
- Contribute to kill statistics
- Repair nose/mast

This is only the first live iteration of bots and we plan to improve their function with time.
35 comments Read more
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About This Game

Blackwake is a multiplayer naval FPS focused on teamwork and cooperation.

  • Fire cannons, sink ships or board them with FPS combat
  • 54 Players, small and large ships. Crews up to 13 players
  • Maintain your ship, make repairs, reload & resupply cannons
  • A large selection of weapons to snipe, slice and blow away nasty pirates
  • Captain a vessel through nomination, issue orders to yer' crew & fight tactically on the sea
  • 3 Game modes of TDM, Siege (fort attack/defend) & Capture the Booty
  • Navigate maps with variation. Different weather, time of day, avoid volcano eruptions & Icebergs
  • Customize your Character and Ship by leveling your rank!

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

Mac OS X
    • OS: Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
    • Processor: i5 2400, FX-6300
    • Memory: 10 GB RAM
    • Graphics: R9 270, GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: This is to play the game on lowest settings with medium shadows at around 60FPS@1080p resolution.
    • OS: Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
    • Processor: i5 6500, AMD FX-8350
    • Memory: 12 GB RAM
    • Graphics: R9 290, GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: This is to play the game on High settings at 60FPS@1080p resolution. More CPU power is required on larger servers with more players. Newer i7 CPU's should handle the game easily.
    • OS: OS X 10.8
    • Processor: i5/i7 CPU
    • Memory: 8 GB RAM
    • Graphics: R9 270, GTX 660 equivalent
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: The game does have Mac support but our Mac testers are quite small to give an accurate minimum specs.
    • Network: Broadband Internet connection

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