Create your own overpowered cards through Fusion and Crafting, discover absurd synergies, and break the game in this deckbuilding autobattler. Choose a class, build around unique Packs, and battle through Adventure mode or the ranked Arena.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo dev / one-man studio, Early Access will be the time to get feedback and track bugs before releasing version 1.0. For the development of Autocard – your RPG adventure, I want to get the community involved and collect as much feedback from players as possible. I'm eager to listen to your suggestions and implement them in the game to improve it… or to break it?
Having an Early Access phase is the best way to involve you in the game and its development. I can't wait for you to play, break the game, and for me to add the ridiculous new content suggested by the community.”

Approximately how long will this game be in Early Access?

“This Early Access will last at least until all known bugs and crashes are fixed, but that’s not the only criteria. Because I want the game to reflect its players, I’ll let the community help decide when the game feels ready! (But I’d still like to release it before the end of 2026.)”

How is the full version planned to differ from the Early Access version?

“I plan to add a lot of content during Early Access. First and most importantly, async multiplayer is on the menu. I also plan to add 1 or 2 new starting classes and at least 2 or 3 bosses to unlock. And like I said earlier, I’m waiting for you to share your ideas with me so I can add them!”

What is the current state of the Early Access version?

“For the moment, the game is enjoyable, but the content can feel lacking. There are approximately 150 cards and 3 starting classes, which is enough to have very different runs. However, only one gameplay mode is currently accessible (Solo: 9 victories + 1 boss fight). The enemies are not that numerous yet, and this is an area that needs improvement.”

Will the game be priced differently during and after Early Access?

“Yes. During Early Access, I need as many reviews and critiques as possible, and you’ll be getting an incomplete game. I plan to gradually raise the price as I ship new content and features.”

How are you planning on involving the Community in your development process?

“Like I said, I really want to involve the community in decision-making and in my thought process. At the same time, I know my limits, and being a solo dev won’t allow me to do everything I could with a bigger team. But I’m confident that listening to all of you will help create a better and funnier game!”
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About This Game

Burn enemies to ashes. Freeze them solid. Summon an army of pets. Stack hundreds of Dexterity. Or create a completely ridiculous build nobody has ever seen before.

Autocard is a build-crafting autobattler where experimentation is the path to victory. Choose a class, assemble unique Packs, fuse cards together, craft them into monsters, and watch your creation battle automatically.

Every run is an opportunity to discover a new way to break the game.

Every class offers a different fantasy, different relics, and different starting Packs.

Master elemental magic as the Elementalist.
Rain arrows from afar as the Archer.
Embrace chaos as the Joker and build your own custom starting setup from almost any Pack in the game.

Each class includes:

• Unique Innate Skill
• Exclusive Relics
• Dedicated starting Packs
• Distinct strategies and synergies

No two classes play the same.

Cards in Autocard are organized into thematic Packs. (~10 cards, 3 relics and special events)

At the start of a run, your class determines your starting packs, shaping the cards and synergies you'll discover. Then during the run you will have to choose up to 4 packs to mix and match.

A Pyromancer run feels completely different from a Trapper build.
A Strength-focused Peasant plays nothing like a Luck-based Joker.

Because you can't force the same pack combinations, every run creates new possibilities, and challenge to overcome.

Fuse your best cards and create the perfect one

Autocard's Fusion System allows you to merge cards together and create entirely new combinations.

Combine support effects with powerful attacks.
Merge two synergy pieces into a single centerpiece.
Transform an ordinary card into the engine that drives your entire build.

The fused card inherits the effects of both originals, opening the door to countless strategies.

Craft a Single Card Into a Monster

Found the perfect card?

Keep upgrading it.

Crafting events let you add effects and increase the power of your cards throughout a run.

There is no strict limit.

A single card can become the heart of your strategy as you continue improving it again and again.

Every run tells a different story.

[GIF: Same card shown evolving through multiple crafting upgrades]

Strength | Dexterity | Intelligence | Luck | Charisma | Willpower.

Unlike traditional RPGs, attributes don't provide passive bonuses.

Instead, cards scale directly from them.

Generate Dexterity to unleash rapid attacks.
Stack Intelligence to unleash devastating spells.
Build around Charisma to empower your pets.

Attributes become resources that fuel your strategy.

Only cards placed on your active board participate in combat.

Every slot matters.

Choose which cards deserve a place in your engine, discover powerful combinations, and optimize your setup to squeeze every advantage from your build.

Simple decisions can completely transform the outcome of a battle.


Travel through a series of encounters where every choice shapes your build.

Acquire new cards.
Collect relics.
Craft upgrades.
Unlock powerful synergies.

Survive long enough to challenge one of the game's bosses and push through increasingly difficult Ascension levels.

Put your builds to the test against the community.

Arena is an asynchronous PvP mode where you battle ghost versions of other players.

Choose powerful Arena modifiers.
Adapt your strategy over multiple days.
Earn rewards in Casual mode.
Climb the rankings in Ranked mode.

Can your build reach 12 victories before suffering 5 defeats?

• 5 unique starting classes
• 19 thematic Packs
• 250+ cards
• 90 relics
• Card Fusion system
• Unlimited Crafting possibilities
• Adventure Mode with Ascension difficulties
• Casual and Ranked Arena modes
• Meta progression and unlockables
• Steam Achievements
• Countless build combinations to discover

The next broken build is always one run away.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Any
    • Processor: Any
    • Memory: 2 GB RAM
    • Graphics: None required
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 350 MB available space
    • Sound Card: Any
    • VR Support: Not Supported
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: Any
    • Processor: Any
    • Memory: 2 GB RAM
    • Storage: 350 MB available space
    • Sound Card: Any
    • VR Support: Not Supported
    Recommended:

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    Overall Reviews:
    Positive (17 reviews)






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