Dig deep, die often, come back stronger. Mine, fight, and gamble your way through roguelite runs to build the ship that blasts you off a dying Earth to richer worlds.

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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“Texplore is in Early Access because it’s still being built and is not content-complete. The current build is playable and represents the core direction of the game (mining/drilling, combat, upgrades, and runs), but major parts are still being expanded and iterated on.

Early Access is how I want to develop Texplore with the community, so players can influence:

Combat feel and difficulty pacing

Progression balance (upgrade costs, resource pacing, run length)

What makes the Moon mechanically distinct from Earth

Which content and systems get prioritized next (bosses/enemies, Moon mechanics, onboarding, progression depth)

This is not a finished game looking for final testing. It’s a playable alpha/beta-style build that will evolve as new content and systems are added and refined.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“Current estimate: 8–14 months. That’s a target range, not a guarantee—development timelines can change as features are tested and iterated on. I’ll keep the store page and Community Hub updated as milestones shift.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“My goal for the full version is for Texplore to have more variety, stronger world identity, and deeper progression than the Early Access build.

What I’m currently planning/exploring includes:

More enemy and boss variety (with more distinct encounter patterns and rewards)

Moon changes to make it feel meaningfully different from Earth (mechanics/hazards are being tested and may evolve)

Additional replayability/progression layers beyond the current foundation (final direction depends on what best fits the game and what players respond to)

Improved onboarding/tutorialization and UI/UX quality-of-life updates

Ongoing balance and pacing adjustments across weapons, upgrades, resources, and difficulty

Plans may change as development continues, and some features may be revised or cut if they don’t improve the game.”

앞서 해보기 버전은 현재 어떤 상태인가요?

“The Early Access version of Texplore is playable, but it is not content-complete.

Currently included:

Mining/drilling, movement/jetpack, and combat

A working progression foundation (shop/skill upgrades)

Save/load

Earth and Moon are accessible

2 world boss encounters are included, with limited boss/enemy variety overall

Still in progress:

More enemy and boss variety, and better encounter pacing

Moon mechanics that clearly differentiate it from Earth

More guidance/onboarding and smoother UI/UX

Balance tuning across different playstyles

Additional accessibility and quality-of-life options over time

Because systems are still evolving, larger updates may include balance changes and occasional redesigns. I’ll document major changes in patch notes and dev updates.”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“I expect the price may increase over time as major updates add significant content and features and/or when Texplore leaves Early Access. I’m not committing to exact timing for price changes.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“I plan to collect feedback primarily through Steam Discussions (and potentially Discord), and to share progress through patch notes and periodic dev updates. I also expect to run occasional polls or focused threads around major design decisions (combat feel, Moon mechanics, progression pacing, and what to prioritize next).

Community feedback and play patterns will influence what gets built next and how systems are tuned.”
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게임 정보

Drill into a dying Earth in roguelite runs: mine, fight, cash out, and upgrade your guy to push deeper every attempt—until you can build the rocket and break out to the next world.

  • Procedurally generated runs (randomly placed caves, ores, and mobs)

  • Cash-out economy: sell loot → upgrade drill / jetpack / hull + weapons

  • Performance-based meta progression (Skill Points awarded by how well you do)

  • Lucky Roll: spend XP to gamble for wild per-run boosts

  • Boss per world + depth milestones/achievements

  • Moon endgame: rarer ores, harder enemies, nastier boss

AI 생성 콘텐츠 사용 공개

개발사는 게임에서 AI 생성 콘텐츠를 사용하는 방법을 다음과 같이 설명합니다.

Some art assets were created with AI-assisted tools using my prompts and then edited/painted over by me for consistency and final polish

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 10/11
    • 프로세서: Intel Core i3 or equivalent
    • 메모리: 4 GB RAM
    • 그래픽: DirectX 11 compatible GPU
    • 저장 공간: 500 MB 사용 가능 공간
    • 사운드카드: Onboard or equivalent
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
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