Dig deep, die often, come back stronger. Mine, fight, and gamble your way through roguelite runs to build the ship that blasts you off a dying Earth to richer worlds.

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此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Texplore is in Early Access because it’s still being built and is not content-complete. The current build is playable and represents the core direction of the game (mining/drilling, combat, upgrades, and runs), but major parts are still being expanded and iterated on.

Early Access is how I want to develop Texplore with the community, so players can influence:

Combat feel and difficulty pacing

Progression balance (upgrade costs, resource pacing, run length)

What makes the Moon mechanically distinct from Earth

Which content and systems get prioritized next (bosses/enemies, Moon mechanics, onboarding, progression depth)

This is not a finished game looking for final testing. It’s a playable alpha/beta-style build that will evolve as new content and systems are added and refined.”

这款游戏的抢先体验状态大约持续多久?

“Current estimate: 8–14 months. That’s a target range, not a guarantee—development timelines can change as features are tested and iterated on. I’ll keep the store page and Community Hub updated as milestones shift.”

计划中的完整版本和抢先体验版本到底有多少不同?

“My goal for the full version is for Texplore to have more variety, stronger world identity, and deeper progression than the Early Access build.

What I’m currently planning/exploring includes:

More enemy and boss variety (with more distinct encounter patterns and rewards)

Moon changes to make it feel meaningfully different from Earth (mechanics/hazards are being tested and may evolve)

Additional replayability/progression layers beyond the current foundation (final direction depends on what best fits the game and what players respond to)

Improved onboarding/tutorialization and UI/UX quality-of-life updates

Ongoing balance and pacing adjustments across weapons, upgrades, resources, and difficulty

Plans may change as development continues, and some features may be revised or cut if they don’t improve the game.”

抢先体验版本的现状如何?

“The Early Access version of Texplore is playable, but it is not content-complete.

Currently included:

Mining/drilling, movement/jetpack, and combat

A working progression foundation (shop/skill upgrades)

Save/load

Earth and Moon are accessible

2 world boss encounters are included, with limited boss/enemy variety overall

Still in progress:

More enemy and boss variety, and better encounter pacing

Moon mechanics that clearly differentiate it from Earth

More guidance/onboarding and smoother UI/UX

Balance tuning across different playstyles

Additional accessibility and quality-of-life options over time

Because systems are still evolving, larger updates may include balance changes and occasional redesigns. I’ll document major changes in patch notes and dev updates.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“I expect the price may increase over time as major updates add significant content and features and/or when Texplore leaves Early Access. I’m not committing to exact timing for price changes.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“I plan to collect feedback primarily through Steam Discussions (and potentially Discord), and to share progress through patch notes and periodic dev updates. I also expect to run occasional polls or focused threads around major design decisions (combat feel, Moon mechanics, progression pacing, and what to prioritize next).

Community feedback and play patterns will influence what gets built next and how systems are tuned.”
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关于此游戏

Drill into a dying Earth in roguelite runs: mine, fight, cash out, and upgrade your guy to push deeper every attempt—until you can build the rocket and break out to the next world.

  • Procedurally generated runs (randomly placed caves, ores, and mobs)

  • Cash-out economy: sell loot → upgrade drill / jetpack / hull + weapons

  • Performance-based meta progression (Skill Points awarded by how well you do)

  • Lucky Roll: spend XP to gamble for wild per-run boosts

  • Boss per world + depth milestones/achievements

  • Moon endgame: rarer ores, harder enemies, nastier boss

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

Some art assets were created with AI-assisted tools using my prompts and then edited/painted over by me for consistency and final polish

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10/11
    • 处理器: Intel Core i3 or equivalent
    • 内存: 4 GB RAM
    • 显卡: DirectX 11 compatible GPU
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: Onboard or equivalent
    推荐配置:
    • 需要 64 位处理器和操作系统
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