Dig deep, die often, come back stronger. Mine, fight, and gamble your way through roguelite runs to build the ship that blasts you off a dying Earth to richer worlds.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Texplore is in Early Access because it’s still being built and is not content-complete. The current build is playable and represents the core direction of the game (mining/drilling, combat, upgrades, and runs), but major parts are still being expanded and iterated on.

Early Access is how I want to develop Texplore with the community, so players can influence:

Combat feel and difficulty pacing

Progression balance (upgrade costs, resource pacing, run length)

What makes the Moon mechanically distinct from Earth

Which content and systems get prioritized next (bosses/enemies, Moon mechanics, onboarding, progression depth)

This is not a finished game looking for final testing. It’s a playable alpha/beta-style build that will evolve as new content and systems are added and refined.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Current estimate: 8–14 months. That’s a target range, not a guarantee—development timelines can change as features are tested and iterated on. I’ll keep the store page and Community Hub updated as milestones shift.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'My goal for the full version is for Texplore to have more variety, stronger world identity, and deeper progression than the Early Access build.

What I’m currently planning/exploring includes:

More enemy and boss variety (with more distinct encounter patterns and rewards)

Moon changes to make it feel meaningfully different from Earth (mechanics/hazards are being tested and may evolve)

Additional replayability/progression layers beyond the current foundation (final direction depends on what best fits the game and what players respond to)

Improved onboarding/tutorialization and UI/UX quality-of-life updates

Ongoing balance and pacing adjustments across weapons, upgrades, resources, and difficulty

Plans may change as development continues, and some features may be revised or cut if they don’t improve the game.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The Early Access version of Texplore is playable, but it is not content-complete.

Currently included:

Mining/drilling, movement/jetpack, and combat

A working progression foundation (shop/skill upgrades)

Save/load

Earth and Moon are accessible

2 world boss encounters are included, with limited boss/enemy variety overall

Still in progress:

More enemy and boss variety, and better encounter pacing

Moon mechanics that clearly differentiate it from Earth

More guidance/onboarding and smoother UI/UX

Balance tuning across different playstyles

Additional accessibility and quality-of-life options over time

Because systems are still evolving, larger updates may include balance changes and occasional redesigns. I’ll document major changes in patch notes and dev updates.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'I expect the price may increase over time as major updates add significant content and features and/or when Texplore leaves Early Access. I’m not committing to exact timing for price changes.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I plan to collect feedback primarily through Steam Discussions (and potentially Discord), and to share progress through patch notes and periodic dev updates. I also expect to run occasional polls or focused threads around major design decisions (combat feel, Moon mechanics, progression pacing, and what to prioritize next).

Community feedback and play patterns will influence what gets built next and how systems are tuned.'
Meer informatie
Dit spel is nog niet beschikbaar op Steam

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Over dit spel

Drill into a dying Earth in roguelite runs: mine, fight, cash out, and upgrade your guy to push deeper every attempt—until you can build the rocket and break out to the next world.

  • Procedurally generated runs (randomly placed caves, ores, and mobs)

  • Cash-out economy: sell loot → upgrade drill / jetpack / hull + weapons

  • Performance-based meta progression (Skill Points awarded by how well you do)

  • Lucky Roll: spend XP to gamble for wild per-run boosts

  • Boss per world + depth milestones/achievements

  • Moon endgame: rarer ores, harder enemies, nastier boss

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

Some art assets were created with AI-assisted tools using my prompts and then edited/painted over by me for consistency and final polish

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10/11
    • Processor: Intel Core i3 or equivalent
    • Geheugen: 4 GB RAM
    • Grafische kaart: DirectX 11 compatible GPU
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: Onboard or equivalent
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
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