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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hypernet Explorer runs a complex society simulation built from many interlocking systems. My goal is to keep adding layers to it, so that players discover emergent mechanics and experience stories that were never scripted.
Due the sheer amount of already existent combination of classes skills and player biologies everything need extensive testing.”

Approximately how long will this game be in Early Access?

“I expect the game to stay in Early Access for about four years, maybe longer. The scope is wide, and I would rather take the time to polish each system properly than rush to version 1.0. Updates will be almost daily on the unstable branch.”

How is the full version planned to differ from the Early Access version?

“The full game will have a finished main dungeon, built from thousands of map pieces. Every location that is currently locked on the world map, such as the capital cities, will get its own handcrafted map. The full game will also include RTS and incremental game elements for managing anything from nations to entire planets, along with many handcrafted dungeons and locations scattered across Earth and other planets.”

What is the current state of the Early Access version?

“The game is fully playable, with many hours of content. The main dungeon is under construction and can be explored down to Floor 20.
Most of the society simulation is already in: every NPC has a job, a family and a life of their own, while governments change through elections, coups and wars.
You can build a hyperdeck and access a fully simulated retro , explore the world in 3D voxels, sit in the ONU assembly and travel through a procedural universe.
During Early Access you may run into bugs, crashes, unfinished areas and frequent balance changes, and saves may not be compatible between major updates.





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Will the game be priced differently during and after Early Access?

“The price of 1.0 version will slightly increase but will not change afterwards.”

How are you planning on involving the Community in your development process?

“Early Access lets the players and me fully test new features and balance the RPG side of the game. Since the game's code is open source, I also plan to work alongside mod creators to make the game fully moddable, with Steam Workshop support.

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This game is not yet available on Steam

Planned Release Date: October 2026

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About This Game

Hypernet Explorer is an immersive-sim RPG and society simulator set in a cursed 2001. After the Y2K bug shattered reality and wiped out modern computers, humanity rebuilt civilization using arcane magic, cybernetics, and hypercapitalism.

A 92-floor skyscraper barely holds the broken cosmos together. You can climb it and claim your place among the gods, or you can completely ignore it to just live the life you want. Run a galaxy-spanning pizza joint, speculate on human souls, develop psionic powers, or negotiate treaties with the goblin horde in the ONU Assembly. Do what thou wilt.

Core Mechanics


  • Fully simulated society: Every NPC has a job, a bank account, physical and social needs, and a web of pre-existing relationships with the people of their town. The simulation runs off-screen while you sleep or travel: governments change, companies boom or bust, and NPCs marry, leave their town to visit friends in other cities, grow older and wiser over the years, and have their worldview reshaped by life events. Your party of adventurers are just a small cog in the machine and the world is just fine without you: if you don't climb the Omega Tower fast enough, another party of adventurers will snatch all the loot and get all the glory.
  • Empathize: Converse, flirt, bribe, spew propaganda, or ask any NPC or enemy in the world to join your party. Your companions do not just blindly follow you, but constantly react to their surroundings, having goals and dreams that are not always aligned with each other. They will argue over world events while driving, comment on the destinations you reach, fight over loot sharing, teach you their own skills, and comfort one another after traumatic events.
  • Realpolitik: Pick your allegiance among the global hyperpowers or found your own faction or political party. Recruit private armies, try to win the elections, or sit as a diplomat in the ONU Assembly to pass or veto global laws that will shake society to its core.
  • Meat Sacks: Individual body parts and hormone levels are tracked. Help repopulate Earth through many different means of reproduction, from eggs to spores. Contract and spread more than 200 diseases, collect new body parts from your fallen enemies or order them online, then graft them onto your body to create an unholy abomination.
  • Unchecked Hypercapitalism: Buy and sell real estate, squeeze tenants for rent, trade oil on the stock exchange, acquire existing shops, copyright your created spells, or summon market entities by burning stock options in battle. And why stop on Earth? The cosmos offers plenty of room to expand your operations! Strip-mine asteroids and use their materials to build your dream resort at the edge of the observable universe, meet procedural alien species, and introduce them to the concept of "pizza".

Story Mode


Join Em and Bubba, an amnesiac wannabe witch with a gun and a Napolitexan mechanic turned Nobel Prize laureate, on their road trip: Em has accidentally killed God, and Bubba is experiencing a midlife crisis after breaking up with Eris, the Goddess of Discord.

Ride their experimental camper van down strange roads, meet stranger locals, and learn as many grimories as your brain can hold. During this trip, you are constantly hunted by the Holy Inquisition, annoying fans, and prickly Hexapedia editors who use the most intimate details of your private life for their wiki entries.

Unravel a continent-wide conspiracy involving the Guild of Wizards, demons made of sentient oil, a jealous goddess, and an infohazard for which Em happens to be patient zero.

Persistent World


Planet Earth is a ticking time bomb: on 21 December 2012, the planet Nibiru is going to collide with Earth and cause the end of the world. The global hyperpowers have already made evacuation plans and humanity will persist, but if you want to keep our home planet intact, you must find a way to stop it yourself.

Thankfully, you are not the only one trying to solve this problem: every save file shares the exact same persistent world. Your different parties can collaborate across runs, trade members, share player-built bases, swap rare items, and pass down research and funds.

Even when you are playing another save, your idle parties remain active in the simulation. Unexpected surprises can happen when loading an old savegame: an adventurer you left completely broke could now be sitting on billions in stock equity.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game does NOT use generative AI for images, 2D art, textures, music, or sound effects.
Generative AI and AI tools are used exclusively in the following areas:
- Development Code: AI coding assistants were used as productivity tools to assist in writing and maintaining the game's codebase.
- Visuals and 3D Models: All 3D models in the game are procedural. AI was not used to produce 3D meshes or textures directly; it was only used to assist in writing the code that at runtime procedurally generates and combines these models.
- In-Game Text and Dialogues: AI tools were used to help build the database of string banks and templates used by the NPC dialogue and description systems. These texts serve as temporary placeholders and will be rewritten by hand.
- Optional Local GGUF Model: The game includes support for an offline, local GGUF language model for dynamic text generation. This feature is entirely optional: when the model is absent or disabled, the game runs standard procedural logic using the built-in string banks.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 8/8.1/10/11 (64-bit)
    • Processor: Intel Core i3-3220 / AMD FX-4300 (dual core, 2.5 GHz+) or better
    • Memory: 8 GB RAM
    • Graphics: GPU with WebGL 2 support (DirectX 11 / OpenGL 4.1 or better)
    • DirectX: Version 11
    • Storage: 6000 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-6600 / AMD Ryzen 5 1600 or better
    • Memory: 16 GB RAM
    • Graphics: Dedicated GPU with 2 GB VRAM (NVIDIA GTX 960 / AMD RX 470 or better)
    • DirectX: Version 11
    • Storage: 9000 MB available space
    • Sound Card: Any DirectX compatible sound card
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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