An extraordinary post-apocalyptic adventure. Play as a girl who controls zombies. Use this power as both weapon and key, strategically command the undead to solve puzzles, overcome dangers, and uncover the truth behind her brother's disappearance.

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Vroegtijdige toegang

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Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The game's content is currently more than halfway complete, with a relatively comprehensive and polished set of core gameplay mechanics. I hope to let players experience the game early, actively communicate with them, gather suggestions, and improve upon its shortcomings while laying the groundwork for future development.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'The Early Access phase will last until approximately the end of May 2026. The full version will be released once all chapters of the game are completed.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'I plan to add new chapters in the future to enrich the gameplay and story content.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'In the Early Access version, players will experience the first three chapters, featuring the game's three core skills: Capture, Manipulation, and Assimilation. As they progress through these chapters, players will gradually unlock these abilities and utilize a complete skill upgrade system to solve level puzzles, break through zombie hordes, collect clues and logs, complete stages, and gradually uncover the story behind the protagonist.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price will not change during Early Access and will be increased when the game officially launches.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I will post weekly development updates in the community, explain gameplay mechanics, share gameplay demonstration videos on video platforms, collect player feedback, and actively improve the game's shortcomings.'
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Over dit spel

At the twilight of the apocalypse, will you be a Zombie Herder, or humanity's Savior?

In a crowd, those who stand apart often invite envy or jealousy; those who are stronger may find themselves demanded of even more. Even seclusion in mountain forests cannot sever the world's shackles completely.

Ten years ago, a biochemical virus swept across the globe. Though humanity fought back with all its might, it could not withstand the relentless waves. Now, the world has fallen into chaos—most of mankind has become the walking dead.

Amidst this catastrophe, a young girl and her brother struggle to survive. Yet the virus continues to mutate, and the world itself is quietly changing. Some who appear uninfected may have already undergone genetic transformations, while among the walking dead, certain individuals are gradually developing consciousness.

The girl slowly discovers she possesses a unique ability: she can control certain zombies. Others like her—mutated yet asymptomatic—exist in the world, often bearing different powers, but are hunted by local warlord organizations for that very reason.

If it were you, would you choose the so-called future of humanity, or the path of self-preservation?

The siblings must face not only zombies, but also evade even more terrifying pursuers. After a sudden accident separates them, the young girl embarks on a long journey to find her brother.

Gameplay Introduction

  • In Chapter 1, the girl arrives at the great tree where she promised to meet her brother. Delayed along the way, she finds only a letter left behind. Having waited so long, her brother feared the worst and set out for the city to search for her.

  • Chapter 1 serves as an introduction to familiarize players with basic controls and mechanics. Players begin with the first skill: Capture Skill, which can capture single or multiple zombies of the same level.

  • Captured zombies can be issued three commands: Attack, Follow, and Standby.

  • The chapter contains five distinct areas, each with unique terrain and visual style.

  • Players then unlock the second skill: Control Skill. This allows precise commands for captured zombies to move or attack designated targets. Players can also upgrade skills to enhance captured zombies' stats.

  • In Chapter 2, players follow the girl into the city. Light rain falls from the gloomy sky, hinting at an oppressive, ominous atmosphere.

  • Players will encounter new and higher-level zombie types, while watching for enemies lurking in the shadows.

  • This chapter features four areas in a more open, expansive map with significantly increased difficulty.

  • Chapter 2 brings the first boss battle and introduces a summoning mechanic to call more zombies for assistance.

  • Players can also briefly capture Summoners—when captured, they temporarily convert all nearby low-level zombies into friendly units, allowing players to issue commands and turn the tide of battle.

  • In Chapter 3, players will search for clues about their brother inside a hospital. This chapter features five floors, plus eight illusory environments of varying difficulty levels.

  • Chapter 3 unlocks the third skill—Assimilation. This ability allows players to temporarily blend into hordes of equal-level zombies without being attacked, significantly boosting health and defense while also enabling them to sense hidden zombies.

  • Players must solve floor-specific puzzles to find keys hidden across multiple rooms. Unlocking too many rooms triggers hallucinations, teleporting players to isolated illusory spaces. The more rooms unlocked, the more frequent the hallucinations become, and the more complex the puzzles within these spaces will be.

  • There's even more exciting content awaiting your discovery!

A Word from the Developer

As a solo developer with limited time and energy, I will do my utmost to present the game in its best form. I hope more people will learn about and follow this project.

If you're interested, please consider adding it to your Steam Wishlist. I update the latest developments weekly on the Steam Community and welcome your comments, ideas, and suggestions anytime.

Thank you for reading and for your support!

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Win 10
    • Processor: Intel Core i5 @ 2.5 GHz or equivalent
    • Geheugen: 8 GB RAM
    • Grafische kaart: GTX 1060 or RX 6600 XT
    • DirectX: Versie 11
    • Opslagruimte: 6 GB beschikbare ruimte
    • Aanvullende opmerkingen: Requires a 64-bit processor and operating system
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Win 10
    • Processor: Intel Core i5 @ 3.0 GHz or AMD Ryzen 5 or equivalent
    • Geheugen: 16 GB RAM
    • Grafische kaart: RTX 3060 or RX 7600xt or equivalent
    • DirectX: Versie 11
    • Opslagruimte: 8 GB beschikbare ruimte
    • Aanvullende opmerkingen: Requires a 64-bit processor and operating system

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