《Ragdoll Operations》是一款以物理為核心驅動的第三人稱射擊遊戲。投入混亂的行動任務中,在精準的槍戰、強烈的後座力與誇張的布偶物理反應之間大肆廝殺,把敵人轟飛到地圖各處,讓每一場交火都變成充滿動作喜劇風格的時刻。

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此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Ragdoll Operations is being released in Early Access because I want to finish the game together with the players, not in isolation. The core systems – shooting, movement, and physics-driven ragdoll combat – are already fun and playable, but the game still needs balancing, more content, and lots of feedback from real players.

Early Access will let me test weapon feel, difficulty, performance, and level design on many different hardware setups and playstyles. Based on community feedback, I plan to refine the combat flow, add new missions, enemies and weapons, improve AI behaviour, and polish the overall experience.

In short, Early Access gives me the opportunity to iterate quickly with the community and make sure the final version of Ragdoll Operations is as satisfying and replayable as possible.」

這款遊戲的搶先體驗時間大約會持續多久?

「We expect Ragdoll Operations to remain in Early Access for approximately 6 to 12 months. This window gives enough time to expand the amount of content (missions, enemies, weapons and modes), gather feedback on balance and performance, and iterate on systems like AI, co-op and progression. The exact length may change depending on community feedback and how quickly the planned features reach the level of quality we want for a full release.」

正式版預計會與搶先體驗版有何不同?

「We plan for the full version of Ragdoll Operations to expand both the amount and variety of content. Our current goals include adding more missions, weapons and enemy types, as well as “end of level” boss-style encounters that make certain operations feel like real set-piece finales.

We are also planning to experiment with additional game modes, such as a horde / zombie-style mode that focuses on survival against large waves of enemies. Alongside new content, the full release is expected to feature better balancing, improved AI behaviour, more polished visuals and audio, and overall quality-of-life improvements based on feedback from Early Access players.」

搶先體驗版目前的開發進度如何?

「The Early Access version of Ragdoll Operations already includes the core experience: physics-driven third-person shooting, the active ragdoll movement system, several handcrafted missions, multiple weapon types, and basic enemy AI with different behaviours and difficulty options. It is fully playable from start to finish as an arcade-style action game, but it is still being tuned for balance and performance and may contain bugs or rough edges.

What is mainly missing at this stage is content variety and long-term progression. Boss-style encounters, additional modes (such as horde / zombie-like variants), more maps, more enemy types, and further polish on visuals, audio, UI and co-op features are all things we plan to build together with the community during Early Access.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan to offer Ragdoll Operations at a lower price during Early Access to reflect that the game is still in development and to thank early supporters. As we add more content and polish for the full release, we expect to raise the price to its normal level at or around the end of Early Access.」

在開發過程中,您打算如何與社群互動?

「I plan to involve the community very directly in the development of Ragdoll Operations.

Players will be encouraged to share feedback and bug reports through the Steam forums (and a community Discord if there is enough interest). I want to hear which weapons feel good or weak, which missions are fun or frustrating, and what kind of modes or boss ideas players would like to see next.

Based on this feedback I plan to:

Adjust balance (weapons, enemies, difficulty levels).

Prioritize new content such as maps, modes and boss encounters.

Run small polls or discussions before making bigger design decisions.

The goal is to iterate in short cycles, communicate the changes in patch notes, and shape the final version of the game together with the community rather than building it in isolation.」
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預計發行日期: 待公告

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關於此遊戲

Ragdoll Operations 是一款以物理為核心的動作向第三人稱射擊遊戲,將精準的射擊機制與誇張搞笑的布偶物理動畫結合在一起。每一發子彈、每一次爆炸、每一次碰撞都會打亂角色的重心,把戰場變成一幕完全失控的動作喜劇。你的目標是與隊友並肩作戰,完成任務、擊敗敵人,並設法在這場混亂之中保持站立。

在遊戲中,精準瞄準固然重要,但同樣關鍵的還有:掌控被後座力甩來甩去的身體,以及跌跌撞撞往前衝的士兵。從室內突襲到開闊地帶的交火,從被手榴彈炸散的敵方小隊,到各種以物理為基礎的迷你場景,每一場戰鬥都因為布偶物理而在每一局帶來截然不同的畫面。

主要特色

  • 以物理為基礎的主動布偶角色操控

  • 第三人稱視角下流暢的移動與瞄準系統

  • 步槍、手槍、霰彈槍以及各類爆炸物等多種武器類型

  • 具備不同難度等級的任務與高度可重玩的關卡場景

  • 節奏明快的街機風射擊玩法,上手容易但難以精通

  • 風格化美術與誇張的布偶動畫,營造以娛樂為核心的遊戲氛圍

Ragdoll Operations 將嚴肅的戰術抉擇與荒誕的物理喜劇結合在一起,致力於帶來一款節奏緊湊、極具重玩價值的動作體驗——那種會讓你想一再跟朋友打開遊戲說出「再來一局!」的作品。

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

This game uses traditional, non-generative AI only for gameplay logic such as enemy navigation, combat behavior, and basic decision-making (for example taking cover, flanking, or reacting to player actions).

We do not use generative AI to create art, animation, audio, or text, and we do not use AI for biometric analysis, surveillance, or player profiling. No player data is used to train any AI systems.

成人內容說明

開發者表示產品內容如下:

This game contains frequent stylized violence using firearms and explosives.
Human-like characters are shot, blown up, and knocked down with exaggerated ragdoll physics.
Visible stylized blood effects can appear when characters are hit or die, but there is no dismemberment and no realistic gore.
There is no nudity or sexual content.
Players who may be sensitive to depictions of gun violence, blood, or death should take this into account.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 64-bit
    • 處理器: ntel Core i5-4460 / AMD FX-6300 or equivalent
    • 記憶體: 8096 MB 記憶體
    • 顯示卡: nVIDIA GeForce GTX 960 / AMD Radeon RX 470 (4 GB VRAM)
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 10 GB 可用空間
    • 音效卡: DirectX compatible sound card
    建議配備:
    • 需要 64 位元的處理器及作業系統
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