Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.
Recent Reviews:
Very Positive (74) - 89% of the 74 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,761) - 92% of the 1,761 user reviews for this game are positive.
Release Date:
Mar 13, 2018
Developer:
Publisher:

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Recent updates View all (54)

January 18

Patch Release 7.91

Welcome to this special new patch for Ghost of a Tale!

In this one we’ve fixed quite a few things but also optimized the game even more (including the jail, commissary, etc.) in prevision for next month’s release on consoles. The photo mode has also gained the often requested focus distance control and we’ve added a couple of items for Tilo to wear.

But most importantly, this patch contains brand new character theme tracks composed by Mathieu. As previously indicated they have been recorded by the London Symphony Orchestra and they’re, simply put, amazing. But don't take my word for it and listen to the theme of Tam & Farrow here:

https://youtu.be/QDpa12keCNM
In the same vein, whenever you transition to a new area in-game you will be greeted by new music tracks to emphasize the location’s atmosphere. It’s one of the things players always wished there were more of in the game.

On a different topic, over the last few months we’ve watched a lot of play-throughs and we’ve seen that most players just hit the quicksave button whenever they hide. Which means many of them will only have ONE save to rollback to (namely the autosave) if they decide they made a wrong decision in a dialog or if they stumble upon an issue that prevents them from moving ahead in a quest.

In order to alleviate that, we’ve implemented a new rolling quicksave system comprised of 5 slots. In other words, when you hit the quicksave button, the save will get created in the next available quicksave slot, looping from number 5 back to number 1. That way, you’ll always have 5 quicksaves available for you to roll back to.

We hope this will make your playing experience even more enjoyable! :)


Fixed:
  • Spiderwebs, urns and fake beards are a little too dark sometimes.
  • Case where Silas’ key can be picked up.
  • Achievement for closing all the shutters triggers too early.
  • Achievement for disposing of all the spiders triggers too early.
  • Couple of typos.
  • The windows’ fade planes remain translucent (instead of being black).
  • Light leaking in several places.
  • Some missing colliders.
  • A few plants on the shore change rotation when getting close to them.
  • In option menus, you can’t go down with the Dpad when selecting a dropdown menu.
  • Rare bug involving a certain magpie and a chest in the Great Hall.
  • An asterisk remains visible in the Misc and Keys categories of the inventory when it should not.
  • Fixed a rare case of Tilo getting stuck in the lower Great Hall with the elevator up.

Changed:
  • Improved performance in many locations (jail, commissary, shore, etc.).
  • Rezzia won’t disappear at night if you’re in the middle of the commissary quest.
  • Photo mode instructions stay on the screen a little longer before fading away.
  • Improved songs’ volume.

Added:
  • Added Chinese title art.
  • Added new ambient musics to many locations (11 new tracks in total).
  • New cloth items have been added in Silas’ chest as a quest reward.
  • New score added to the final battle.
  • Brand new character theme musics added during dialogs.
  • Added focus distance control in photo mode.
  • Added new rolling quicksaves system.
22 comments Read more

October 18, 2018

Patch Release 7.45

Hello everyone, this is a small patch fixing a couple of bugs which you guys reported to us recently (thanks!). :)

Fixed:
  • Texture stretching on some of the catacombs' walls.
  • Some visual section toggling issues.
  • Tilo's flower book remains stuck on the first page.
  • One of the guards in the barracks doesn't go back to bed after being awoken.
14 comments Read more

About This Game

Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.

You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….

About the team:


Ghost of a tale is developed by a very small team. Lionel "Seith" Gallat does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.

System Requirements

    Minimum:
    • OS: Windows 7 64bit
    • Processor: Intel i5 - 2.5Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: Motherboard Integrated sound card
    • Additional Notes: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.
    Recommended:
    • OS: Windows 8.1 64bit
    • Processor: Intel i7 - 3.4Ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 (3GB) or AMD Radeon R9 285
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.

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