Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.
Recente recensies:
Erg positief (21) - 90% van de 21 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Erg positief (2,001) - 91% van de 2,001 gebruikersrecensies voor deze game is positief.
Releasedatum:
13 mrt 2018
Ontwikkelaar:
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Recente updates Alles weergeven (56)

22 maart

Patch Release 8.33

Hi all, this is a corrective patch which brings in all of the bug fixes and improvements that were developed for the recently released console versions (PS4 & Xbox One).

Enjoy! :)


Fixed:
  • Using the Dpad when rebinding a button (in the Controls menu) messes up the UI.
  • Rebinding gamepad sticks messes up the controls.
  • Footnotes sometimes appear as a single vertical line.
  • The credits scroll stops before reaching the end.
  • Can’t return to the main menu when the credits have stopped.
  • The Green Flame intro is skipped if you do a Start New Game after you already watched the intro once during your gaming session.
  • Lines in the quest tasks feedback UI sometimes overlap.
  • Rare cases where markers for a completed quest remain on the map.
  • After Tilo sends up an incorrect banner to the magpie and gets the expected negative to the EXP, should Tilo jump off the brazier the Magpie reacts again as though you just sent up the wrong banner (resulting in a secondary negative to the EXP reward).
  • Rare cases where Tilo acts as though he’s under attack by spiders even though they’re all dead.
  • Geometry holes.
  • Dead spiders sometimes make a noise and play their dead animation even though they’re already dead.
  • The save-while-you’re-hiding UI remains visible on screen if you do a Start New Game while Tilo is hiding in your current playing session.
  • Arachnophobia achievement is not granted after killing all spiders.
  • Section visibility issue near the starting cell in the jail.

Changed:
  • Torches' flickering has been greatly reduced as to not be so distracting.
  • Performance has been improved after Tilo's kidnapped to the Far Tower.
  • Debug options menu renamed to “Misc”.
18 opmerkingen Meer informatie

2 februari

Hotfix Patch 8.10 (-> 8.11)

Update:
Just uploaded patch 8.11 which fixes the issue with the Steam controller's triggers.
Hello all, here's a quick patch release (v8.10) to address some bugs that were reported to us this week. It also contains a thorough optimization pass on all of the game's particle systems, which should bring along a nice little performance boost for all the configurations.

Enjoy! :)

Fixed:
  • Silas speaks English in the German version (how rude).
  • The progress bar when launching the game is invisible.
  • The text of the footnotes sometimes appears under the footnote’s scrollbar.
  • The footnotes’ scrollbar sometimes appears scrolled all the way down when it shouldn’t.
  • Rare case of guards not being able to cross the jail’s drawbridge.
  • Bugs when restarting a new game from an ongoing session (including armor’s pauldrons issue).
  • Pine Cone tutorial UI issue.
  • Tilo can get stuck in a specific spot near the Far Tower.
  • Some light-leaking at the Far Tower location.
  • Rampart guard can sometimes leave his post and disappear (he was tersely reprimanded).
  • The brightness slider does not have an immediately visible effect when manipulated.
  • Section visibility issue when loading a save from scratch where Tilo's hiding in the basin of the courtyard's entrance.
  • The Steam controller's triggers are non-responsive.
Changed:
  • NPCs’ speech bubble icons now appear fainter when they're behind a wall.
  • Performance optimization pass on the game’s particles.
28 opmerkingen Meer informatie

Over dit spel

Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.

You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….

About the team:


Ghost of a tale is developed by a very small team. Lionel "Seith" Gallat does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 7 64bit
    • Processor: Intel i5 - 2.5Ghz
    • Geheugen: 3 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
    • DirectX: Versie 11
    • Opslagruimte: 5 GB beschikbare ruimte
    • Geluidskaart: Motherboard Integrated sound card
    • Aanvullende opmerkingen: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.
    Aanbevolen:
    • Besturingssysteem: Windows 8.1 64bit
    • Processor: Intel i7 - 3.4Ghz
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 770 (3GB) or AMD Radeon R9 285
    • DirectX: Versie 11
    • Opslagruimte: 5 GB beschikbare ruimte
    • Geluidskaart: DirectX 9.0c compatible sound card
    • Aanvullende opmerkingen: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.

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