Landmark Royale is a two-player real-time arena game built for streamers, where players battle to capture zones and use skills while viewers can send chat commands or donate to spawn monsters, create events, or disrupt actions, turning each match into unpredictable chaos.

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开发者的话:

为何要采用抢先体验这种模式?

“We are releasing in Early Access because the core game is already playable, and we want to improve it with real player feedback while continuing development. Early Access gives us the opportunity to refine gameplay balance, onboarding, usability, online features, and overall stability based on how players actually engage with the game.”

这款游戏的抢先体验状态大约持续多久?

“We expect the game to remain in Early Access for at least several months while we continue improving content, balance, polish, and overall stability. The exact duration will depend on development progress and player feedback.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We plan for the full version to offer a more complete and polished experience than the current Early Access build. Our goals include expanding gameplay content, improving progression and onboarding, refining game balance, enhancing interface and quality-of-life features, and continuing to improve online stability and overall presentation.

Our development plans may evolve during Early Access as we learn from player feedback, so we want to avoid making overly specific promises too early.”

抢先体验版本的现状如何?

“The current Early Access build contains the core gameplay loop that players can access today: account login, lobby setup, matchmaking, loadout/card selection, entering a match, playing through a full battle, and reaching the end-of-match results flow.

At this stage, the game is already playable in its main online competitive loop. The current build is focused on the core battle experience, while we continue improving onboarding, polish, balance, stability, and additional content during Early Access.

For the currently implemented gameplay features, please also refer to the "About This Game" section.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We are not currently planning a major pricing change during Early Access. If the scope of the game expands significantly over time, we may review pricing in the future, but we want the Early Access version to remain a fair entry point for players joining us during development.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community feedback will play an important role in shaping the game during Early Access. We plan to gather feedback from player discussions, bug reports, gameplay impressions, and general community response, and use that input to help prioritize balance changes, usability improvements, feature refinement, and overall polish.

We want Early Access to be a period of active iteration where player experience helps guide development priorities.”
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关于此游戏

About This Game

Landmark Conquest is a 2-Player PvP + Live Audience Interaction multiplayer action game.

Two streamers compete to capture four landmarks on the map, with the first to reach 1000 points claiming victory. But the real challenge comes from your live audience—they can summon monsters, cast skills, and even donate to unleash Bosses that disrupt your gameplay. This is the ultimate showdown between streamers and viewers, order and chaos.

Designed specifically for live streaming, audience interaction, and party gaming. Everyone can join the battle, and every second is full of unpredictable chaos.

Game Features

1. Streamer vs Audience—Everyone Joins the Chaotic Brawl

  • Viewers can type commands in chat to summon units, cast skills, and apply Buffs/Debuffs

  • Donations unlock elite monsters or devastating Bosses

  • Every donation can instantly turn the tide of battle

  • Viewers are no longer spectators—they’re the key force that determines victory

2. 2-Player Battle: Capture Landmarks, First to 1000 Points Wins

  • Four strategic landmarks on the map; capturing them accumulates points continuously

  • Defend landmarks under pressure from both enemy players and audience-summoned monsters

  • Movement, unit deployment, and capture timing are crucial to victory

  • Mastering the rhythm of offense and defense determines the final outcome

3. Unit Cards + Skill Cards—Build Your Custom Strategy

  • Choose from melee rushers, AoE mages, support units, pursuit casters, and more

  • Each unit has unique attack range, movement speed, and cooldown time

  • Units automatically follow the player and assist in combat

  • Freely combine cards to create rush builds, defensive builds, or hit-and-run tactics

4. Death & Respawn—Critical Turning Points in Battle Rhythm

  • Upon death, return to spawn point and enter respawn countdown

  • Cannot summon units or cast skills during respawn period

  • The downtime gives opponents a chance to expand their advantage

  • Avoiding death and exploiting enemy respawn windows are core high-level tactics

5. Built for Streaming—The Ultimate Interactive Gaming Experience

  • Perfectly blends competitive combat with audience participation

  • Ideal for streamer-fan interaction, friend parties, and interactive shows

  • Every viewer command and donation impacts the battle in real-time

  • Every stream is filled with laughs, surprises, and dramatic comebacks

Ready to embrace the chaos? Rally your audience and start an unprecedented battle for landmark supremacy!

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 x64 or newer
    • 处理器: Requires a 64-bit processor and operating system
    • 内存: 16 GB RAM
    • 显卡: GeForce GTX 960 (2048 MB) / AMD Radeon R9 280 (2048 MB)
    • 网络: 宽带互联网连接
    推荐配置:
    • 需要 64 位处理器和操作系统
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