《地標爭霸》是一款雙人即時對戰並支援直播觀眾互動的動作策略遊戲,玩家透過佔領地標、召喚兵種與施放技能來競爭佔領分數的勝利,觀眾則能輸入指令或抖內即時召喚怪物、干擾操作或觸發事件,使每一場戰局都充滿不可預測的混亂與戲劇性。

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此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「We are releasing in Early Access because the core game is already playable, and we want to improve it with real player feedback while continuing development. Early Access gives us the opportunity to refine gameplay balance, onboarding, usability, online features, and overall stability based on how players actually engage with the game.」

這款遊戲的搶先體驗時間大約會持續多久?

「We expect the game to remain in Early Access for at least several months while we continue improving content, balance, polish, and overall stability. The exact duration will depend on development progress and player feedback.」

正式版預計會與搶先體驗版有何不同?

「We plan for the full version to offer a more complete and polished experience than the current Early Access build. Our goals include expanding gameplay content, improving progression and onboarding, refining game balance, enhancing interface and quality-of-life features, and continuing to improve online stability and overall presentation.

Our development plans may evolve during Early Access as we learn from player feedback, so we want to avoid making overly specific promises too early.」

搶先體驗版目前的開發進度如何?

「The current Early Access build contains the core gameplay loop that players can access today: account login, lobby setup, matchmaking, loadout/card selection, entering a match, playing through a full battle, and reaching the end-of-match results flow.

At this stage, the game is already playable in its main online competitive loop. The current build is focused on the core battle experience, while we continue improving onboarding, polish, balance, stability, and additional content during Early Access.

For the currently implemented gameplay features, please also refer to the "About This Game" section.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We are not currently planning a major pricing change during Early Access. If the scope of the game expands significantly over time, we may review pricing in the future, but we want the Early Access version to remain a fair entry point for players joining us during development.」

在開發過程中,您打算如何與社群互動?

「Community feedback will play an important role in shaping the game during Early Access. We plan to gather feedback from player discussions, bug reports, gameplay impressions, and general community response, and use that input to help prioritize balance changes, usability improvements, feature refinement, and overall polish.

We want Early Access to be a period of active iteration where player experience helps guide development priorities.」
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關於此遊戲

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《地標爭霸》是一款雙人競技+直播觀眾即時干預的多人互動動作遊戲。

兩位實況主在地圖上爭奪四個地標,率先達到 1000 分獲勝。但真正的挑戰來自你的直播觀眾——他們可以透過聊天室指令召喚怪物、釋放技能,甚至用斗內投放 Boss 來干擾你。這是一場實況主與觀眾、秩序與混亂的終極對決。

專為實況直播、觀眾互動、派對遊戲打造。所有人都能參戰,每一秒都充滿變數。

遊戲特色

1. 實況主 vs 觀眾——全場參戰的混亂大亂鬥

  • 觀眾在聊天室輸入指令即可召喚兵種、釋放技能、給予 Buff/Debuff

  • 斗內(打賞)可解鎖精英怪物或毀滅級 Boss

  • 每一筆打賞都可能瞬間翻盤

  • 觀眾不再是旁觀者,而是真正影響勝負的關鍵力量

2. 雙人對抗:搶佔地標,率先 1000 分獲勝

  • 地圖有四個戰略地標,佔領可持續累積分數

  • 需要在敵人與觀眾怪物雙重壓力下防守據點

  • 走位、兵種配置、佔點時機都是致勝關鍵

  • 進攻與防守的節奏掌控決定最終勝負

3. 兵種卡+技能卡——打造你的專屬戰術

  • 近戰快攻兵、範圍法術兵、支援型兵種、追擊魔法兵等多種選擇

  • 每種兵種擁有不同攻擊距離、移動速度與冷卻時間

  • 兵種自動跟隨玩家並協助作戰

  • 自由組合卡片,打造快攻流、防守流或游擊流

4. 死亡重生——戰局節奏的關鍵轉折

  • 死亡後回到出生點,進入重生倒數

  • 重生期間無法召喚兵種或釋放技能

  • 空窗期讓對手有機會擴大優勢

  • 避免死亡、利用對手重生期是高階戰術的核心

5. 為直播而生——最佳互動遊戲體驗

  • 完美融合競技對抗與觀眾參與

  • 適合大型實況主與粉絲互動、朋友派對、互動節目

  • 觀眾的每個指令與打賞都即時影響戰局

  • 每場直播都充滿笑料、驚喜與戲劇性翻盤

準備好迎接混亂了嗎?召集你的觀眾,開啟一場前所未有的地標爭奪戰!

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 x64 or newer
    • 處理器: Requires a 64-bit processor and operating system
    • 記憶體: 16 GB 記憶體
    • 顯示卡: GeForce GTX 960 (2048 MB) / AMD Radeon R9 280 (2048 MB)
    • 網路: 寬頻網際網路連線
    建議配備:
    • 需要 64 位元的處理器及作業系統
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