A top-down 2D survival shooter with base building and crafting. Explore procedurally generated islands, secure resources, and defend—or raid—player bases in tense online PvP. Every run reshapes routes, chokepoints, and risk.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to refine a survival/crafting + base-building PvP loop with real players at scale. Balance for gathering rates, raiding/defense, progression pacing, and procedural island generation all benefit hugely from community feedback. Early Access lets us iterate quickly on weapons, building pieces, netcode feel, performance, and QoL while keeping the game fully playable.”

Approximately how long will this game be in Early Access?

“Our current plan is about 12–18 months (roughly 1.5 years). Timing may shift based on feedback and scope, but the goal is to leave EA once core features and content breadth feel complete and stable.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include:
More content: additional biomes/points of interest, more resources, new weapons & gear tiers, more building pieces (defenses, traps, utilities).
Systems depth & balance: better base raiding/defense options, revised crafting trees, tuning for solo vs squads.
Polish & performance: visual/audio passes, UI/UX improvements, accessibility options, optimization on low-end hardware.
Steam features: achievements, cloud save improvements, and broader localization.
Stability: server tools and moderation features, plus bug-fixes informed by EA testing.
(Features may adjust during development based on testing and community feedback.)”

What is the current state of the Early Access version?

“The EA build is playable and includes the core loop:
Top-down 2D combat on procedurally generated islands
Gathering, crafting, and early gear progression
Base building (foundations/walls/doors/storage)
Online PvP on authoritative servers; corpse looting; inventory management
Basic audio/visual polish and settings
Expect ongoing balance changes, bugs, and occasional progress wipes as we update world generation or progression.”

Will the game be priced differently during and after Early Access?

“Yes. We plan to launch EA at a lower introductory price and increase the price when we leave Early Access for 1.0”

How are you planning on involving the Community in your development process?

“Public roadmap & patch notes with frequent balance updates.
Discord/Steam forums for feedback on crafting trees, building pieces, and PvP balance.
Telemetry + playtests to tune progression, loot, and raiding.
Surveys & test branches before major patches.
We’ll iterate openly and prioritize changes that improve fairness, readability, and long-term replayability.”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

A top-down, 2D survival sandbox where you wash up on a procedurally generated island, scrape together your first tools, build a base, and try to outlast other players.

Chop trees, mine rock, stitch gear from whatever you can find, and turn a patch of beach into a fortress. Every run is different, and every sound could be someone scouting your walls.

Mature Content Description

The developers describe the content like this:

This game includes realistic violence. When living targets are hit, blood splashes can appear on the ground. Corpses remain after death, sometimes with small blood pools, and players can loot corpses. No dismemberment, torture, sexual content, drug use, or gambling. Online PvP and optional in-game chat may expose players to competitive or intense interactions.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.5 GHz (Intel Core i3-6100 / AMD FX-6300 or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Integrated DX11-capable GPU (Intel HD 4000 / AMD Radeon R5 or better)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Onboard / any
    • Additional Notes: 64-bit CPU & OS required. Keyboard & mouse recommended.
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: Quad-core 3.0 GHz (Intel Core i5-7500 / AMD Ryzen 3 1200 or better)
    • Memory: 8 GB RAM
    • Graphics: DX11 GPU with 2 GB VRAM (NVIDIA GTX 950 / AMD RX 460 or better; recent Intel UHD/iGPU also fine)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Onboard / any
    • Additional Notes: SSD recommended for fastest loading. Stable connection required for online multiplayer.
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