Plague has left a trail of destruction across 14th century Europe. Survivors confront sickness and scarce resources in a land rife with banditry. Fight for scarce resources and learn new crafting techniques. But at all times you MUST avoid the plague. This is the land of ‘The Black Death’.
Recent Reviews:
Mostly Positive (33) - 72% of the 33 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,015) - 62% of the 1,015 user reviews for this game are positive.
Release Date:
Apr 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have brought The Black Death to the Early Access community because we want players to join us in shaping this new medieval role-playing experience that offers a unique take on survival. As a multiplayer game, continuous community feedback is vital for us to enhance and evolve the strong foundations that we have built. This is your chance to get involved. Those who choose to take part in the Early Access scheme should expect bugs and potentially game-breaking issues, but can look forward to a dramatic and rapidly evolving simulation of medieval life.”

Approximately how long will this game be in Early Access?

“Our release date is still being planned. We are enough time to allow us to act on invaluable community feedback, add and extend features, improve performance and fix bugs.”

How is the full version planned to differ from the Early Access version?

“The full release version of The Black Death will include a whole host of features, many of which we have already begun work on. Server stability is a big focus for us, and testing through Early Access should allow us to incorporate an even more dense population and thriving world without sacrificing performance. The full release will have more playable professions and an increase in the size of the playable area and content included within the game.

We have a roadmap and are looking forward to working with the community with iterating and including their ideas.”

What is the current state of the Early Access version?

The Black Death currently has a strong foundation on which we can continue to build, with core mechanics such as combat, trading, hunger, crafting and plague systems already in place. We have a large Western European themed world, with a range of NPCs, animals, towns, mines, castle ruins and dramatic landscapes, providing an engaging sandbox experience.”

Will the game be priced differently during and after Early Access?

“Yes, the game price will increase after Early Access.”

How are you planning on involving the Community in your development process?

“We have exciting plans for the future of The Black Death and will work actively with the community to gather issues, feedback and ideas to further enhance the game. We’ll continue to provide updates, keeping players informed of changes/improvements through Steam and social media and will work closely with the community to create a roadmap of future features.”
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Recent updates View all (137)

July 16

SIG Presents: "Build-A-Base" Event! 16/07/2018 - 06/08/2018

Greetings Mercians!

We have an event for you all, to put your base building skills to the test! We invite you to read the details below, take part and send us your entries!

Event Duration:

Start Date: 16th July 2018 - 10:30 am GMT (UK Time)
End Date: 6th August 2018 - 11:59 pm GMT (UK Time)

Event Prize Tiers:



What is the event?

Players will need to craft and construct a base, or improve on their existing bases. There is no set theme for this event so player’s are encouraged to be as creative as possible in their designs and layouts!

There are three different Tiers of prizes for solo player builds and also a “Best Guild Base category too! Each tier is unique in its rewards with 5 items in total for each one with a Gold bonus.

Players can see the prize tiers on our events image at the top of this post.

Players can only send in ONE final submission of their base, Guilds can also only send in ONE submission, to keep things fair! So when your house base and Guild bases are ready to be shown off to the SIG team. Check the details below on how to contact us!

How to submit:
Players can submit their entries by email, by using our “Build-A-Base Event Form” or by sending a private message to SIG_Emily on Discord with your screenshots, videos, and info. This way, players can submit their entries with a minimal risk of others potentially copying their ideas, to keep it fair. The SIG Team will each choose their top 3 player base submissions, these will then be shortlisted and voted on again, until only 3 remain. The SIG Team will also pick their top Guild submission using the same process.

When the winners have been selected we will gather the screenshots, videos and Steam names of the winners and prepare a community post over on our Blog, Steam News feed and Steam forums post too. We will also share the winners on our social platforms too.

We will also have a gallery of the winners over on our website with details of the event. For everyone else who sent in an entry to the event, we will display your entries on our website on the events page, when it has concluded.

What To Send In & Where To Send It:

If you are sending us an email or contacting us on Discord, Here is what you will need to send in for your submission. The Google Form has all of these questions included! If you are using the Google Form, you will still need to email us your screenshots! The optional parts will not affect your chances!

  • 1. Your Steam Name
  • 2. Your Server
  • 3. Your screenshots

  • 4. The name of your base (optional)
  • 5. Your video/s (optional)
  • 6. Your favorite part of your base? (optional)

Submission Options:

1. By Email:
Emily@small-impact.com

2. By Discord:
Discord Server: https://discord.gg/R7UqfbQ
Discord Name: [SIG] Emily#6187

3. “Build-A-Base” Form Submission:
https://docs.google.com/forms/d/e/1FAIpQLSetoaJbUZfG9lIzp-cDVlDPep7WE4GUf1CtY0kdedcx19rgUA/viewform

How will I be notified if I’ve won?:

If you have been chosen by the SIG team as a winner, we will send you an email with the details of how to claim your prizes from the team. If you were not chosen as a winner, we will still be sending you an email thanking you for participating and will be showing your base off in our gallery over on our website too.

Happy building and good luck!

// The SIG Team
1 comments Read more

July 13

Patch Notes: V0.31 Hotfix#1



Hail travellers. Today we bring you a new update full of fixes and quality of life improvements!

This week behind the scenes we have been continuing our work on combat and A.I improvements. We are making good progress but we are not quite ready to release these newest additions yet. So instead with this weeks patch we wanted to squish some issues that we knew were plaguing some people such as AZERTY key bindings and UI issues amongst other things.
We also worked on fixing numerous bugs, adding some sound polish and adding some quality of life improvements such as a server browser filter for alive characters. (Allowing you to quickly reduce the server list to just the servers you are interested in), and adding in the option to increase the size of your chat box even further.

We also wanted to say thank you to some of the community members that have been continuing to help us improve our translations! rAiGa for the German translations and Roleander for the Spanish translations!


Here are the patch notes in full:

New:
  • Added a filter to the server browser UI so that you can search for only servers that you have an alive character in
  • On PVE servers players can no longer cause damage to player built items e.g. buildings, walls, well etc (they do still degrade over time)
Updated:
  • Updated the chat box scale options in "Settings" "Gameplay" so you can now increase that chat box even more to x1.5 and x2 the size
  • Increased frequency of chicken general sounds
  • Added a repair success sound when you repair something to make it clearer that the item was fixed
  • Added a unique swinging sound for attacking with torches
  • On HUD moved the hit icon either side of the weapon abilities to make it more minimal
  • Updated the sound played when you drop an item to play a different sound per material it lands on, so for example if standing in water it will make a splash
  • Made it so you get the option to split stacks in your own inventory, when using a lootable and when trading with a trader
Fixes:
  • Fixes for bugs when using AZERTY keyboards (can now use/assign to Quickslot keys 1 2 3 4 5 6)
  • Fixes added to help stop some peoples mouse going off the right side of the screen when not in menu screens
  • Fixes added to help stop the inventory items options popup appearing not where you click
  • Fixed/updates added for German language translation
  • Fixed/updates added for Spanish language translation
  • Fixed bug which stopped you closing the guild menu with "O" or "E" shortcuts
  • Fixed some main menu bugs which stopped you "Esc" back out of some menus e.g. language popup
  • Fixes added to help with refreshing the inventory lists after you use/interact etc with items (to help stop the stack numbers being incorrect)
  • Fixed a bug that caused chickens to play human death sounds
  • Fixed a bug which caused the main menu settings not to visually represent the games current actual settings
  • Fixed a bug where if you were on a 4 ability weapon then switched to a 3 ability weapon, the 4th ability would still show
  • Fixed collision that let players walk through spawned infected carts
  • Fixed collision that made thrown torches passthrough and rarely damage infected carts
  • Fixed A.I. logic that caused guards and chickens to attack each other
  • Fixed a recipe that prevented roast meat from ever burning (when players have low crafting attribute levels)
  • Fixed a bug that made large cooked meat not stack and become normal cooked meat
  • Fixed a bug that made infected A.I. “glide” faster than their animation played
As always, thanks for all of your bug reports and thanks for playing!

// The SIG Team
7 comments Read more
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Reviews

“The game already looks amazing, I can’t see how they’ll improve the graphics any further. The combat is surprisingly effective, and comes complete with the horrific sound of bone connecting with flesh”
ggsgamer

“There's a kernel of something special here, and if it keeps building, I'd love to come back, dreary as the Middle Ages may be.”
PC Gamer

“Two NPCs charged at me with clubs raised and death in their eyes, trying to end my miserable existence. Outnumbered, my “Fight or Flight” decision process very heavily favored the second option – so I mashed the “Sprint” key and made a run for it.”
MMO games

About This Game



A catastrophic plague has left a trail of destruction across 14th century Europe. Survivors confront sickness and scarce resources in a land rife with banditry.

To survive you will need to fight for scarce resources including food and learning new crafting techniques will certainly improve your chances. But in the desperate times, you will need to defend yourself in a land full of bandits looking to profit at your expense and at all times you MUST avoid the plague

Conditions are harsh, times are dark - this is the land of ‘The Black Death’.

A GRITTY MEDIEVAL MULTIPLAYER WORLD

Embark on a journey through a dark and gritty open-world depiction of a plague-infested Medieval Europe. Team up with other players and work together to prosper and survive or enforce a world where the sly, the strongest, meanest take everything by force. But be careful who you trust…

A LAND RAVAGED BY PLAGUE

Was it God or was it the devil himself that despatched this evil plague on Europe’s population? No one knows for sure, but everyone knows that it will kill.
Watch as the plague slowly rolls across the towns and countryside with the world event system, do you avoid the plague or attempt to combat it and prevent it spreading? If you find yourself in a plague area too long or are in contact with a plague victim, it is only a matter of time until you will succumb.


FORGE YOUR OWN PATH

Take advantage of different realistic medieval professions: Crafting fine armors to protect yourself from deadly raiders as a Blacksmith, taming animals and farming the land as a Peasant, tricking players with counterfeit goods as a Bandit, and much, much more.

Try to rebuild society by building a homestead by yourself, or with friends. Develop your building skills and turn a rickety shack into a powerful estate, complete with an ultimate medieval research lab to help you perform your experiments and find a cure.



KEY EARLY ACCESS FEATURES

  • Large scale multiplayer, with up to 50 players per server
  • A huge open world (8km2) based in 14th century Western Europe. Explore thriving castles, bandit camps, busy ports and abandoned mines.
  • Avoid the plague sweeping across the land
  • A living world with hundreds of NPC’s and day / night cycle. Trade with merchants, hunt animals, talk to townsfolk and fight bandits.
  • Over 300 in game items. Craft over 40 different weapon and armour pieces, using medieval tools and utilities.
  • Buy deeds to houses, upgrade them, and hire staff to work on your estate.
  • Learn skills from a number of different professions to help you survive.
  • Learn more about the plague through physical examinations and autopsies of infected animals and humans.

System Requirements

    Minimum:
    • OS: Windows 7 / 8 / 10 (64bit OS)
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 6 GB RAM
    • Graphics: Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 7 / 8 / 10 (64bit OS)
    • Processor: 3 GHz Dual-Core 64-bit CPU
    • Memory: 12 GB RAM
    • Graphics: Compatible GPU with 2 GB Video RAM
    • DirectX: Version 11
    • Storage: 10 GB available space
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