A narrative detective game about solving mysteries through investigation, evidence, and conversation. Question suspects in your own words, photograph clues, and piece together the truth in a town full of secrets. Who is lying, and what are they hiding?

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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

The year is 1910. You arrive in the Town of Almanac with a key, a letter, and a missing friend.

You were a detective once. Now you are running someone else’s agency, taking on cases to pay the rent.

Your colleague had discovered something hidden inside Almanac, and someone in this town made sure they would never explain what it was. To survive here, you will need to do what detectives do best: search rooms, photograph evidence, question witnesses, catch suspects in lies, and build a theory strong enough to hold up when challenged.

Every case brings you closer to the truth. Every conversation can open a door, close one, or make someone remember you for the wrong reason.

Investigate Every Scene

Search crime scenes for details that do not belong.

Photograph evidence, inspect rooms, question witnesses, and collect testimony from the people involved.

Your investigation board keeps track of what you have found: suspects, clues, statements, motives, and contradictions.

Link evidence together with red string and form your theory before making an accusation.

You need to understand what happened, who had the means, who had the motive, who had the opportunity, and who is trying to hide the truth.

Question Anyone

In Almanac, conversations are part of the investigation. You can type or speak your own questions instead of choosing from a fixed list of dialogue options.

Ask where someone was. Press them about a contradiction. Show them a photograph. Bluff, flatter, accuse, or earn their trust. Some witnesses open up if you treat them gently. Others only reveal the truth when cornered.

Solve Hand-Crafted Cases

Some cases are small and personal. Some lead into stranger corners of the town. Some seem unrelated at first, until you start noticing the same names, symbols, and secrets appearing again.

The deeper you dig, the more Almanac starts to feel less like a town full of isolated cases.

Present Your Theory

When you believe you know the truth, build your case.

Connect the suspect, location, method, motive, and evidence. Then present your accusation and defend it.

In Almanac, solving a case is about proving that your version of events is the one that fits the evidence.

A Town Full of Secrets

Behind every door is a potential lead. A bartender may know who was seen late at night. A doorman may remember who entered the building. A nervous witness may know more than they are willing to admit.

Grow Your Detective Agency

Your reputation spreads as you solve cases. 

As your agency grows, you gain access to more complex cases, more influential clients, and more dangerous secrets.

And somewhere beneath it all is the reason your friend disappeared.

The longer you stay in Almanac, the more the town opens up - and the harder it becomes to leave.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Almanac uses LLMs to support one specific fantasy: letting players question suspects in their own words. All cases, characters, locations, visual direction, and mystery structures are created and guided by our human team. We use LLMs to make conversations more flexible, so witnesses and suspects can respond naturally.

Mature Content Description

The developers describe the content like this:

Almanac contains mature themes typical of detective fiction. Players will encounter murder investigations, crime scenes, theft, and verbal confrontation during interrogations. Threatening, bribing, or accusing characters is part of normal gameplay. There is no explicit sexual content, gore, or self-harm. Crime scenes and deceased characters are stylized and non-graphic. The tone is atmospheric rather than shocking.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel i3-6100 or AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Integrated Intel HD Graphics 530 / NVIDIA GT 710 (1 GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Sound Card: Any onboard audio
    • VR Support: Not supported
    • Additional Notes: Runs on low-end laptops and integrated GPUs. Stable 30 FPS at 720p.
    Minimum:
    • OS: macOS 11 (Big Sur) or later
    • Processor: Apple M1 / M2 / M3 or Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Integrated GPU (Apple M-series or Intel Iris Graphics)
    • Network: Broadband Internet connection
    • Sound Card: Any onboard audio
    • Additional Notes: Fully compatible with both Apple Silicon and Intel. No Rosetta required.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 20.04 LTS or SteamOS 3.0 (64-bit)
    • Processor: Intel i3 / AMD FX-6300 equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1-compatible GPU (1 GB VRAM minimum)
    • Network: Broadband Internet connection
    • Sound Card: Any onboard audio
    • VR Support: Not supported
    • Additional Notes: Works on Steam Deck in desktop mode at reduced resolution.
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