Unfortunate Spacemen is a co-op / multiplayer game about Shapeshifting Space Based Murder and Deception! As a hapless yet brave spaceman employed by "The Company" you'll work diligently to defend and be rescued from failing outposts, but not everyone around you is who they claim to be...
All Reviews:
Mostly Positive (144) - 78% of the 144 user reviews for this game are positive.
Release Date:
May 6, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to develop Unfortunate Spacemen WITH you. We're a small team, and having early players giving us help, feedback and support will help us create the best Shape Shifting Space Based Murder and Deception!™ experience around! You not only get to help shape and influence the game, you're ensured exclusive Early Access content, frequent updates and direct developer contact all throughout the game's development \o/

Check out the Development Starmap for a very in-depth look at our development plans!”

Approximately how long will this game be in Early Access?

“This is our best guess. We're probably looking at about 1.5 years of frequent updates and development to push the game through Alpha, Beta, and then to release. After release, we plan to support the game and continue updating it with new content.”

How is the full version planned to differ from the Early Access version?

“We have loads of changes and improvements on the way! You can find a full, detailed list on our Development Starmap.

What is the current state of the Early Access version?

“The game is currently in ALPHA stage. This means the game is still adding features and nothing is really 'locked in' yet. When we switch to BETA, this will mean we are 'feature complete' for release, but the game still needs polish and work. You can check out the currently available (main) features below on the "About the Game" section of the store page, or view the Development Starmap for a super in-depth look.”

Will the game be priced differently during and after Early Access?

“The game may change price as it gets closer to full release. After that, the game will follow the general pattern of steadily decreasing in price and frequently going on sale in Steam's many annual sales. The earlier you grab the game, the cheaper it will be! All content updates will also be free. FOREVER.”

How are you planning on involving the Community in your development process?

“We are very active on our Twitter (@UnfortSpacemen) as well as our Discord Server. If you want us to see something you've posted, these are you best places to suggest features, get help, or simply talk about the game!”
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Recent updates View all (45)

December 20, 2018

Update 0.2.32 - Ironsights, Monster AI, New Map, and more!

Hello Astronauts!

Zag here! You better buckle up. :) These are the largest patch notes ever posted for Unfortunate Spacemen. And just in time for the holidays! I just want to take a moment to thank everyone who's been playing the game, reporting issues, leaving feedback, and supporting our efforts! We're nearing 1.0 and really starting to lock things into place -- and then looking towards our plans for the game's future! I may still try and drop a dev vlog for you, but as you'll see as you scroll on, I just haven't had the time! Enjoy this enormous update. Lots of love went into it, and I hope it shows.

Let's dive into the major changes that have arrived with this update!

New Experimental Feature: Shapeshifter Monster A.I.

In Shapeshifter mode, the Host can now select whether or not to make the Shapeshifter a bot! That's right, we now have a (very basic) AI that will provide a challenge or offer up practice to a solo Spaceman or groups of them. Brings your friends and go on a little monster hunt! This feature is considered "experiental" and in development, and we're planning to make it a bit smarter over time. This first version is really a test-bed for the idea, so let us know what you think!

New Feature: Map Voting
One of the biggest issues with Dedicated Servers right now is that you weren't able to pick which map you were playing, and often got stuck with The Experiment multiple times in a row, even though I know it's totally your favorite map. But no longer! You can now click on the map image and vote on whichever map you want. The dedicated server is forced to listen to the majority and will select the map you and others choose most.

New Feature: Aim Down Sights & Headshots

Bringing Spacemen in line with, you know, first person shooters, you can now aim down sights on most of your weapons, including new scopes on the Assault Rifle and Railgun! This increases accuracy by roughly 40%, and some of the non-ADS weapon spread has changed to accomodate this. You can also deal 25% additional damage by hitting other Spacemen (or the Monster) in the head, whereas before, headshots didn't really do anything different. This was a design choice we overruled with the advent of ADS, making accuracy a far more important thing than it was before this update. On top of that change we did some major improvements to the head hitboxes. Aim true, Spacemen!

New Feature: Physical Materials

Bullets and footsteps now react differently to different materials. Small, but nice, and long overdue!

New Feature: Deploy Mode

Deployable Gear Items were previously placed by mashing the 3 key and hoping they ended up where you wanted. Now, the Tripmine, Sentry Turret, and Suitcase Nuke, will cause your character to enter "Deploy Mode," showing you exactly where you can place these objects, with a nice little blueprint hologram. This should prevent a lot of errant placements of key items.

New Feature: Security Camera Alarms

Cameras were slowly sinking into uselessness, having not been tweaked or buffed for quite some time, and really providing little to Spacemen (except providing an opening for the Monster to ambush you while you were viewing them.) Now, Security Cameras will alert everyone when they detect the Monster (in Monster Form) and sound a 10-second alarm. The Monster can counter this by destroying the cameras and being careful when and where they reveals themselves.

New Feature: Charring Corpses

Bodies can now be charred by the flamethrower, to better hide whatever crime might have occured.

New Feature: The Void Bomb

The Void Beast received a brand new egg! The Void Bomb is planted in lieu of a Parasite Egg and will blast anyone - even the Monster - who wanders near, Electrolocking them for a short duration. If you have Acid Monster AND Void Beast, you will plant Void Bombs. This is one way we're also balancing Acid Monster and Void Beast together, arguably two of the strongest perks at present. We'll be keeping an eye on this balance as we progress.

New Feature: The Spit Ball
The Acid Monster can now press right-mouse-button to fire a little, acid-filled projectile -- similar to the one you might see flying at you from the green Spitter Drones in the Story Missions. It's slow, but it hits an area and hits pretty hard when it does.

New Map: Snowswept

Alongside the tunnels that wind this wintery vale, something else twists itself through ice and snow.

We teased it in October and now it's finally here! Returning from the cold grave of our earliest Beta builds, the Shapeshifter map Snowswept has been completely updated and overhauled, both in terms of visual quality and traversability, and re-added to the map pool! The map has been completely overhauled with 100% less long-hallways, and 100% more fun!

Read the Full Patch Notes!
As always, there are pages more improvements, bug fixes, and other details in the FULL PATCH NOTES. (They. Are. Massive.)

What's Next?

Today, Unfortunate Spacemen is on sale for the Steam Winter Sale! So pick up Spacemen for a friend or two! It's the ultimate gift, after all.

After today, we're looking at locking down the game for our 1.0 release. First, we'll be deploying a hotfix for a couple of the known issues in today's patch. That won't take long. Then, we're moving on to finish up the 3rd co-op Story Mission, polishing the final features, and plugging in the last few things we need to make sure the game is stable and ready for Free to Play transition. (Don't worry, anyone who owns the game now is going to get a lot of cool stuff when that happens -- and we're not adding much in the way of manipulative F2P nonsense.) We want people enjoying the game, and this is our best way to get it there. Also, we hate money.

If you want to follow development and see what plans we have ahead, check out the new Development Starmap, which Zag maintains on the regular.

Enjoy the new update, and see you in space this Saturday for the Community Games! And of course, have a very Merry Spaceman, Astronauts!

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November 10, 2018

Update 0.2.31 - New HUD, Shotgun Buffs, and more!

Hello Astronauts!

Zag here. Today we're coming at you with a new update -- 0.2.31 "PARABOLA" -- featuring an awesome new Heads-Up Display (HUD), buffs to the shotgun, and loads of quality-of-life improvements! Check out the biggest stuff -- right here, right now! As always, the full patch notes contain a lot more than you'll read here. Those will be linked at the end.

Brand New HUD

We scrapped the old "3D" HUD for a 2D HUD that is much crisper, and actually appears more 3-dimensional than the previous iteration. The main issue we saw was that the in-world HUD was being negatively affected by the camera's post-processing effects and other lighting-related things.


The new HUD is completely de-coupled from the in-world perspective, giving us far greater control over it and bringing a crisper, more readable experience.


I actually wrote up a blog post on how to achieve this effect with a 2D HUD, for any of those aspiring UE4 developers out there! And yes, it still moves around with the first-person helmet!

Enjoy your new, sleeker HUD in Unfortunate Spacemen.

Scary Music

When you are being attacked by the Monster, we now dynamically change the music to something a little more horrifying, and in general, the soundtrack system is a bit smarter than its initial implementation in the last update.

Shotgun Buffs

Both the Shotgun and the Auto-Shotty were feeling a little puny next to the might of the new Flamethrower, and some other weaponry, so we increased their base-level damage to the Monster by just a hair, and reduced the falloff damage over distance, which should result in a lot more devestation.

Dedicated Server Player Count

While dedicated servers have always allowed up to 16 players, the Server Browser was showing the max players as 8. This has been corrected! The server browser is also a little bit prettier now as well. We are however still looking at why Steam is reading out the wrong player count in game, but that's coming up on The List and will be corrected soon.

Resolution Scaling Improvements

Along with no longer affecting your HUD readability, Resolution Scaling now allows you to go as low as 30%, if you're really hurting on performance, or as high as 200%, if you really want to push your GPU to the limits for a super sharp and high-res experience.

Loads of Other Fixes & Improvements

A bunch of notorious and long-standing bugs have been squashed! Stretchy "long-boi" HUD bug? Destroyed. Blank Spacemen spawning in? Neutralized. Monster sometimes not taking explosive damage? Nuked. There are also some small tweaks to various maps, and a whole lot more as well, which you can view in the FULL PATCH NOTES.

What's Next?

As we continue to push towards the 1.0 release and start locking the final features into place, we've got a few cool things in the works aside from continuing to push the gameplay towards further polish and refinement.

Story Mission Co-op 3 -- also known as "Boneworld" -- is currently in development and it's turning out to be quite the wild ride. It features your first real encounter with The Company's Spokesman, in person, and a lot more lore to boot! However, Co-op 3 is still undergoing a lot of the initial design to get it right. The mission should enter playtesting before the end of the year, and will conclude at least one arc of the main story we'd like to share in Unfortunate Spacemen.

There are 2 new Shapeshifter maps in development. One map - Snowswept - returning from the grave as a holiday treat (and a will stay permanently in the map pool once it arrives.)

It's quite a lot different than what you might have experienced waaaaaay back in the early Alpha days, including a teleporter system in lieu of far-too-long hallways, and far more detail in the envrionments -- as well as some kind of other-worldy contamination...

But we'll talk about that more when it hits - probably in a vlog!

The second map -- which we're calling H2O -- is planned for a bit later on, probably after 1.0, alongside some other similar content. Some very... Watery content.

Thanks for reading, thanks for playing, and we'll see you in space!
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About This Game

Unfortunate Spacemen is a multiplayer game about space-based murder in space! Spacemen work diligently to be rescued from their failing outpost, but not everyone is who they claim to be... Death is part of life in space, and you're no exception to the rule. Paranoia runs rampant.

Current Features:

  • Shapeshifter Mode: Survive, hunt, or complete randomized objectives to escape, in desolate settlements, arctic outposts, derelict space stations, warp-speed hypertrains, or ancient digsites across 12 distinct alien locales, and up to 20 players per match!
  • As a Spaceman, complete objectives to call for rescue, or go hunt the Monster in packs!
  • Mimic and devour the Spacemen as the Monster from the blackest reaches of the galaxy! Lay traps, disguise as other players, or take them head-on in your devestating Monster Form!
  • Solo / Co-op Story Mode: Fight against the Crumerian insect swarm as you battle with up to 5 friends through the bonus story mode!
  • Solo / Co-op Survival Mode: Survive with up to 9 other friends for as long as you can against progressively more difficult waves of enemies!
  • Proximity Chat: All in-game communication fades with distance from the speaker, so you can roam, sneak, hide, and eavesdrop as you hunt or run from other players!
  • Security Guards (Bots) roam the facility. Use them to help learn the ropes and practice, or just add them for more chaos to a multiplayer game!
  • Rank up through The Company to unlock new customization and perks to customize your look and your playstyle!

System Requirements

    • OS: Windows 7 64-bit or later
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 15 GB available space

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