Build physics-driven ships and automated factories block by block in a 2D space survival sandbox. Mine planets and asteroids, program machines, explore a hostile universe and survive solo or with friends.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I have been building MineEngineer for four years on my own, fully solo. The core game is in good shape, but MineEngineer is a systems game - physics, power, oxygen, automation and multiplayer all interacting at once - and there is no realistic way for one developer to balance and stress-test that alone.

I need real players building things I would never have thought of, and breaking them in ways I would never have predicted. Multiplayer especially: I test the game every day, and there are still many things I am not satisfied with. My community is already asking me to release it, but I can't until it is properly polished. That is why Early Access feels like the right choice.”

Approximately how long will this game be in Early Access?

“Around 12 months.

This is an estimate rather than a promise. I would rather take longer than ship something unfinished, but 12 months is my honest target.”

How is the full version planned to differ from the Early Access version?

“I plan to expand the game in three main directions.

Modding. I plan to open the game up so players can create their own blocks, machines and content, and share them.

Custom maps and scenarios. Right now the game offers exploration, co-op, PvE and PvP in a procedural universe. I plan to let players build and share their own maps and scenarios beyond those standard modes.

Deeper multiplayer. I plan to improve stability, performance with large player-built grids, and the tools that make fleet play work.

Alongside this I plan to keep adding blocks, machines and automation options, and to do a full balance pass on progression based on how players actually play.

These are intentions rather than guarantees. What I build will depend partly on what players ask for and my pure feeling.”

What is the current state of the Early Access version?

“The full core loop is playable. You can mine ore by hand, build ships and stations block by block, bolt on drills and thrusters, set up conveyors, refineries and assemblers, automate your production, manage power, fuel and oxygen, explore a procedural solar system, and fight using turrets and boarding. Solo and multiplayer both work, including co-op, PvE and PvP.

I would describe the game as roughly 75-80% of what I want it to be. Expect rough edges in balance and content depth, and expect bugs. Modding and custom maps are not in yet.”

Will the game be priced differently during and after Early Access?

“I plan to raise the price when the game leaves Early Access, as more content and features are added.

Buying during Early Access means supporting development and paying the lower price.”

How are you planning on involving the Community in your development process?

“Discord is where development actually happens. I read every bug report from Discord, Steam and Social media and every suggestion, and I talk with players there daily. Several features and fixes already in the game came directly from those conversations.

I also plan to post regular updates here on Steam so that everyone can follow progress, and I read the Steam discussion boards. Yesterday I pushed my 350th Demo Update, and to be honest it is a big milestone for me.”
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Download MineEngineer Demo

This game is not yet available on Steam

Planned Release Date: Jan 12, 2027

This game plans to unlock in approximately 3 months

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About This Game

Mine. Build. Survive.

Arrive with empty hands. Leave commanding a fleet.

MineEngineer is a 2D space survival sandbox where engineering is the gameplay. You begin adrift and alone. Chip ore from an asteroid, build your first small ship, bolt on a drill, and set out for richer rock.

Everything you build is made from real, functional blocks. Ships, stations and factories have physics, mass and inertia. Your imagination sets the shape, but the engineering decides whether it actually works.

Build anything, if the engineering holds

Create ships and bases of any shape, size or purpose, block by block.

Build a tiny mining ship, a cargo hauler, a fighter, a mobile base, an industrial station or something completely your own. Shape hulls with armor, angled and curved plating, windows and pressurized rooms.

Mass, thrust, inertia and block-by-block destruction all matter.

A design can look perfect and still fail.

Build it. Test it. Fix it. Make it better.

Turn raw resources into an industrial operation

Start by mining and crafting things yourself. Then build machines that do the work for you.

Drills feed conveyors. Conveyors move ore to refineries. Refineries produce materials for assemblers. Assemblers create the components you need to build more machines, ships and factories.

Mine → Refine → Manufacture → Automate → Expand.

A well-built factory needs no hands once it is running.

Connect your power, fuel and oxygen systems and keep them working together. Solar panels, hydrogen engines, uranium reactors, atmospheric turbines and batteries all have their place.

A failed system can bring the rest down with it.

Build machines, not just buildings

Take control from a cockpit, run an entire base from its control panel, or operate distant ships and drones remotely.

Use thrusters, gyroscopes, ion thrusters, landing gear, docking ports, pistons, rotators, radar, displays and more.

Build cranes, elevators, mining rigs, remote vehicles, defense systems and machines that would not exist in another game unless you designed them yourself.

The Dual Cockpit lets two players operate the same ship together. One can fly while the other handles the weapons.

Make your machines think

Automation goes beyond conveyors.

Sensors can detect ships, players and threats. Programmable Stations can read your grid and trigger actions, letting you build automatic doors, defense systems, mining systems and other self-running machines.

Start with visual logic when you want to keep things simple. Go deeper with scripting when you want full control.

You decide what your machines should do.

Then you build the system that makes it happen.

Mine planets and asteroids

Resources are scattered throughout a huge procedural solar system.

Search asteroid fields for valuable ores, drill into planets and explore underground caves for the materials you need to keep expanding.

Travel between worlds with different gravity, atmospheres and hazards. Search for buried resources with Ore Searchers, tear through rock with heavy Drills and collect floating debris with Vacuum Extractors.

Sometimes the resources you need are in the most dangerous places.

Survive a hostile universe

Space is not forgiving.

Oxygen runs out. Fuel runs out. Power systems fail. Hulls take damage. Meteorite storms and solar radiation can destroy anything left exposed.

A breach can turn a working ship into a death trap.

Survival is an engineering problem too.

Your life support, power generation, transportation and defenses all need to keep working while everything around you tries to break them.

Fight with engineering, not just firepower

Build ballistic Guns, Laser Guns, tracking Turrets, Landmines and other defenses.

Combat happens block by block.

Destroy an enemy's thrusters and strand them. Take out their power and disable their weapons. Damage their oxygen systems. Break through the hull and board the ship.

Every block can matter.

Armor and layout can be more important than raw size.

Bigger isn't better. Smarter wins.

Explore a huge procedural universe

Asteroid fields drift through space. Planets hide resources and underground caves. Distant worlds give you new places to build, mine and explore.

The universe is generated as you play, so there is always somewhere further to go and another place to build.

Your factory can stay behind while you travel.

Or your factory can travel with you.

Build together or compete

Play solo or with friends.

Build and operate one ship together, split up across a large factory, create specialized mining and combat ships, or travel as a fleet.

Trade resources, defend your bases, raid enemy ships, board them and take them apart block by block.

Whether you build together or turn your engineering against other players is up to you.

Make it yours

Play Survival or Creative mode.

Save your best designs as Blueprints and build them again whenever you need them. Set up autonomous mining rigs and factories that keep working while you are somewhere else.

Mine. Build. Automate. Explore.

Build it. Test it. Break it. Fix it.

Then build something better.

That's MineEngineer.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD FX-6300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible graphics card with 1GB VRAM (NVIDIA GTX 750 Ti / AMD Radeon R7 260X)
    • DirectX: Version 11
    • Storage: 1000 MB available space
    • Sound Card: DirectX compatible sound card
    • VR Support: Not supported
    • Additional Notes: Requires OpenGL 3.3 support
    Recommended:
    • OS: Windows 10 64-bit or newer
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible graphics card with 2GB VRAM (NVIDIA GTX 1060 / AMD RX 580)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible sound card
    • VR Support: Not supported
    • Additional Notes: SSD recommended for better performance
    Minimum:
    • OS: macOS 10.15 (Catalina) or newer
    • Processor: Intel Core i3 or Apple M1
    • Memory: 4 GB RAM
    • Graphics: Metal-compatible graphics card with 1GB VRAM
    • Storage: 500 MB available space
    • Sound Card: Built-in audio
    • Additional Notes: Requires Metal support
    Recommended:
    • OS: macOS 11.0 (Big Sur) or newer
    • Processor: Intel Core i5 or Apple M1
    • Memory: 8 GB RAM
    • Graphics: Metal-compatible graphics card with 2GB VRAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Built-in audio
    • Additional Notes: Apple Silicon optimized
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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