Tactical FPS where precision shooting meets role-based teamwork — pick Grand, Tank, Engineer, or Medic to combine aim, abilities, and proximity voice to outplay opponents in ranked, casual, or custom matches for up to 16 players.

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早期アクセスに近日登場

このゲームの開発者は、開発中の作品としてリリースし、プレイヤーのフィードバックを取り入れながら開発を進める予定です。

注:早期アクセスのゲームは未完成であり、これから変わることも変わらないこともありえます。現段階でこのゲームのプレイに満足できないと思われる場合は、 開発がさらに進捗するまで待つことをお勧めします。詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“We're launching in Early Access to involve players in live testing, gather feedback on gameplay and performance, and iterate rapidly on seasonal content and competitive features.”

大体どのくらいの期間このゲームを早期アクセスにする予定ですか?

“We are planning for a short and focused Early Access period, lasting a couple of months. We hope to launch the full 1.0 release in early 2026, but the final timing will depend on player feedback and development needs.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“Our goal for the full 1.0 release is to expand on the Early Access foundation. We are planning to add more content like new maps and modes, expand cosmetics, and activate the full competitive/ranked system for Season 1. The final features will be shaped by player feedback during Early Access.”

早期アクセスバージョンの現状はどうなっていますか?

“The Early Access build contains the playable FPS core, including casual matchmaking, role-based classes, weapons, healing mechanics, and basic progression. Online features like chat/voice and server matchmaking are implemented. The game is fully playable for casual matches, and our main goal is to gather community feedback. We will be focusing on balance, stability, and final preparations for Season 1. We welcome all feedback via our Steam hub and Discord.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Price will not change when we leave early access”

コミュニティは開発プロセスにどのように関わることができますか?

“We will maintain Discord and the Steam Community Hub and provide a website “Contact Us” form for support; we’ll publish a public roadmap and patch notes, run polls for priorities, and prioritize fixes based on player feedback.”
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このゲームはまだSteam上でリリースされていません。

リリース予定日: 2025年12月31日

このゲームのアンロックまであと約7 週間

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このゲームについて

1111-Strike blends tight, skill-based shooting with role-driven tactics and teamwork. Precise aim, recoil control, movement and sightline mastery matter — but so does choosing the right role and coordinating with your squad. This is a game where both individual shooting skill and team strategy decide the outcome.

Key Features

  • Role-based squads: Each team has characters with distinct roles and abilities, encouraging coordination and diverse playstyles.

  • Proximity voice chat: Spatial audio that only lets you hear nearby players, making positioning and stealth matter.

  • Dynamic environments: Time-of-day and weather systems (rain, fog, night, wind) alter visibility and tactics mid-match.

  • Flexible match templates:

    • (1v1v1v1) Solo

    • (2v2v2v2) Duo

    • (3v3v3v3) Trio

    • (4v4v4v4) Quad

  • Ranked & Casual: Competitive ladder with tiers and seasons, plus quick casual matchmaking.

  • Tactical tools: Drones, airstrikes, deployable defenses, and medical kits change how teams approach objectives.

  • Fast, skill-based gunplay: Precise aiming, movement, and weapon mastery reward practice and teamwork.

  • Interactable items: Interact with in-world objects to gain tactical advantages, deny enemy resources, and reshape the battlefield; effectiveness varies with roles, weather, and custom-match settings..

Roles — form your team

Grand — Battlefield Commander Role: Long-range reconnaissance and team command. Primary strengths: Reconnaissance, long-range precision fire, strategic callouts. Abilities:

  • Full battlefield view via drones and tactical HUD markers.

  • Commands a dog companion to scout and mark enemies.

  • Marks targets for teammates for a short duration.

Tank — Frontline Demolisher Role: Breaks enemy lines and absorbs damage. Primary strengths: High survivability, heavy weapons, explosives. Abilities:

  • Heavy equipment and explosive ordnance for breaching.

  • Absorbs enemy fire to protect teammates.

  • Close-range heavy weaponry with knockback effects.

Engineer — Architect of Defense Role: Systems control, air support, and defensive construction. Primary strengths: Radar, communications, airstrikes, and battlefield defenses. Abilities:

  • Fixes and operates radar and communication systems to extend team awareness.

  • Calls airstrikes and deploys air-defense turrets.

  • Constructs barriers and auto-turrets to control chokepoints.

Medic — The Lifeline Role: Sustain and revive teammates. Primary strengths: Healing, quick revives, and support buffs. Abilities:

  • Heals teammates over time and revives downed players.

  • One limited-use fast revive for emergency resuscitation.

  • Deploys team buffs (temporary resistance or healing-over-time zones).

Match types & progression

  • (1v1v1v1) Solo: Four individual players in free-for-all format.

  • (2v2v2v2) Duo: Four teams of two players each.

  • (3v3v3v3) Trio: Four teams of three players each.

  • (4v4v4v4) Quad: Four teams of four players each.

Form your team. Pick your role. Own the battlefield.

システム要件

    最低:
    • OS: Windows 10 (64-bit)
    • プロセッサー: Intel Core i3-8100 or AMD Ryzen 3 1200
    • メモリー: 8 GB RAM
    • グラフィック: NVIDIA GeForce GTX 960 or AMD Radeon R9 380
    • DirectX: Version 11
    • ストレージ: 30 GB の空き容量
    • サウンドカード: DirectX Compatible sound card
    推奨:
    • OS: Windows 11 (64-bit)
    • プロセッサー: Intel Core i5-10400 or AMD Ryzen 5 3600
    • メモリー: 16 GB RAM
    • グラフィック: NVIDIA GeForce GTX 1660 Super or AMD Radeon RX 580
    • DirectX: Version 12
    • ストレージ: 50 GB の空き容量
    • サウンドカード: DirectX Compatible sound card
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